Im going to get busy these days and you said that you are too. Since I wont be posting for a few days; Im going to compile all my feedback here in addition to some of my previous feedbacks: (Most are related to the Mid-East cuz thats the region you are working on)
I want to start from the very beginning with the Arabs:
As you know the initial (AI) Arab conquest is a bit weak and needs to be modified:
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(While I agree that this does not always happen but it happens half the time or even more)
-The 2 initial Camel Archers for the Arabs are useless. The AI uses them to explore Arabia most of the time. What I suggest you do is spawn them after the flip near Libya and Persia alike. You can give them a command like this
UnitAITypes.UNITAI_ATTACK_CITY, DirectionTypes.DIRECTION_SOUTH)
to help them with the direction (East for Persia, West for Libya). So they can spawn west of Alexander and East of Baghdad alike. I say this because not only will this help the Ai but also save the player some time; i mean by 650 ad my units are going to be next to Shiraz anyways wouldnt it be just better if they started that way and i could save some time not directing them there.
-The Arabs have 50/50 chance of making either Cairo or Baghdad their capital; this was great in DOC but should not occur in your mod since you have/ are going to add the Egyptians. It would make sense that your capital always be Baghdad as Cairo is going to flip (and it didnt become an important city until the Fatimid spawn anyways).
-You know the 4 camel Archers and 2 swordsmen that are received in the capital after flip it would be better if one Camel Archer and swordsmen spawned near Libya; and 2 camel archers spawned in West of Baghdad in Persia. One swordsmen and Camel Archer should spawn in Baghdad as it is.
City Placements/Flips/Settlers:
-Consider making Al-Kuwait unsettleable for the Arabs.
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-Upper Egypt/Sudan is ahistorically fertile/rich; it should be nerfed and Arab settler map for the region should be lowered. Before the Arabs had to settle the region but now that there are the Egyptians; it would be better that they settle the region as it is more fitting/accurate. Also the Arabs build Al Kharijah/Aswan in almost every game; that settler is better utilized settling Tunis or something.
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-Consider removing a settler for the Arabs and flip Damascus instead as there have been many games where Damascus has stayed Byzantine. I mean it doesnt really make sense that you have Damascus but it doesnt flip to the Arabs as the city would not have been important without the Arab conquest.
-I have seen many games where the Arabs build Esfahan and Tabriz; while this is all good the problem is that the two cities take Baghdads wheat and copper and 4-5 tiles. The middle East should not be this packed early on; i think it would be much better if it was Seljuks that founded/spawned these cities because it wasnt until the end of the Middle Ages that these cities began to gain importance.
-Consider modifying how many settlers the Arabs produce; currently the build quite a few settler while they should be conquering cities like the Mongols.
New UHV's:
PS. Please rename the Meszique into Ummayad Mosque
The Seljuks:
-While the Seljuks expand westwards into Mesopotia, Syria and Anatolia; they often dont conquer Samarkand and sometimes Sihraz and Qandahar. I think that Merv and Samarkand should flip to the Seljuks and there conquests should be in 3 waves in random locations the first wave should anywhere in Persia, the second in Mesopotamia/Syria and the third in Anatolia
-The Seljuks are overpowered in their Anatolian conquests and underpowered in the Central Asian/Persian ones.
-There is no Seljuk "controlled collapse" mechanic in place. Anatolia, Levant and Mesopotamia should declare independence after a certain date. It is pretty wierd to see superpowered Seljuks at the Ottoman spawn.
The Egyptians:
Ideas (from previous post)
You know how before we were struggling with the UP's; I have got the perfect idea: Every one of the Egyptian dynasties relied on Malmaluk Soldiers (except the Fatimids); from the 1100 right up until the late 1800s. The UP can be anything about these soldiers from can draft them in conquered cities to can hire them as mercinaries at anytime. With a bit of time; you can probably think of a better one along these lines.
Byzantines:
-They collapse every single game before the Ottoman spawn.
-They do not settle in the upper balkans (Serbia, Romania); if i am right they had a whole province there. Rather they settle in Crimea and Armenia.
-You should spawn Caffa (in Crimea) as a barbarian city at the Mongol spawn; it will help friction between the Ottomans and Russians later on. It is much better to have a barb city there rather than a huge Byzantine one that later overpowers the Turks.
-Atina grows too big; it was not an important city after Hellenistic Age so i recommend you take out the clam from the city in the 600 ad start. Ive seen Athens get bigger than Constantinople (not often but still).
Mongol:
The Mongol conquest of the Middle East seems to be very sporadic. It would be alot better if you make it into waves. If im right Central Asia flips to the so what you should do is give them two stack for Persia (east and west) and on for Mesopotamia and the Levant.
Ottomans:
-Include Damascus into their flip zone.
-Take out Tabriz from their flip zone.
-Give the Ai Ottomans a stack near Egypt when they first declare war.
-Make Egypt likely to be vassalized by the Ottomans.
Others:
-You should add Poland and the Moors; i know that they are in different regions but it might be better to add them together to save time.
-Adding the Poles and the Moors will be alot easier than adding the Seljuks as you u dont have to do a conquers event; all that needs to be done is to spawn 2 cities for Poland (Krakow or Warsaw and Vilinius) and 4 cities for the Moors (Seville, Tunis, Algeirs and one city in Morocco either Fez, Rabat or Marrakesh)
-Give them diplomacy.
Barbarians:
-The Barbarians in North Africa need to be seriously nerfed: NO Elephants or Impis; ther should only be camel archers that spawn after 900 ad (to give Ai some time to build the city and improvements).
-The barbarians in Central Asia need to be nerfed to as Samarkand is destroyed a lot.