jtb1127
Deity
I'm going to re-install it and then see what happens.
I keep crashing in the year 1508. This has happened with three civs in a row now-French, British, Dutch. Any help?
Did it happen when a Catholic civ got Printing Press? On playing as France, I managed to go past 1508. Playing as England made the game crash after proceeding with the Reformation while I am AP resident, however. I played both sessions with v38.
EDIT: I just attached the autosave from two turns before.
Did it happen when a Catholic civ got Printing Press? On playing as France, I managed to go past 1508. Playing as England made the game crash after proceeding with the Reformation while I am AP resident, however. I played both sessions with v38.
EDIT: I just attached the autosave from two turns before.
Saw another bug on the latest version. For some reason, I can't get one of my great prophets to build Adur Farnbag. I could build all the other shrines, however.
Some more things I've noticed: .
- The flips are somewhat intolerable. Playing as the Greeks beyond the UHV, Egypt, Phoenicia, Babylonia and Persia all wanted to flip to the Arabs. Aren't they supposed to flip only Jerusalem? From the same game, the Turkish flip also demanded Byzantion from me. Aren't they supposed to conquer it as part of their UHV?
- The Seljuks spawned right inside Tyros and razed it, never giving me a chance to defend it.
Those heavy-handed stuff might be more appropriate to the AI.
Hello,
I'm a long time lurker on these forums and have greatly enjoyed RFC, DoC, RFCE, but RFC Synthesis is currently my favorite Civ IV mod.
I especially appreciate the way you added more Asian civs and wonders related to Asian religions. It gives the game (originally a bit too Europe-centered) a great flavor of cultural variety.
However, I believe that this unbalances the Foreign category of the Stability calculation. As Rhye originally designed it (and DoC, RFCS inherited, afaik), whenever a civ meets another civ for the first time they both get a stability penalty. This was supposed to help East Asian civs because they have much less trade than European civs due to less foreign contacts, and hence get a lower Economy stability.
But now when you add in more Asian civs like Korea and Indonesia, India and especially China are really unfairly penalized by this mechanism. They do not actually get more foreign trade (they would have got the same trade from each other, and from Khmer or Japan), but they get massive "first contact" penalties on the 3,000BC start. That is exacerbated by civs like Egypt, Rome and Greece sending random scouts into the Far East (not very historical) to establish contact with China and India. The temporary trade routes in no way make up for the first contact stability penalty in the Foreign section, which is permanent, whereas penalty from poor economy is temporary.
In 3,000 BC start as China or India on Emperor, even if I:
(1) Do not scout out to meet anyone;
(2) Open border/accept demands/keep friendly with everyone I meet;
(3) Never partake in any war;
By the time the Romans collapse I will still have a gigantic penalty in the foreign category (like -30 to -50) due to these first contact penalties, since I am forced to meet every civ that ever spawned up to that time in history (even the Ethiopians) because they keep sending scouts at me.
This implies that the only way to lead a Stable China or India into 1200 or 1600 CE to realize their UHVs is to have a ridiculously strong economy (like, Statue of Liberty in 1600), which is not hard (especially for China) since you can spam some of the best classical wonders (GLH most prominently).
TL;DR I believe the Foreign category of the Stability calculation needs a rebalance, due to the numerous number of new civs introduced in Synthesis, so that 3000BC India and China have realistic strategies. We could eliminate first contact penalties altogether, like in RFCE.
Just my humble suggestion.
I re installed the game and it crashed again-in the year 1508. It seems to be the year 1508 always. Maybe it has to do with the second coming of Persia, so I am going to go in world builder and delete them. I'll report back in a minute with the results.
Edit: I'm back and that did seem to fix the problem. I deleted the Persian Units and gave it back to the Arabs. I skipped a few turns just to make sure and I went to 1530 before being convinced that the problem was solved.
Are your python exceptions activated?
I haven't looked at the code that implements this wonder (in Python, I think). I only do a little bit of xml editing, very amateurish. But my suspicion is that even if the Porcelain Tower does exactly what it says, domestic trade routes will still be much less profitable than foreign ones.Both good points.
Do you have any idea how to improve the Porcelain Tower?