We can farm over one floodplain, but only temporarily to get the growth started. The floodplain grassland and the oasis balance the three metal hills, so once we grow once or twice, working floodplain cottages will provide growth.
Farm over one floodplain, build a granary, then work the farm instead of once hill for a 4 food surplus is the best way to jumpstart the growth, I think.
I think shrines should be low on the list of priorities. Even though we need 7, it's not a big deal. We build a city on that peninsula, get all 7 religions in, build 7 temples, plus national epic, and run 7 priests = 42 GPP. That's enough to bring in the 10th GP in 24 turns, and that's without the Parthenon and without pacifism.
I'm actually thinking we run pacifism, and that will bring in 2 prophets in the capital in under 40 turns. We settle seaworld, and start building that up to feed dolphins to our priests. Baby dolphins. We use the 2 prophets to bulb Theology followed by Civil Service. We manually research economic techs, as well as along the top line with literature and music, for the many good wonders there. At the end of the music line, we get an artist, and the artist can bulb Divine Right.
We have the potential here to create an insurmountable tech lead. Let's not slow down for things we can do later. We can use the first prophet to come out of seaworld to build our first shrine.
The other option is to prioritize missionaries for our neighbors early, rather than putting it off, and in that case, it might be worthwhile to build the shrine with the first (~15 turns) or the second prophet (~40 turns).
Farm over one floodplain, build a granary, then work the farm instead of once hill for a 4 food surplus is the best way to jumpstart the growth, I think.
I think shrines should be low on the list of priorities. Even though we need 7, it's not a big deal. We build a city on that peninsula, get all 7 religions in, build 7 temples, plus national epic, and run 7 priests = 42 GPP. That's enough to bring in the 10th GP in 24 turns, and that's without the Parthenon and without pacifism.
I'm actually thinking we run pacifism, and that will bring in 2 prophets in the capital in under 40 turns. We settle seaworld, and start building that up to feed dolphins to our priests. Baby dolphins. We use the 2 prophets to bulb Theology followed by Civil Service. We manually research economic techs, as well as along the top line with literature and music, for the many good wonders there. At the end of the music line, we get an artist, and the artist can bulb Divine Right.
We have the potential here to create an insurmountable tech lead. Let's not slow down for things we can do later. We can use the first prophet to come out of seaworld to build our first shrine.
The other option is to prioritize missionaries for our neighbors early, rather than putting it off, and in that case, it might be worthwhile to build the shrine with the first (~15 turns) or the second prophet (~40 turns).