Drums please...
Here we go for our start as Ramesses.
First of all, although it has already been said, this map is just plain great. You'll see pretty fast what I mean
On T0 I founded Thebes as we said - 1SW of the food paradise:
I sent the warrior scouting clockwise, and started a warrior in Thebes.
Few turns later, just after our initial warrior popped 32 gold, the border expansion popped us a nice surprise :
I don't mind if it starts like this

We are blessed by gods (or the Light, or the Legendary Builder ?)!
Two turns later, the first piece of our master plan fell in place:
I settled not to convert yet - no need to lose a turn.
A warrior was finished on turn 10 and started his route south. I started a worker to match more or less the Mining planned arrival.
The southern warrior popped 32 gold, and a few moments later :
So far so good

We are 17 turns in the game, and already have both religions. Time to start the Mining to get the best of those three magic ressources.
On the next turn, a northern goody pops us this:
Could have been better, but I won't mind. Gimme every worker tech possible

AH, Pottery someone ?
Worker finishes 2 turns before Mining - what a timing, I am almost tempted to think it was planned like this in the Egyptian crafter mind

- just the required time to go to the gold hill.
Mining checks in the turn the worker is ready on gold. Start to mine asap.
Monotheism starts, and is pretty much speeded by the arrival of the gold mine
Just in time for my last turn:
Hoho, we have the early three
Build goes on Stonehenge - no need to protect the capital. I started Priesthood tech wise for Oracle - no beakers invested though.
Our worker is two turns from mining the gems, and scouts continue to round the capital.
No AI met, and a nice bunch of fertile land discovered:
Any dotmappers amongst us ?
Things are going pretty well I think, with a map like this, we are up for a great game
Sorry for the concise reporting - sleep time for me.
Happy to get it started!
Roster:
1. pawelo (started at last)
2. r_rolo1 (up for 15)
3. Zargon (on deck)
4. TriviAl (waiting)
5. Pholkhero (waiting)
6. stuge (waiting)