PW-01: Holy word

Im playing the save and was wondering...was this map made by someone or was generated randomly by the computer?

If its random....then.....wow
 
Im playing the save and was wondering...was this map made by someone or was generated randomly by the computer?

If its random....then.....wow

This map was craftly handmade by -Imhotep-, the Legendary Builder (C)
EDIT: sorry for the loser imitation of your TM Imhotep :blush:

And you're right, it's plainly great!

@r_rolo1 - I like your 2nd city location and no, you do not suck at dotmapping ;)
 
Im playing the save and was wondering...was this map made by someone or was generated randomly by the computer?

If its random....then.....wow

Well, you could have noticed it by the fact that Ramesses was able to research Meditation and Polytheism out of the gate, which surely is not quite the standard configuration ;) . Other than that I only tweaked minor things, mainly the starting locations and some few more nice features yet to be discovered ;) . In any case the ridiculous richness of the map in regards of resources was not my doing - in fact, I even cleared some of them from the map in the north...

Oh, and it's of course genuinely handcrafted™ by Imhotep (the ASCII Code for the Trademark sign is ALT + 0153 on the numpad if you want to know...)

Have fun with the game ! :)

Imhotep
 
Well, I suggested 1SW as a possible location for the second city because the capital will get it's 4th border pop to grab the stone in 15 turns, so grabbing the marble is really the only absolute requirement in my mind. But since it's still a good production tile, I figure either will work.
 
Well, I suggested 1SW as a possible location for the second city because the capital will get it's 4th border pop to grab the stone in 15 turns, so grabbing the marble is really the only absolute requirement in my mind. But since it's still a good production tile, I figure either will work.

I agree that either will work well.

Side question : should we get our first settler asap - holding on the Stonehenge ?
This being Monarch, it can cost us the wonder. On the other hand, the settler should go quickly with our nearby incredible food & shields.

It would be nice to speed the oracle with the marble, ensuring us CoL.

@Imhotep

You should post your map generator somewhere - I never get such maps!
Thanks for the research tweaking ;)
 
I'm for not holding the Henge.... because of GPP generation for a prophet to the Budha shrine..... ( I think we should make the shrine before poping theo: otherwise we risk to get some Hindu friends.... The shrine money will help us to self research Theo if we need to )

P.S Not sure if I can play today... family issues ( I'm computer able, maybe just out of time :p )
 
A marble/stone city 2 does sound a little too good to pass up? :)

Nice work on the 3 by the way - a strong starter for 10!
 
One more input, to compile the second city issue, I return to my initial vote on 1NW of marble Zargon's proposal.

With the Thebes border pop (thanks Zargon :king:), no need to build obelisk for stone hooking.

Also, we need to stick the Wheel for hooking marble & stone - I would research it now instead of priesthood. Anyway, we are stuck with the Henge, so cannot start the Oracle.

My 50 cents on directions:

Tech: Wheel - Priesthood - Agriculture for Corn? Prereq CoL ?
Builds: Henge - Settler - Oracle

Wroker finishes silver mine in 2. It should mine gems and go to pre-road marble.
 
nice going w/the 3 religions ~

don't have time for much more, but thought i'd throw out this dotmap for discussion, using rolo's city.

 
The turnset

Turn 0 – First of all, Mr legendary builder, not all the resources we already in map ( did, you really thinked that this one would pass unnoticed for a long time? ) :
Spoiler :

Second , fearless SG leader, we already have the wheel ( didn’t you noticed the road button of the worker? Shame on you.... ). So research stays as it is.
Spoiler :

Turn 2 – Silver Mine finished...

Turn 3 – Got Priesthood, start Agriculture:
Spoiler :

Hut gives us a warrior

Turn 4 – Finishe the Henge:
Spoiler :

Started warrior

Turn 6 – Finished agriculture, start Pottery ( to cut cost of writing and to cottage some wierd grassland FP tiles that we have )
Spoiler :

Turn 8 – Found stalin:
Spoiler :

Noticed ( after 8 turns of play :hammer2: ) that we are in NSR. This is a nono.... revolted to Budha ASAP
Got other warrior from hut ( it looks that our fearless leader spent all the techs luck... )

Turn 9 – Gold from hut.....

Turn 10 – finished Pottery...started Writing
Spoiler :

Turn 11 – Map from hut.... first glimpse of our dear frie(n)d Mao....
Spoiler :

Turn 15 – Finished Writing. Research set on CoL ( will explain why below ), worker roading to marble, settler in 1 turn, prophet in 39 turns


Small state of the world, 2200 BC:

Map with resources
Spoiler :

Culture map ( notice Mao position in the NW )
Spoiler :


Thoughts

I want to propose a gambit to the team.... It looks like most of the team is thinking on Oracling CoL and to buble Theo. In spite of that being a strong move, I think that we have , due to our turbinated start position, a bigger move avaliable: self research CoL, oracle Philo ( has a religion and that nice wonder that gives extra hammers to priest specialists ) and self research or bulb Theo ( I would shrine the first Prophet we got, but the second may be still usable for that ). I know that is a somewhat risky move, but good boys finish last.... and we would get 6 out of 7 religions with little effort. I really think that it is doable....

We should consider making all the religion related wonders ( AP, sankore, Spiral minaret, Sistine and the A. Wat ) and run a all religion economy ( it suits well our SG theme....)Aditionally we should get the Parthenon to boost our prophet generation ( remember: we need at least 7 of them ). For that I suggest that we make a strong prod city to crank the wonders ( remember: we have a Ind foe )... I would urge you to rethink our second city location ( I still prefer my spot.... )

IMHO we should explore the zone near that peak rice ( paddies, dear Egyptian friend :lol: ? ). It was clearly touched by human hand and the coast line does not look like a continents typical one.... I’m sure that our map manufacturer hidden some suprise in there.....

In terms of big planning, it looks that our nearest neighbours are in the north. Maybe we should push towards them to block the south for us ( the phant site and the wine site look good.... ). And we shoud think ( in the long run, of course ) how are we going to maintain everyone on Budhism when FR is avaliable ( just for avoid that, we should build the Paya and to be the first to Lib )

Roster

pawelo - Made the hydra, but forgot the Wheel
r_rolo1 - just played, and discovered peak rice
Zargon - Up for 15 to get our second city and maybe Oracle
TriviAl - On deck, to get some more religions home
Pholkhero - waiting patiently to get Islam ( would be good ;) )
stuge - This time, no barb uprise at turn 37 :lol: ( private joke )

Good luck!
 
and it also founds a city using that mt rice ~ :crazyeye: good turns ~ i would be up for trying your gambit, as you say, nice guys finish last and all that.

also, responding to earlier posts ~ the egyptian monument is the obelisk which lets us start on the priest specialists pretty freakin' early. We should keep that in mind and not rely only on wonders to generate the GPs. The Angkor Wat is the one that boosts our priests considerably, esp if we can get rep early, too.
 
Second , fearless SG leader, we already have the wheel ( didn’t you noticed the road button of the worker? Shame on you.... ).

:blush:
What to add ? I was too busy founding religions :p

Noticed ( after 8 turns of play :hammer2: ) that we are in NSR. This is a nono.... revolted to Budha ASAP

Normal, I stayed in NSR to get the early three at best speed possible.
Shame on you not having revolted on your first turn (or is it on me not having revolted on my last turn?) ;)

I want to propose a gambit to the team.... It looks like most of the team is thinking on Oracling CoL and to buble Theo. In spite of that being a strong move, I think that we have , due to our turbinated start position, a bigger move avaliable: self research CoL, oracle Philo ( has a religion and that nice wonder that gives extra hammers to priest specialists ) and self research or bulb Theo ( I would shrine the first Prophet we got, but the second may be still usable for that ). I know that is a somewhat risky move, but good boys finish last.... and we would get 6 out of 7 religions with little effort. I really think that it is doable....

Gambit seems pretty well to me. I too have noticed our incredible research rate, and it could spare us the necessary one GS to bulb philo. Also, I think, we will only need one GP to bulb Theo, although I would continue on researching Theo by ourselves ;)

We should consider making all the religion related wonders ( AP, sankore, Spiral minaret, Sistine and the A. Wat ) and run a all religion economy ( it suits well our SG theme....)Aditionally we should get the Parthenon to boost our prophet generation ( remember: we need at least 7 of them ). For that I suggest that we make a strong prod city to crank the wonders ( remember: we have a Ind foe )... I would urge you to rethink our second city location ( I still prefer my spot.... )

I love the golden four :love: + Angkor, and with stone and marble and industrious we are pretty well laid to get them all. Parthenon is great, and will help us greatly.

And I prefer pholk's spot ( which is Zargon's one too btw :)) - getting this marble asap will help us greatly in terms of oracle.

IMHO we should explore the zone near that peak rice ( paddies, dear Egyptian friend :lol: ? ). It was clearly touched by human hand and the coast line does not look like a continents typical one.... I’m sure that our map manufacturer hidden some suprise in there.....

I think we can bet on it :lol:

In terms of big planning, it looks that our nearest neighbours are in the north. Maybe we should push towards them to block the south for us ( the phant site and the wine site look good.... ). And we shoud think ( in the long run, of course ) how are we going to maintain everyone on Budhism when FR is avaliable ( just for avoid that, we should build the Paya and to be the first to Lib )

Paya is for me a no brainer, for denial proposal mainly and for GP points.
Wine city looks great for the 3rd one, and the light blue jumbos is perfect 4th.
Up to Zargon to settle the red spot issue.

Also, I would build Pyramids in the 2nd city - we have stone, so deny this great advantage to the other AI + early Rep!

Nice moves r_rolo! :goodjob:
 
The problem with the Pholk's red spot vs 1 N ( my personal choice ) is that loses a plains hill and and a FP winning a desert, diminuishing his prod potential. Besides that, the road to the marble will be finished only 2 turns before my hypotetical city pops borders, so the problem of the border popping is small.... I still maintain that 1 N of red spot would be a nice wonder cracker.

@ pawelo

Normal, I stayed in NSR to get the early three at best speed possible.
I know that this Asoka to Gandhi to Ramesses with Myst thing puts everyone :crazyeye: , but Ramesses is Ind/Spi....
 
Coming in late for the ride, I'll just say that I'm with r_rolo1 on our next moves. A border pop in our second city is no biggie, since we have the 'Henge. And I love the idea of getting philo from Oracle. And we should definetly build as many religion wonders as possible, probably in the city of marble and stone.

Is anyone thinking that this feels too easy? I mean, we have a super research capital, an awesome production site nearby, lots of good land otherwise, marble and stone being industrious and no barbs. With the neighbours so far away, this looks like a walk in the park. Are you sure, oh Master Builder, that you're not being too benevolent?

No, that's hardly possible. I'll bet my grandmother that every single resource required for building serious military units appears only in every AI's capital, or something.
 
turn 1: Nobody else started with mysticism, so I decide to take a slight gamble and build a library before going on to the oracle. Also swapped to Organized religion.

turn 2: popped a hut for 25 gold
Spoiler :



founded memphis. Picked 1S of the stone to maximize the long-term production of the city
Spoiler :



somewhere between turns 2 & 6: diverted the worker to build the road to Memphis, rather than finish the road to the marble. Then put two turns into a farm on the corn.

turn 6: turns out we're the least powerful civilization. Surprise
Spoiler :


Met Mao
Spoiler :


turn 12: Right on schedule, my worker finishes the road on the marble and begins the quarry the turn of the border pop. The library also finishes this turn, I start the Oracle, and flip a floodplain tile in the capital to the gems. The capital is starving at a rate of 1 food per turn, so watch it, but the farm on the corn should be done before the city actually starves.
Spoiler :


turn 14: CoL in. I pick AH next. Maybe I should have gone BW, but since both were only 3 turn researches at this point, I just went with my gut.
Spoiler :


turn 15: Finally remembered to flip my resolution down to 1024x768 so I can take readable screenshots. Oh well.

In other news, discovered a very natural looking peninsula.
Spoiler :


And our cities:
Spoiler :




I'm thinking the 2nd city start in on the pyramids as soon as the granary is in. We have so much food available, we will be able to run enough specialists to make our heads spin.

I'm hoping there's at least a few nasty surprises hidden here. I feel like we are on cruise control for a victory already, even before we clear the hardest part of the challenge, founding all the religions.
 

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From here, I vote we go for the throat.

Barring losing the oracle, our next moves could be to pick philosophy, flip to pacifism, research AH, then BW, then Theology, and use the prophet to bulb civil service, rather than Theology. As long as we don't have monarchy, the prophet will offer civil service after Theology, rather than Divine Right.

Cottage up the capital, do a bit of expansion to pick up health resources, and away we go.

edit: we also need math to bulb civil service.
 
From here, I vote we go for the throat.

Barring losing the oracle, our next moves could be to pick philosophy, flip to pacifism, research AH, then BW, then Theology, and use the prophet to bulb civil service, rather than Theology. As long as we don't have monarchy, the prophet will offer civil service after Theology, rather than Divine Right.

Cottage up the capital, do a bit of expansion to pick up health resources, and away we go.

edit: we also need math to bulb civil service.

Interesting - didn't know Civil Service was on the bulb list for Great Prophets. Although it may well be worth a simple hand research instead?

Anyway, got it, unfortunately it's 1am and I've got work tomorrow - just off to bed. Will play when I get back tomorrow - eta for my turns - about 20 hours from now... if that's OK with everyone?

I'll contemplate the situation wrt grabbing another city after the oracle is done - musn't fall behind on the expansion... Would be in favor of sticking a city on the peninsuala to grab as many sea resources as possible - can leverage that into a whip building bonanza - then support a 'metric buttload' of specialists under caste system. Without seeing the rest of it, the spot 1 square behind the scout looks great?

Edit: Thinking about it, I'd be in favor of irrigating 1 or 2 of those flood plains in the capital - this ensures we can get some rapid growth while working all 3 of the metal plains hill tiles. We can cottage the grasslands and work those for commerce. If we want to stop growth, we could work the plains hills or run specialists. Would anyone object to that?
 
@Zargon

Great turn set and worker timing.
It's incredible how much micro management one can manage when only one worker is available and the challenge is high.

I'm pretty sure too it won't be just cruising.
I'm amazed with Mao's score - we have four religions and the Henge, and he has almost the same score as we! I wonder what about other AIs...

Interesting - didn't know Civil Service was on the bulb list for Great Prophets. Although it may well be worth a simple hand research instead?

I think we should focus on using GProphets for shrine purposes - at least the first one. By the time another will become available, it'll be too late for bulbing methinks.

Anyway, got it, unfortunately it's 1am and I've got work tomorrow - just off to bed. Will play when I get back tomorrow - eta for my turns - about 20 hours from now... if that's OK with everyone?

Alright with me - it's pretty speedy enough :)

I'll contemplate the situation wrt grabbing another city after the oracle is done - musn't fall behind on the expansion... Would be in favor of sticking a city on the peninsuala to grab as many sea resources as possible - can leverage that into a whip building bonanza - then support a 'metric buttload' of specialists under caste system. Without seeing the rest of it, the spot 1 square behind the scout looks great?

The tile on which the scout is seems great too. Well, this whole future-globe theatre whipping paradise seems great :eek: I certainly wouldn't migrate there if I was egyptian :lol:

Edit: Thinking about it, I'd be in favor of irrigating 1 or 2 of those flood plains in the capital - this ensures we can get some rapid growth while working all 3 of the metal plains hill tiles. We can cottage the grasslands and work those for commerce. If we want to stop growth, we could work the plains hills or run specialists. Would anyone object to that?

At least one flood plain should be farmed - you're right about working all metals. In fact, I haven't calculated it yet, we should irrigate necessary flood plains to outweight the three hills.
 
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