I'm quite sure that your'e imagining a change. No font size changes was made in the last update.i played with 9.3 briefly, and then the fonts felt ok, still big, but okish, now they feel they are 1 size bigger again, especially tech selection is wrapping alot.
In Caveman2Cosmos\Resource\Theme\C2CTheme_Common.thmOut of curiosity, where in the code do you change the fontsize? then i can fix it myself![]()
look for:
Code:
{
GFont .Size0_Normal = GFont("cambria","Regular",14, GFlags(GFontFeature, GFC_FONT_ALPHA), 0, GRectMargin(2));
GFont .Size0_Bold = GFont("cambria","Bold", 14, GFlags(GFontFeature, GFC_FONT_ALPHA, GFC_FONT_BOLD), 0, GRectMargin(2));
GFont .Size1_Normal = GFont("cambria","Regular",16, GFlags(GFontFeature, GFC_FONT_ALPHA), 0, GRectMargin(2));
GFont .Size1_Bold = GFont("cambria","Bold", 16, GFlags(GFontFeature, GFC_FONT_ALPHA, GFC_FONT_BOLD), 0, GRectMargin(2));
GFont .Size2_Normal = GFont("cambria","Regular",18, GFlags(GFontFeature, GFC_FONT_ALPHA), 0, GRectMargin(2));
GFont .Size2_Bold = GFont("cambria","Bold", 18, GFlags(GFontFeature, GFC_FONT_ALPHA, GFC_FONT_BOLD), 0, GRectMargin(2));
GFont .Size3_Normal = GFont("cambria","Regular",20, GFlags(GFontFeature, GFC_FONT_ALPHA), 0, GRectMargin(2));
GFont .Size3_Bold = GFont("cambria","Bold", 20, GFlags(GFontFeature, GFC_FONT_ALPHA, GFC_FONT_BOLD), 0, GRectMargin(2));
GFont .Size4_Normal = GFont("cambria","Regular",28, GFlags(GFontFeature, GFC_FONT_ALPHA), 128, GRectMargin(2));
GFont .Size4_Bold = GFont("cambria","Bold", 28, GFlags(GFontFeature, GFC_FONT_ALPHA, GFC_FONT_BOLD),256, GRectMargin(2));
}
This will change the base-line, which size is used where, is dispersed across a thousand places in dll and python.