Ghpstage
Deity
If you turned off espionage it increases the culture needed for each level, IIRC it doubles it. The city screen will show you how much culture you need to the next level if they aren't legendary yet.
I just got the Beyond the Sword expansion on Steam, and I was trying for a cultural victory. I am just playing a standard game (500 turns), and yet I have three cities past 50,000 but it hasn't declared me victorious. Did the amount of culture for a standard cultural victory change in BTS?
P.S. I'm a Beyond the Sword newbie, but not to Civilization in general. Sorry if this was the wrong place to post!
I noticed that in BtS not only the UUs, but also some of the standard units have nation-specific graphics. Is there any rule which ones appear in the standard graphics and which ones are specific?
I actually find it somewhat confusing, because on first glance e.g. the Greek (I think) horse archer looks almost like a knight or whatever.
I noticed that in BtS not only the UUs, but also some of the standard units have nation-specific graphics. Is there any rule which ones appear in the standard graphics and which ones are specific?
I actually find it somewhat confusing, because on first glance e.g. the Greek (I think) horse archer looks almost like a knight or whatever.
hi, everyone.
I registered to share a nice Game of Thrones Szenario, I made for FFH2. It really fine. I uploaded it nearly two weeks ago and still have no approval. This is really anoying. How long do i have to wait. I would like to update the file to make the balance better. But i dont want to wait 2 weeks everytime. I found an information that i have to write 30 posts to avoid the approval time. Is that a joke? Can someone explain the sense of this. I played FFH2 so many times and i put a lot of time into this szenario. I made it for me and my friends, because we play it nearly every weekend for years now. I am sure other people would like it.
That´s my intern link. http://forums.civfanatics.com/downloads.php?do=file&id=21022 maybe it works one day...
Julie's peace probability weight at Pleased is 90%. From Anion's Reference Guide:Does Julius Caesar DoW at pleased?
So yes, but it's a relatively small possibility. Most of the AI's have a peace probability weight at Pleased of either 90% or 100%, but a few of them have a ranking of 80%--these tend to be the most notorious back-stabbers and psychos (Monty, Catherine, Alexander, Mao, Qin).Each round, every AI will run a Declaration of War check against every other civilization. This check involves an evaluation of relative military strengths, defensive pacts, logistical considerations (shared borders, ocean crossings), existing conflicts, etc. The Peace Probability percentages above indicate the likelihood that an AI will ignore a decision to declare war due to diplomatic factors.
A custom civilization doesn't appear in the civilopedia. And every civilization that would be below it is missing. (I can still select them from the leaders tab), but if I try to play as my custom civ, the game crashes.
I know there is something wrong with the custom civ's files, but I am not sure what it is.
Can anybody help me?
The very first thing to do: make sure you used the right civilization info format. If you are modding BtS you must start with the BtS version of CIV4CivilizationInfos.xml, not the vanilla version or the Warlords version. BtS added at least one tag to the XML from what Warlords has, for example.
Second, check your art references. If your ArtDefineTag does not point to an entry that actually exists in CIV4ArtDefines_Civilization.xml you will have serious problem. Then check that art define itself. The Button must point to a correct .dds file or atlas, using the correct syntax: if it is just a dds file it must just be "Art/whatever/file.dds" without any leading comma, but if it is using an entry from an atlas it must have a leading comma, a "dummy filespec", and then the atlas data like ",Art/whatever/file.dds,Art/whatever/some_Atlas.dds,x,y" were "x" and "y" are numbers indicating which position in the atlas to use. Likewise, the Path entry for the flag must be valid.
After that, it could be anything in the civilization info file that is wrong. Checking the leaders and UU and UB entries are good things to check next as they are often changed for a new civ (which is often otherwise a copy of some other civ).
Also, you can turn on various error reporting things in the main CivilizationIV.ini file so that when things go wrong it is more likely to tell you about them and provide some hint as to what the problem is.
I looked through the files like you said, I couldn't find anything wrong.
Turned on error reporting and this was what I got when I go to the Civilization screen in the Civilopedia:
Traceback (most recent call last):
File "CvScreensInterface", line 206, in pediaMain
File "CvPediaMain", line 873 in pediaJump
File "CvPediaMain", line 244 in ShowScreen
File "CvPediaMain", line 517 in placeCivs
Runtimeerror: Unidentifiable C++ exception
The music changes too. I think that about covers it.A few of the Quests fail if you enter a certain age without finishing them. Some of the graphics change when you enter the industrial age, and possibly other ages. I can't think of anything else.