Quick Answers / 'Newbie' Questions

When opening worldbuilder with notepad you get script obviously. Now I was wondering, how in the world do you get Cities to automatically change a name when the player settles. For example, Arabia Civilization settles it's first city, instead of Mecca it is named Jeruseleum. How to change the city list through worldbuilder script? Please help, thanks
 
you can't go through worldbuilder, but if you open civilizationinfos.xml you could change the city name. HOWEVER, do NOT change the core files- copy all the files into a folder and make it as if a mod. It's not ever really a good idea to mess with the core files, but it's relatively easy to teach yourself xml modding
 
Q1: Can/will a Friendly AI bribe another AI (also at Friendly relative to human) into war?

Q2: Can/will a vassal (who is Annoyed or Furious) bribe a Friendly AI (still relative to human) into war?


I'm trying to explain a late game DoW from Ragnar who was my best buddy, along with Brennus if you can believe it, all game. Either he decided to do it on his own, which I thought was impossible, or Brennus got him up to it, or Zara, AP holder in a different religion from everyone else, convinced him to do it. I'm ruling out Capac, my own vassal, entirely. My best bet is that Zara conned him into it but I do not remember seeing a vassal do that before.
 
All AI leaders have a peace weight probability at Friendly of 100%, meaning no, they won't declare war at friendly. However, the decision to go to war could be made many turns earlier, possibly while the AI was at a lower diplomatic level with you. The declaration of war may occur several turns later. Brennus' PWP at Pleased is 100% while Ragnar's is 90%, so if Ragnar had been "Pleased" with you for even one turn some time before the DoW, he might be the culprit.

I'm not sure about bribing other AIs into wars. I have no information on how that works, if it happens at all.
 
The only AI that can be bribed when at Friendly with the target is Catherine. (In unmodded BtS, anyway.)
Ah, hence her reputation as the ultimate backstabber. Reminds me of that old John Mellencamp song: "C'mon baby, make it hurt so good..." :love:
 
Q1: Can/will a Friendly AI bribe another AI (also at Friendly relative to human) into war?

Q2: Can/will a vassal (who is Annoyed or Furious) bribe a Friendly AI (still relative to human) into war?


I'm trying to explain a late game DoW from Ragnar who was my best buddy, along with Brennus if you can believe it, all game. Either he decided to do it on his own, which I thought was impossible, or Brennus got him up to it, or Zara, AP holder in a different religion from everyone else, convinced him to do it. I'm ruling out Capac, my own vassal, entirely. My best bet is that Zara conned him into it but I do not remember seeing a vassal do that before.

If you have a vassal, then Ragnar will average his attitude towards you and this vassal before deciding to go to war. Basically, think at him going to war with your vassal, and you being collateral. I know, it still feels bad :cry:
 
I am playing Warlords and am trying to achieve a diplomatic victory. Bismarck ask me to switch to bureaucracy so I did and got the bonus are switching and for choosing my civics wisely. But the civilopedia says his favorite civic is nationhood. I also tried to switch to other people's favorite civics, like hereditary rule but they did not give me the positive diplomatic modifier for choosing my civics wisely.
 
I am playing Warlords and am trying to achieve a diplomatic victory. Bismarck ask me to switch to bureaucracy so I did and got the bonus are switching and for choosing my civics wisely. But the civilopedia says his favorite civic is nationhood. I also tried to switch to other people's favorite civics, like hereditary rule but they did not give me the positive diplomatic modifier for choosing my civics wisely.

This is not something I know much about, but I THINK both you and the target civ have to be in their favourate civic for you to get the diplo bonus.
 
Samson is correct. There is one bonus for doing what an AI asks of you and a different one for being in their favorite civic when they are in it also. Of course, if they are in it and ask you to switch to their favorite, you get both bonuses if you do so.
 
All AI leaders have a peace weight probability at Friendly of 100%, meaning no, they won't declare war at friendly. However, the decision to go to war could be made many turns earlier, possibly while the AI was at a lower diplomatic level with you. The declaration of war may occur several turns later. Brennus' PWP at Pleased is 100% while Ragnar's is 90%, so if Ragnar had been "Pleased" with you for even one turn some time before the DoW, he might be the culprit.

I'm not sure about bribing other AIs into wars. I have no information on how that works, if it happens at all.
Thanks for the response, that is exactly how I understood it to work. I reloaded it to see what happened and Ragnar was at Friendly every turn when he slipped into WHEOOHRN which was the source of my confusion.


There should have been a message in the log if the AP ordered a Holy War. Other than that I have no idea; I didn't think most AI would declare at Friendly, and at that level maybe should have been un-bribable.
Right, there was nothing in the log so you ruled that one out.

The only AI that can be bribed when at Friendly with the target is Catherine. (In unmodded BtS, anyway.)
I knew that was true in Vanilla and Warlords but didn't know if it still held true in BtS. Now I do.

If you have a vassal, then Ragnar will average his attitude towards you and this vassal before deciding to go to war. Basically, think at him going to war with your vassal, and you being collateral. I know, it still feels bad :cry:
That must be it, all other possibilities have been ruled out so I think you must be right. And yes it did hurt, but at least I now know why it hurt. Darn vassals, can't live with them . . .
 
Hi,

I've been plating Civ IV for a while now and I've noticed a game/mod feature that appears on gameplay videos on youtube tha I don't have.

These are popup icons of finished builds in all of the cities, appearing on the upper right part of the screen, in column formation. Any ideas how I can get this feature?

I currently have BUG and BULL installed.
 
I think what you're seeing is what happens if you tell your city to build more than one thing. When it finishes the first item, it'll say, "Madrid has finished building a Conquistador. Work has now started on a Market."

EDIT: Wait no I know what you're talking about- and it should be there with BUG if you hover over the city bar
 
I think what you're seeing is what happens if you tell your city to build more than one thing. When it finishes the first item, it'll say, "Madrid has finished building a Conquistador. Work has now started on a Market."

EDIT: Wait no I know what you're talking about- and it should be there with BUG if you hover over the city bar


for example if you look at this gameplay vid: http://www.youtube.com/watch?v=PfsSLjm7J_A

at 05:40-05:43 you see that instead of a massage like you said, an icon of the worker appears on the upper right part of the screen. if at the end of previous turn multiple builds in different cities were finished, then they'll appear as icons on beneath the other.
 
I'd ask the person who made the video
 
I think it is one of the basic game options, on the first tab of the same options dialog where you can adjust your graphics settings and sound settings via other tabs, the name of which is something like "minimize pop-ups".
 
I think it is one of the basic game options, on the first tab of the same options dialog where you can adjust your graphics settings and sound settings via other tabs, the name of which is something like "minimize pop-ups".

Thanks!!! it's working now :goodjob:
 
Continents are landmasses, while hemispheres are literally halves of the globe
 
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