themightypierre
Chieftain
Hi guys first post. Found I cannot open CIV 4 since update to Windows 10. This version of the game had this Gamespy thing with it that seems to have messed things up. Has anyone else had this problem?
Yes, the AI leaders' attitudes toward human player are predisposed (Zara is +2 for example). I'm not entirely sure but I think these initial attitudes for a particular AI are the same towards the other AIs in game as they are towards the human player. Here are some links you may find helpful, civfanchambers.... What determines the +-" a first impression is a lasting one" with the Ai on first contact. Is it random, or are Ai leaders predisposed towards the human player by what leader/civ they are playing as?
When I see a screenshot on CivFanatics, it has a lot more information in the interface than when I'm playing. Why is that?
Probably, it's because the game was being played with the BUG (Beyond the Sword Unaltered Gameplay) mod. As the name suggests, this mod doesn't change the game mechanics, but it shows the player all the information that is possible to find but well hidden in the standard interface; for example, it gives a warning the turn before a city will become unhappy or unhealthy.
It is in two parts: BUG proper and BULL. BULL provides some additional information, but isn't usable on Macs; on the PC, you will want both BUG and BULL. Here is a link to the FAQ, with download links and installation instructions.
Yes, if you have 7 religions in that city.I finally found a detailed explanation of the Terrain Yields which is so what I needed!! I have a question reading the Ways to Happiness Guide.
Can I build 7 Temples in the same city?
You do not get extra happiness from founding a religion, compared to it spreading from another civ. You do get the holy city, which gives 1 gold per city with that religion if you use a great prophet. You also are sure to get access to that religion rather than hoping it spreads to you.Last night I was dreaming of founding an empire based on religion. LOL!! I only bought this game on Sunday.
Do I get extra Happiness from 'founding' a religion? Is founding a religion of any benefit?
Yes, and like that. You need open borders, and that civ to NOT be in theocracy.Can I send a Missionary to another civilization's city? How do I spread my civilization's religion?
Civ4 - BTS Unaltered Gameplay (BUG, BAT and BULL)One more question... Could you post a link for the BUG and BULL mods.
Thanks again.
Just as I asked in the Civ3 subforum - Is it viable to build far-flung cities to act as 'resource colonies' in this game?
I mean, suppose you have already built a decent and working empire. Exploring in the wilderness in a very far away place, suppose you find an area with a lot of resources, like iron or oil etc. They have to be worked by a city to be of any use.
But when you build a city that far away from your empire, cost for maintaining it will be HUGE. And it could be easily invaded by someone, or the trade route could be broken. And it could compromise with cultural victory if you have a small, consolidated empire yet still want those resources.
Besides, that city will not earn any money, just add resources to the empire. Very unprofitable but you get the resources.
So, is it a viable strategy to build these 'colonies' far from your empire just to ship back resources?
It certainly can be. The AI is rubbish at war, so it should be possible to defend it suitably. It may cost quite a bit in maintenance, but you can build the forbidden palace there to help. If you get strategic reasorces it may well help your war effectiveness, even taking into account the weakness caused by the outlying cities. If you get happiness reasorces that may make more of an economic difference than the maintenance cost.
Thanks. I guess it is worth building the colony city as long as it offsets the penalties by adding enough resources, and if treasury is already large enough.
I was playing on a huge Pangaea and found a site full of gems, oil and iron on the other side of the map. The location is wonderful except that it is too far and has few food tiles.
Is it possible to transport food from one city to another, so it can be supported even if it is unable to feed by itself the large number of citizens required to work there?
I've had bat/bug installed for a few months now. Today I was looking over the mod sevopedia and noticed strategy guides. From those of you experienced in bat/bug, are the strategy guides up to date and useful, or not worth placing importance on. Alot of guides are available, but not sure if the info in them is valuable.