I see in the world builder AI cities without production,is that red circle with a line.It is possible to keep a city without production,waiting for a technology to build a thing example? Or is that red circle waiting the turn to come?
Ok,thank you.I see just one AI with this,in my game Germans.That grey flag is the last in the order of civs?It means production of something finished that turn and the city is now waiting for the next turn to start building something else.
Not a newbie anymore but I figured I'd ask here anyway.
For upgrades to siege weapons, Why would anyone choose any other upgrade than Ciy Attack or Bombard?
I fought a war recently where I lost something like 3 catapults throughout the whole campaign. Many of those were upgraded with City Attack - some even reached level 4 and even level 5.
Those accounted for maybe 1/2 to 2/3 of my siege weapons, the rest were all upgraded to Collateral Damage with Bombard being the Level 3 upgrade. (Playing as Charismatic is very handy for upgrades)
My odds were always higher fighting with the City Attack Catapults (naturally enough), but when those initial units wear down the defenders, and through their collateral damage, I'm finding I rarely even need the Collateral Damage upgrade at all - or the Combat upgrade, or the First Strike, or the Withdrawal upgrade.
Can someone give me a run-down of how they go about distributing their siege weapons? I read before that it's necessary to bring a lot because you'll be losing a lot but I found I lost hardly any at all, and infact needed more defender units if anything as I was despositing my attack force a little bit in each city as I advanced into my enemy's territory.
For upgrades to siege weapons, Why would anyone choose any other upgrade than Ciy Attack or Bombard?
I fought a war recently where I lost something like 3 catapults throughout the whole campaign. Many of those were upgraded with City Attack - some even reached level 4 and even level 5.
Those accounted for maybe 1/2 to 2/3 of my siege weapons, the rest were all upgraded to Collateral Damage with Bombard being the Level 3 upgrade. (Playing as Charismatic is very handy for upgrades)
My odds were always higher fighting with the City Attack Catapults (naturally enough), but when those initial units wear down the defenders, and through their collateral damage, I'm finding I rarely even need the Collateral Damage upgrade at all - or the Combat upgrade, or the First Strike, or the Withdrawal upgrade.
Can someone give me a run-down of how they go about distributing their siege weapons? I read before that it's necessary to bring a lot because you'll be losing a lot but I found I lost hardly any at all, and infact needed more defender units if anything as I was despositing my attack force a little bit in each city as I advanced into my enemy's territory.
It won't be possible with BUFFY if you can't do it in standard BTS, either. Same goes for BUG (obviously) and BAT, and Better BAT AI.Got a quick question about galley-chaining as it is referred to in these forums. Is that only possible with a Mod pack? I can't seem to accomplish it in stock BTS which is what I play. Am I missing something? Or can galley-chaining only be done with K-MOD, BUFFY, or some of the other popular Mod packs? Thanks in advance for the help with this. I see where some of the elite CIVers use galley-chaining for things like accelerating exec spread across the ocean, but I can't figure out how to do it myself.
Thanks mucho Lymond and Smarticus Pantsidae! Appreciate the quick answersGalley-chaining (or any ship that carries units) requires that the transfer of units takes place on the same sea tile. You cannot offload a unit from ship X onto ship Y if the ships are on adjacent tiles. The ships must be on the SAME tile. So to chain, you must space the ships such that each one can reach the same tile of the next ship that turn, transfer units, then move on to the same tile of the next ship. If done right, with a coupla extra ships in the chain, you can ferry units across large bodies of water each turn.
This feature is vanilla..some consider it an exploit..but hey...it's in the game so I use it.
To get that functionality, you will need the BUG Mod plus BULL. BUFFY doesn't have those functions, as it doesn't include BULL. You can also use the BAT Mod for those features. BAT is BUG and BULL, plus graphic enhancements, and it does not change anything in the standard game.I have a question about BUG(or BUG+BULL) MOD,a feature.More time ago with MOD installed I saw a thing like this:'tech X will increase research of the tech Y',in science tree screen or up,choosing tech to research,when I used the mouse upon the techs line.Using again a MOD,BUG 4.4,I don't see that information,and I don't know too much about techs connections[increase,decrease(?)].I forgot to set a thing in options,or need BUG+BULL?
I downloaded using pages about Buffy MOD.
OK,thank you much,will download BAT Mod.To get that functionality, you will need the BUG Mod plus BULL. BUFFY doesn't have those functions, as it doesn't include BULL. You can also use the BAT Mod for those features. BAT is BUG and BULL, plus graphic enhancements, and it does not change anything in the standard game.
To get the most recent versions of BUG and BULL, use the links in my sig.![]()
I would say there are basically 3 options:I know it depends on the game, but what sort of strategy would one adopt when they find themselves without Copper or Horses, and their neighbour(s) having them?
Archers are great for city defense, but Axemen have 5 strength. They win on the field without question.
The early game is so important, it's devastating to let an enemy roll over your farms and mines whilst you can do nothing about it because you have no unit strong enough to meet them.
This is in reference to pre-Classical Era wars. Should one research Iron-Working if they find themselves in this situation? Lacking Copper/Horses and finding that their neighbour has one or both of them?
I know it depends on the game, but what sort of strategy would one adopt when they find themselves without Copper or Horses, and their neighbour(s) having them?
Archers are great for city defense, but Axemen have 5 strength. They win on the field without question.
The early game is so important, it's devastating to let an enemy roll over your farms and mines whilst you can do nothing about it because you have no unit strong enough to meet them.
This is in reference to pre-Classical Era wars. Should one research Iron-Working if they find themselves in this situation? Lacking Copper/Horses and finding that their neighbour has one or both of them?