r_rolo1
King of myself
I said Total EP invested since the beginning of the game
What you are talking about is the current EP reserves on both sides ...

Yes, I believe that is correct. Even if you trade away the cow, as long as a citizen works it, you still get the benefits of its hammers and food. But by trading it away, you can get additional benefits depending on what resource you get back:,
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What benefit does Custom House have?
The game says 100% trade route yield, but what practical benefits is that? Sometimes I get more gold when I build a customs house, other times not. I don't know if the extra gold is from the customs house or some other factor.
Quote:
Originally Posted by Leathaface
What benefit does Custom House have?
The game says 100% trade route yield, but what practical benefits is that? Sometimes I get more gold when I build a customs house, other times not. I don't know if the extra gold is from the customs house or some other factor.
In the city screen you can see your trade routes and yields in the upper left, below the amount going for culture, science, gold, etc. The 100% yield doubles the base (the total may already be increased by other multipliers such as a harbor - mouse over each to see) amount for each of the trade routes. This yield is commerce. So, the increased gold, science, culture, or espionage depends on how you have your percentages (commonly called sliders) set.
This can't happen as theres no competition between civs fro trade routes. The rule is simply that empirewide you can only have 1 route to each foreign city.bcool said:The custom house might help prevent foreign trade routes from being stolen by other foreign civilizations as they build custom houses and lure away your trade routes.
In BTS the gain from shorting errors is nearly negligible, the real impacts come from delaying commerce spending till multipliers are in place, and waiting till you can research at the fastest pace so you can watch for AIs going for the same techs (for trades).Pangaea said:Is there much point in bothering with binary research (0% and 100%)? Or will the lost to shorting errors be so insignificant you may as well put research to 70%, or whever you're more or less breaking even?
Best way? Depends on your empires needs and a lot of it comes down to personal preference.Pangaea said:Also, apart from improving food and resource tiles in the beginning, what is the best way to manage your cities early on? Spam farms to grow and regrow quicker after whipping, or should I cottage non-capital cities too quite early on (assuming they're be commerce or mixed cites)?
May try that just to see how it pans out. It's things like this I need to pin down to be able to properly handle Monarch. Am reading articles and so forth to learn and think I got things nailed, then it doesn't really work out like I hoped in-game.
How can you get failgold from wonders in multiple cities btw, from building the same wonder? Wouldn't think that was possible :?
Link to the answer.
I haven't got used to how this forum works yet. Is there a way that I could quickly revisit the questions that I posted?
I prefer windmills for the food, but mines are good for production. So, I do a mix.