Verarde
Pondering Wearing A Hat
Oh, silly me. You said it yourself. You're playing conquest only. That makes any space stuff non essential, and is therefore removed from the game, iirc. I've never played with it off.
Yes, declaring war is the one time you can break a trade agreement before 10 turns is up. And no, there's no penalty related to breaking the trade agreement; the " You declared war on us!" penalty more than makes up for it, methinks...If you make a trade agreement with a civ can you declare (on that Civ) within the mandatory agreement period (the first 10turns)? If so, is there any penalty for doing that (breaking a trade agreement before the 10 turns)?
Does anyone have a guide to the interface of Civ IV? Maybe just a screenshoot and you could identify the stuff?
I usually use BUG mod, but I am playing a standard BTS PMEM game that loads without BUG. I noticed that without BUG, I can't tell how many more turns of "cruel opression" unhappiness I have in a city. It's been so long since I played without BUG that I forgot that that was a feature of the mod and not just a normal game feature. Anyway, how can you tell how many turns of whip unhappiness you have left with just standard BTS?
No. If the trade screen says you have one of a resource, that means you have one of that resource only and trading it away means you will lose its benefit. More than one and you can trade without losing the resource's specific bonus.
Thanks for the quick answer.
So, if I understand correctly, my whole civ benefits from only one ressource of a kind, and the bonuses provided by the ressources are not cumulative. Let's say I have two cows available, I can trade 1 and it won't change anything, is this correct? Or am I mistaken and the bonuses add up?