Potentially, sure, if they're big enough and reliable enough (i.e. unlikely to break the vassal relationship).Do vassals count in triangle diplomacy?
1. You can send a spy to the neighbouring civ and perform a counter-espionage mission.Hi.
I've try to look in the war academy but found no article regarding "counter-espionage".
What are some general tips regarding counter-espionage? If you want to protect a target (eg your only oil field) what is the best course of action?
- Constructing anti-spying buildings in the city nearby?
- Placing units in the target? Does more mean better? Or 1 unit is more efficient?
- Placing spies in the target? does it help? Is it 2 better than 1?
If you have an oil source is it better (from a counter-espionage point of view) to build a city on top of it?
Hi.
I've try to look in the war academy but found no article regarding "counter-espionage".
What are some general tips regarding counter-espionage? If you want to protect a target (eg your only oil field) what is the best course of action?
- Constructing anti-spying buildings in the city nearby?
- Placing units in the target? Does more mean better? Or 1 unit is more efficient?
- Placing spies in the target? does it help? Is it 2 better than 1?
If you have an oil source is it better (from a counter-espionage point of view) to build a city on top of it?
Is building a "junk" city in an otherwise very bad location a reasonable tactic? Is it any better than a fort? Forts take advantage of City Garrison promotions. I suppose pre-gunpowder the junk city could get extra protection from walls but that would be irrelevant for the specific example of oil.Building a city on top of the resource means it can't be sabotaged, same with forts I believe. But then you don't get the extra production or commerce from the tile improvement.
Units do nothing for counter-espionage (except spies of course)
Is building a "junk" city in an otherwise very bad location a reasonable tactic? Is it any better than a fort? Forts take advantage of City Garrison promotions. I suppose pre-gunpowder the junk city could get extra protection from walls but that would be irrelevant for the specific example of oil.
Consider this another question.
Are you sure? When I send in spies during always wars against unit spamming AIs they seem to get caught very easily and I knew they did not yet have spies of their own.
I'm not saying a stacks of units is a effective way to kill enemy spies though...
Hypothetically you could build bunkers and bomb shelters with democracy in this new city. I don't know if forts can benefit from either of those buildings ( I'm guessing no).
We're almost on page 1000 guys.
to the "where the streets have no name" commenter![]()
Hi.
I've try to look in the war academy but found no article regarding "counter-espionage".
What are some general tips regarding counter-espionage? If you want to protect a target (eg your only oil field) what is the best course of action?
- Constructing anti-spying buildings in the city nearby?
- Placing units in the target? Does more mean better? Or 1 unit is more efficient?
- Placing spies in the target? does it help? Is it 2 better than 1?
If you have an oil source is it better (from a counter-espionage point of view) to build a city on top of it?
Everyone else is always picking on me. You, too?![]()
I founded a city, had my Christian missionary do his thing, then Pacal immedietly sent one of his Confucian missionaries in there as well. I was going to build some Christian buildings, but then I saw that building Confucian buildings would give me two extra hammers each. I built those instead, natch. I'm not complaining, I just want to know, what gives?