Quick Answers / 'Newbie' Questions

Any city which has never grown past size 1 is automatically razed.
I believe, if you owned the city previously it would not auto raze when you recaptured it.

Also, I believe if the city has had a border pop for anyone at any time in the past it will not auto raise. I am not sure if generating 1 culture stops auto-raising.
 
What does the AI need to sign a Permanent Alliance? Is it simple a number (>+x) or does it uses other elements to accept it?

I am playing a game and need for a Civ to accept a PA with me... he is at +5 with me and I already have Open Borders, trade and even give him free resources... what else can I do? What is more favourable - money or resources? Does giving maps help?



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What does the AI need to sign a Permanent Alliance? Is it simple a number (+x) or does it uses other elements to accept

I am playing a game and need for a Civ to accept a PA with me... he is at +5 with me and I already have Open Borders, trade and even give him free resources... what else can I do?What is more favourable? money or resources? Does giving maps help?

First off, the AI has to be at Pleased, if not Friendly, to consider a PA. In my experience I've only seen the option arise with Friendly AIs, but I could be mistaken and I'm not a code-reading guru by any means.

The bigger question is how to get the AI to those levels. There are several ways to please the AI (and several ways to tick them off, too), but they all have limits. Open Borders, resource trades, and long periods of peace will each max out at +2 diplo benefits. The big ones are favourable trade (map, tech, gold) deals (max = +4), sharing the same religion (up to +6, though this varies with each leader), running their favourite civic at the same time they do (+4 to +6, again depending on the leader), and fighting on the same side in a war (up to +6, IIRC). The tricky part about the last one for your goals is that you can't sign a DP or PA while one of you is at war.

The other thing to do is to avoid scoring diplomatic demerits which will undo the benefits of the above. Try to avoid going to war against them, demanding tribute, trading with their worst enemy, converting to a different religion, or turning down their requests/demands.
 
What does the AI need to sign a Permanent Alliance? Is it simple a number (+x) or does it uses other elements to accept

I am playing a game and need for a Civ to accept a PA with me... he is at +5 with me and I already have Open Borders, trade and even give him free resources... what else can I do?What is more favourable? money or resources? Does giving maps help?

The most critical aspect to get a Permanent Alliance and unfortunately not told:

You have to satisfy this equation:

NumberOfTurnsSharingWar+NumOfTurnDefensivePact=40

It can be 13 turns of sharing wars plus 27 turns defensive pact, that is ok.

Second aspect, you mustn't be the top dog in score you and your potential ally. A mechanics avoiding strongest to be stronger and helping weakers to gang up against strongest.

At last, this list hereunder gives the necessary attitude (stance) you need to have for that AI ever agreeing to endure you.



If some mod you are playing, you shall look into CIV4LeaderHeadInfos.xml.
 
So I wanted this to be a passage way to the other side of my continent, since I had seafood in use, but not any coast city on that side.. anyone that can tell me why It didnt work then? :D

Spoiler :
derp.jpg
 
I think the Forts must be either in your culture or garrisoned by your units for you to use them as a passage.
 
Anyone know the best way or place online (with best deal) to buy Civ4 Complete edition for Mac as a download? (or the thread where this n00b question has been answered recently?)

Have you looked in the Mac forum? Are you looking to buy a disk online or to purchase an online download? If the latter, although I don't use it, I know from posts in the Mac forum that Steam is a source for the online download. I can't say it is the best but it is a source.
 
Was the fact it needed my culture indeed, just parking a unit didnt change anything D:

I think he mistakened with another mod. I know some mods allow this kind of nifty trick, but not the base BTS as far as I know.
 
I think he mistakened with another mod. I know some mods allow this kind of nifty trick, but not the base BTS as far as I know.

Ye deffo not base BTS anyhow.. was wondering something else

If you build culture stuff at the bottom of yer map which is like 3 cities inbetween to other CIVs border does it help on the global sheme to help push @ top of the map?
 
Only if you're playing a toroidal map.
 
Guess my question wasnt formulated that well as I presume your answers means when I can go from N -> S throu walking I presume or sailing? If not, sorry for miss understanding again

In any case attached some SS of my current game, question basicly was If I build culture buildings on the spots where the white dot maps are.

Which is where I currently have some late planted cities does it help any at all to the big picture of border culture fight at the north part of my Civ

like does everything get accumulated or something in the big picture of things

Spoiler :
derp.jpg
 
If you're asking if culture at the southern end of your empire will help push your northern borders, then no, it won't. Culture expands radially from each of your cities- the furthest a tile can be from a city and still be affected by its culture is 6 tiles (and only if that city has Legendary culture).

However, if you have two or more cities producing culture on a tile, I think both of them will "work together" for your empire in order to claim a tile from a rival. Examle: in the screenshot you posted, let's say that some AI dropped a city on the ice 1 tile NE of that mountain, denying you that Fur that's just outside Oxford's and Newcastle's BFCs. When either one of those cities pop their borders, you'd start getting culture in that tile. When both cities pop their borders, you'd get Newcastle's culture plus Oxford's culture against the one city that the AI has- making it easier to take that tile. So basically whatever you have going on on your northern border, if you can get two (or three) cities all producing culture in a tile, it makes it that much easier to take it.

(Experts and code-divers, if I'm wrong on that second part, please let me know...)
 
Ye thats whats I was looking for :D

As I was pondering has it any use for me get culture building at all down there, clearly not then saves some hammers again cheers :goodjob:
 
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