Quick Answers / 'Newbie' Questions

I have a question (hope this is the right spot to post it):

I was/am under the impression that barbs are only generated/spawned when there is Fog or from huts. Is this not correct?

The reason I ask is:

I was playing roosevelt, noble, normal, terra, barbs turned on for the first time and cleared away the Fog to my neighbors. Next thing I knew the Barbs were spawning from my coast line :eek: constantly. There were no huts, and the Fog extended 2 spaces (I had hills on the coast) into ocean tiles.

Thoughts?

Thanks in advance.
They hide in the bushes at night;) .

Seriously, we remember that the region we call tiles in the game is really just a representation of a fairly large chunk of real estate in addition to the weeks & months, then years that go by with each turn, which for us, is merely seconds & then minuites. Odd U posted this: I was contempating this recently as I switched to Noble since nay a moon hath passed.:scan:

Hope this helps; that was my "Noble" (read humble) opinion. If you want to really see what happens go back in time with Micheal Crichton -What's the name of that movie?, I read the book though too:confused: .
 
Sorry if this has been asked already in here, the thread is rather long. Will a purchase of BTS provide all the content of Warlords? And will it allow one to play scenarios created for play with Warlords?
 
Sorry if this has been asked already in here, the thread is rather long. Will a purchase of BTS provide all the content of Warlords? And will it allow one to play scenarios created for play with Warlords?

You're not supposed to read the entire thread.

The expansion pack will contain everything from the epic Warlords game but not the scenario's in Warlords. It will allow you to play mods created for Warlords once these mods are updated to work with Beyond the Sword. I doubt however that there will be a Civ4Warlords.exe file in BTS. I doubt that you will be able to start a game with only the Warlords content and not the extra BTS content. And that would be needed to run a mod that is specifically created for Warlords.

Here's a link to the BTS info center.
 
how can I change the font in civ4-warlords, (game interface, menu, etc)
is it the same as the windows fonts? thanks in advance.
 
how can I change the font in civ4-warlords, (game interface, menu, etc)
is it the same as the windows fonts? thanks in advance.

I don't think you can. If you could, then it would possibly mess up the whole menu layout as each font has a different letter size and spacing. You can change the ingame resolution in the options menu.
 
I am new to CivIV and turn games. Just a heads up. Anyway, I have been playing for a couple days and have a few cities built. Everything seems to be going ok but I am confused about the basic workings of the game, especially the rings/halos around the units. green then yellow then red. I also dont understand what I am supposed to do with some of the units when they are hi-lighted. For instance, I have great people and I dont know what to do with them when they are lit up with these rings/halos or when a knight is highlighted? What do i do with him? Any help would be great. Thanks!!
 
I know I read it somewhere, but now I can't find it.

Exactly how do you establish a trade route with an overseas civ?

Other than needing an open boarder agreement....

Do you need a specific kind of ship? Do you have to pull into their port on a coastal city?

Thanks,

GG
 
I know I read it somewhere, but now I can't find it.

Exactly how do you establish a trade route with an overseas civ?

Other than needing an open boarder agreement....

Do you need a specific kind of ship? Do you have to pull into their port on a coastal city?

Thanks,

GG

You have to;

Reaserch astronomy (assuming you cannot get to them by coast).
Have open borders
Not be in Merchentism
Them not be in merchantism.

Thjat is it, you do not need to Do anything in the sence of moving a ship or something.
 
You have to;

Reaserch astronomy (assuming you cannot get to them by coast).
Have open borders
Not be in Merchentism
Them not be in merchantism.

Thjat is it, you do not need to Do anything in the sence of moving a ship or something.

Thanks!

Another stupid question. How do I make (initial) contact with them without them declaring war because I sailed into their border (pre-open border agreement)...They have always contacted me first although I'm not sure how they do it.
 
I am new to CivIV and turn games. Just a heads up. Anyway, I have been playing for a couple days and have a few cities built. Everything seems to be going ok but I am confused about the basic workings of the game, especially the rings/halos around the units. green then yellow then red. I also dont understand what I am supposed to do with some of the units when they are hi-lighted. For instance, I have great people and I dont know what to do with them when they are lit up with these rings/halos or when a knight is highlighted? What do i do with him? Any help would be great. Thanks!!

Welcome to civfanatics! :band: :dance:

You might want to check some beginners articles in the War Academy. I must admit that I haven't read the beginners articles, but as they are in the War Academy, they must be pretty good.

The only one that I have read is Sulla's Civilization IV Walkthrough, even before Civ 4 was out. That was a good read with lots of pictures to get a good impression on the game mechanics of Civ4. It was easy to follow even if I couldn't play the game myself as it wasn't in the shops yet (Sulla was a beta tester of civilization IV).

To answer some of the more specific questions:

The halo's are there to designate the amount of movement points left on the unit (for that turn):
Green: full movement points left
Yellow: partial movement points left
Red: out of movement points

A knight is one of the many military units. They are used to defend your empire and attack someone else's civilization. If you move your unit onto an enemy unit, then it will attack that unit until one of them dies. If someone attacks your unit, then it will defend itself as well as it can.

The Great people are born when a city accumulates enough great people points. They can be used for various very strong options that can seriously help your civilization. I could mention all of these things here, but they are quite accurately described in the ingame civilopedia:

Ingame, press F12, then click specialists and then great artist and start reading. Most of the things that you'd want to know about great people is mentioned there. If you don't understand some detail, then just ask here.

Is there an article or thread about unique units?

Not that I know of. I don't actually know what you're looking for. You regularly see single threads in the general discussion forum about some unique unit (especially threads about how overpowered the Praetorian is), but no complete guide to unique units or something like that.

You have to;

Reaserch astronomy (assuming you cannot get to them by coast).
Have open borders
Not be in Merchentism
Them not be in merchantism.

Thjat is it, you do not need to Do anything in the sence of moving a ship or something.

There is another requirement that you'd usually meet, but not always: you need to see a path on the map between your empire and their border. The only time when this requirement is not met is when you have explored the seas very poorly and haven't traded for their maps.

Thanks!

Another stupid question. How do I make (initial) contact with them without them declaring war because I sailed into their border (pre-open border agreement)...They have always contacted me first although I'm not sure how they do it.

When you move close to their borders, then they can see your ship and contact will be initiated automatically. A civilization can always see the tiles directly next to its borders.
 
Thanks, Rokland_Johansem for your answer.I thought I could customise the fonts into the game.Thanks very much.
 
Not exactly Civ3 related, but how do you change the title of your threads?

I think a mod has to do it. BTW, this is the Civ 4 forum, get thee back to thy primative game over there >>> ;)
 
I think a mod has to do it. BTW, this is the Civ 4 forum, get thee back to thy primative game over there >>> ;)

No actually you can change the title yourself within the first few hours after posting, afterwards pm a mod.
And this thread is stickied in all CivX-subforums, so he is especially welcome to stay :p
 
No actually you can change the title yourself within the first few hours after posting, afterwards pm a mod.
And this thread is stickied in all CivX-subforums, so he is especially welcome to stay :p

Civ 3 and civ4 each have their own Quick answers / Newbie Questions forum. The civ4 thread is slightly bigger, yeah! :D

But I don't mind a question from a civ3 - player. I also once, in a distant dark past played that game. Oh, those days when I was young. I can still remember that I enjoyed it then, but now it seems that its once bright light is completely negated by the bright sun which is civ4...
 
Back
Top Bottom