Random Rants LV: The Joy of Ranting

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Ah, the legendary big blue blob. Never forget. My brother had a wonderful experience as vietnam in EUIII at one of the 16th century start dates where he got steamrolled by those cheese eating surrender conquer monkeys.


Also, this makes me wonder how ugly the HOI threads get, especially considering, well, Nazis have to be in it, and the divine law of reality that the longer a ugly Internet fist fight lasts the higher the chances that Nazis or Hitler will be mentioned.
Doesn't Godwin also add to that that the moment Hitler is mentione dthe discussion is over?
What if the discussion is about the Nazis?
--
Rant:
A friend of mine left the Netherlands for Glasgow, and he was one of the few people who cared IRL if I slipped into depression. :(
 
I feel really stupid.

What a horrible day.

I have those sorts of days. Not infrequently.

I just feel really, really bleah, at the moment. Nothing's going right. I don't feel at all well. The weather's threatening to turn wintry.

And Christmas is coming.
 
I love the rain. I hate deluges.
 
I dislike the word "texts." It's clumsy to say. Too many consonant sounds in a row, and it's supposed to be one syllable.
 
Bah, a 4-consonant cluster isn't so uncommon in English. Like "extra". Except that is two syllables, so the cluster is split at the syllable boundary and it becomes remarkably easier to pronounce.

EDIT: upon trying to produce "texts", I see that something similar appears to happen, in which an appreciable pause occurs between x and the rest of the cluster. Maybe trying to locate it before vowel-initial words can make this easier?
 
I would love to do a historical game in which the primary conflict deals with maintaining the integrity of the state. My biggest problem with the EU games paradox games is that they grant the player absolute and authoritarian control over the state. This isn't accurate. The struggle in any state is motivating the major players of the state to go along with what you want to do. The CK series has probably gotten closest because you have to cede administrative control of provinces to other nobles who may have aspirations of their own which might conflict with your goals.

The other big part of it I would love to see in a game is one which actually portrays time and travel historically. Going back to EU, the biggest advantage you have is that you can see what's going on in all parts of your kingdom/empire at all times. Your capital is in Madrid and you can see everything happening in your colonies in Mexico and Jakarta down to the minute. This is silly from a historical accuracy standpoint. Even in the 16th century it could take months for news to filter just from Brittany to Lyon or Bordeaux. It wasn't until the 17th century that you really get anything bordering on a permanent administrative capital in a European state. Kings traveled around their countries almost endlessly, holding court, hearing cases, dispensing patronage to the local elite, ensuring taxes were being collected properly and with a minimal amount of embezzlement. I would love to see a game do that.

You play the administrative ruler of the kingdom. Just him, you control nobody else directly. You pick administrators to run your provinces. Finding the right administrator can be a difficult task. You need to find someone who is competent and loyal to the king, but at the same time plays nice with the local elite and isn't going to stir up unrest. News needs to arrive to the king for the map of that region for information to become available. Obviously you can station your king closer to a region to get news faster, but that could also but the king in danger. Moreover if the region in question identifies as a different ethnicity or doesn't like the king, stationing yourself closely could cause unrest or harm tax collection efforts. In some provinces autonomy or client-status may be preferable, even if it means you have less direct control. On the other hand, if the province is far-flung the whole region could have been plunged in an uprising or the noble could have taken arms against you without you having the faintest clue until he's already burned through half the territory.

Military management could be interesting likewise, although I don't know how doable it would be, given how AI tends to play out in these games. EU becomes a fairly easy game because you have absolute control over the movement of your armies. You are free to micromanage every piece of every unit to your heart's content. This isn't how things tend to work, historically. Instead you have to appoint generals to run your army. Again, loyalty is important, especially here as you're giving a potential upstart a sword with which to behead you. But you also want competence. You could put in a sycophant, but maybe they're just good dancers/court men and know nothing of combat and loyally piss your armies away. Maybe they're unfair disciplinarians and your whole army revolts on their watch. You can set general goals for your generals, but the day-to-day management of troop movements, tactics, and recruitment are left up to them. Meanwhile, again you're stuck relying on news to filter in to know if your attacks are succeeding. You can personally take command of the army to a) control the movements of your army yourself, and b) gain much better vision over how the war fares, but it comes with the caveat that you are exposing yourself to risk via death in battle or from disease, and the added drawback that news from elsewhere takes longer to filter in and you have looser control over your dominions and there is a greater risk of revolt or dissent in the ranks.

An idea like this may be beyond current technology and I don't know how much of a market there would be for such a game. Most people like being able to pain continents in their color, and a game like this would make simply uniting Germany or Italy, or Hispania, or simply keeping England or France together a monumental task. I would personally love to be able to do something like this, though. To show, through game form, just how monumentally difficult and how incredibly powerless rulers were in this time period.

I have definitely come around to this point of view, although I used to be a control freak in gaming (see my old Civ4 I&S posts for an example).

And, ironically, I came to this thread to post a rant about my Civil War II game--I decided to try out the new post-turn activation check rule, and seriously, man, seriously. McClellan can go fornicate himself vigorously with his precious oysters and champagne. Sherman died in battle too, but effing Stonewall is still romping around the Valley. I had no luck with that one.

The run I have going as the Confederates is way better as I just outflanked the Union Army and seized Baltimore, have cavalry ripping up southern Pennsylvania, and I'm holding down Kentucky and Missouri.
 
Doesn't Godwin also add to that that the moment Hitler is mentione dthe discussion is over?
What if the discussion is about the Nazis?
--
Rant:
A friend of mine left the Netherlands for Glasgow, and he was one of the few people who cared IRL if I slipped into depression. :(

Technically, the original Godwin's Law just states that as an online discussion goes longer, the probability of a comparison to Hitler or the Nazis approaches 1- it says nothing about whether that ends the discussion or whether that comparison is actually valid or not.
 
Beginning to doubt whether my friends are actually friends.

Based on what?
In case everything which you could interpret as bad behaviour from their side is ambiguous (e.g. could also be interpreted as forgetfulness, or other valid reasons), then you should think if you're maybe not a good friend, because you don't trust your friends.
Just saying.
Had that also for some, always assumed the worst. But always thinking bad about your friends makes you yourself a bad friend. Maybe you just sometimes need to trust them.
 
Bah, a 4-consonant cluster isn't so uncommon in English. Like "extra". Except that is two syllables, so the cluster is split at the syllable boundary and it becomes remarkably easier to pronounce.

EDIT: upon trying to produce "texts", I see that something similar appears to happen, in which an appreciable pause occurs between x and the rest of the cluster. Maybe trying to locate it before vowel-initial words can make this easier?

Ekstra. Yeah, 4 consonants. You're right. See, I grew up with this language, so a lot of it is invisible to me.
 
Well, you tend to think on these things when you just came out of a Phonetics class.
 
The problem isn't the excess of consonant sounds, it is the shortage of vowel sounds. That's why extra works so much better than texts.
 
Well, precisely. As i reflected on before, the syllabic split of the cluster allows for much easier production.
 
Sounds like a normal day here ^^.
That's Amsterdam for you.
We should develop our own game.

With blackjack and hookers better historical representation.

I know a bunch of IT/gaming enthusiasts who are going to be chronically unemployed soon. We could give them something to do.
That, and Owen's comments, I'm in.
it's not as bad as the abomination that is "rural"
Jenna Maroney!
 
Beginning to doubt whether my friends are actually friends.

well, this is sad.

You can ask
if they would

a) lend $ to you
b) let you stay over for a week in an emergency situation
c) would be comfortable sharing a tent in a freezy winter night in woods with you
 
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