Rat 34 AWE - random

This is looking like a tough game. We seem somewhat surrounded.
Indeed. The longer Germany stays in the fog, the better. (I hope I didn't spoil that for anybody.)
 
Pre-Turn
indeed we're thin here

IT get a slave on defense

1. 1475BC
lose a warrior trying to take on a Viking archer

2. 1450BC
zzz

3. 1425BC
zzz

IT Vikings show up with horses...not good
another slave is born

4. 1400BC
we need to be careful now with horses in play

IT we won against archer , IW comes in and there is iron very close

5. 1375BC
decide to go for wheel next so we can spot the horses

IT defeat 2 units and retreat a third

6. 1350BC
send out a new settler to the less troubled southwest
defeat red horse

7. 1325BC
bring settler into position
GA will be over next, so increase lux to 20% to prevent riots

8. 1300BC
defeat a horse

IT defeat archer on defense

9. 1275BC
found Tikal and defeat a spear

IT wheel is in

10. 1250BC
I went for CB, but we can change that if we want to
The intial waves of enemies have died down...now we should expand in all directions
Iron is at 2 sources, pretty nearby

rat341250.jpg
 
The Roster
ThERat
Elephantinum - up
Mathias
TheOverseer
Greebley
 
This game has been idle for too long, maybe we skip Elephantinum for now

The Roster
ThERat
Elephantinum - MIA
Mathias - up
TheOverseer
Greebley
 
Elephantium, was this a got it?
 
OK, I got it. I was going to play on Monday, but having overlooked ThERat's second roster, I thought Elephantium's post implied a 'got it'.
 
1250 BC (0)

IT: Forest harvested for Palenque
German archer steps into view near Palenque
Chichén Itza trains JT

1225 BC (1)

Germany are equal to the Vikings in tech. (CB, Writing, HbR, no Math)
They have ivory, which seems as good a reason as any to declare war.

IT: A lone Iroquois warrior emerges north of Copán
A Viking horseman approaches Palenque
Copán completes Settler
Palenque trains Spearman

1200 BC (2)

Elite JT retreats Viking horseman

IT: Viking archer approaches, horseman retreats

1175 BC (3)

Elite JT kills Viking Archer (1-0)

IT: Forest harvested for Copán (revealing BG!)
Viking archer kills our Elite (3/5) JT on hills (1-1)
Another horseman approaches
Ceremonial Burial in, on to Mysticism (5 turns)
Chichén Itza trains JT

1150 BC (4)

JT kills Iroquois warrior

IT: Two more Viking horsemen join the first
German swordsman steps into hills east of Tikal

1125 BC (5)

JT kills the German archer
Yaxchilán founded near Iron Mountain

IT: Two horsemen go after our workers, third attacks Palenque and retreats
German swordsman approaches Tikal while a second swordsman steps into the hills
Copán completes Settler
Vikings begin Statue of Zeus

1100 BC (6)

JTs kill two Viking horsemen (3-1)
Spearman kills the retreating horseman (4-1)
Tikal is vulnerable, with only one defender

IT: German swordsman defeats our JT and captures Tikal (4-2)
A third swordsman enters the hills
Chichén Itza riots due to loss of luxury
Palenque trains spearman

1075 BC (7)

JT recaptures Tikal and becomes Elite (5-2)

IT: German swordsman forifies next to Tikal, joined by the other
A German warrior also approaches
Chichén Itza trains JT

1050 BC (8)

IT: Vikings approach Palenque
One swordsman attacks Tikal (6-2)
Mysticism in, on to Polytheism (which Germany already knows)

1025 BC (9)

Vet JT enslaves swordsman (7-2)
Elite JT is killed by the warrior! (7-3)
Vet JT kills the warrior (8-3)

IT: Three Iroquois archers approach Copán
Spearman in Palenque flawlessly defeats two archers and a horseman (10-3)
Second horseman retreats from our now-elite spearman
French warrior seen near Palenque
Chichén Itza trains spearman
Copán trains spearman

1000 BC (10)

Elite spearman kills the retreating horseman (11-3)
The west coast appears to be close, so it should be safe to step the settler onto the hill. I intended to build there, but this is of course open to discussion.
Two workers awaiting orders
Have not yet declared on France

MM: Chichén Itza will complete spearman on growth (9+11)
 

Attachments

I can take it if you haven't already. I'm sorry, didn't know I was up. I will play it this afternoon/evening, either after you play or from Matthias' save.
 
Apologies for not posting, but I was busy this weekend. Can someone play this, else it will stall and Elephantinum has not specifically posted a got it.
 
I guess since there is question as to who actually "got" it, I could play and post a provisional set.
If it is a duplicate of what someone else did, we can choose the better save.
 
you just go ahead and play
 
I think we are in deep trouble. I've finished my turn and there are 2 towns that might fall. I lost a new town and probably settled the other too far away. RnG went sour on a turn and I lost 3 JTs. It's going to take some fancy dancing to get out of this mess. Here is my turn-log:
Spoiler :

Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Move a Worker to begin hooking the Iron up. Change 2 Spear builds to JTs.

Civilian units:
Workers 2
Slaves 9
Settler 1

Military units:
Warriors 1
Spearmen 4
Javelin Throwers 8

Unit Support:
Total units: 16
Allowed: 20
Support cost: 0 gpt

Press enter=>

IBT: Iroquois sends in a MW, 3 Archers move in towards Copan.
Palenque Spear=>Spear.

Turn 1, 975 BC: Kill 2 of the 3 Archers, capturing 1 slave and 1 promotion.
MW retreats.

IBT: Archer kills JT allowing the MW to grab 4 slaves….grrrr!
Viking horse arrives.

Turn 2, 950 BC: Kill the offending Archer and MW, but the slaves vanished.
Settle Bonampak west of Chichen.

IBT: Vikings want to talk….bah! Their horse bypasses Palenque.
An Iro Archer and spear come out of the fog.
Chichen Itza Settler=>Javelin Thrower.

Turn 3, 925 BC: Viking Horse retreats.

IBT: German Swords arrive in time to disrupt roading.
Iro archer heads toward Yaxchilan, probably will disrupt roading the Iron.

Turn 4, 900 BC: Move some JTs south to combat German Swords.

IBT: Yep, damn Archer threatens our workers, plus a MW arrives.
German Swords head toward Bonampak.
French Warrior arrives.
Palenque Spear=>Spear.
Yaxchilan Walls=>Barracks.

Turn 5, 875 BC: Move JTs to try to protect exposed areas.

IBT: Iro Archer easily kills vSpear behind walls.
Iro Spear moves in to pillage.
2 Viking Horses show up.
Copan Worker=>Javelin Thrower.
Chichen Itza Javelin Thrower=> Javelin Thrower.
Tikal Walls=>Barracks.

Turn 6, 850 BC: Lose 3 of 4 JTs attacking German Swords and an Iro Spear.

IBT: Another Viking horse shows up.
A German Sword and Archer arrive. We are in trouble.
MW avoids Yaxchilan.

Turn 7, 825 BC: Killing 2 Viking horses generates 2 slaves.

IBT: MW moves toward undefended Lagartero.
German Archer and Sword move in.
Viking Horse slaughters exposed JT.

Turn 8, 800 BC: Kill the German Archer and Sword, no slaves.
Killing Viking Horse generates a slave.
Due to the river near Chichen, cannot reinforce Lagartero. MW will have a choice, burn a city or grab a slave.

IBT: 3 German Swords arrive.
Iroquois burn Lagartero…. Sorry guys, wasted a settler.
Iro Archer arrives.
Chichen Itza Javelin Thrower=> Javelin Thrower.
Copan Spear=>Spear.

Turn 9, 775: Turn the MW bastard into a slave.

IBT: Another German Sword steps up, 4 Swords line up on Tikal.
2 French Warriors move in.
Another Iro Archer arrives.
Viking Horse arrives.

Turn 10, 750 BC: Nothing I can do to make the next IBT better.
Yax and Tikal are in severe danger.

Civilian units:
Workers 3
Slaves 7

Military units:
Warriors 1
Javelin Throwers 6
Spearmen 6

Unit Support:
Total units: 16
Allowed: 24
Support cost: 0 gpt

Sliders
70% tech/00%taxes/30%luxury

Research:
Polytheism, 2 turns, -4 gpt. (34 in the bank)


The save:
 
I'll be on skip until further notice due to a combination of schedule issues, computer issues, and Civ-blahs.

Sorry about the roster confusion last week, guys. I should have been checking the forum more regularly :blush:
 
Preturn: Well I have a strong intuition on what we are doing wrong. 37 turns since Math and I see no catapults. With 4 catapults in Tikal, I could ding 3 swords and have the retreat instead of attacking. The catapults would allow us to damage the units first so we DON'T lose units (I see 3 Javs lost vs swords for example)

The towns building Barrracks definitely shouldn't be. They can be on catpult builds. Likely we could have had 5-8 catapults and had the same number of Javalins because we didn't have to fight uninjured swords and spears.

I have noticed this as a consistent problem in recent games - not enough catapults. So everyone, build more catapults. They are vital by this point of the game - how can one handle swords without them?

Since we also didn't connect the Iron, we have the problem of only attack 2 vs health units. If you are not building catapults you need the iron.

Note that one unit the Capults aren't great against is the Mounted Warriors which is why they are nasty. They can stop out of reach of the cats and then have an attack 3 vs the city without a chance to bombard. Knights are of course worse, but they are later in game.

In any case, all towns but Palenque and Copan are switched to cats. Lets see if I can get some in time.

Add another unit to Yax to make it very unlikely to fall.

IBT: Yax is bypassed. Tikal loses a Spear and wins vs 2 Swords.

730 BC: The rivers are very annoying I can't even move troop between towns because they would get caught in the open.
Each town is still trying to defend. Copan may be in risk next turn and I am pretty much forced to expose a unit to try to get a unit to Copan.. It could get ugly.

IBT: We lose all 3 fights at Tikal. That will probably spell the end.

710 BC: Jav loses vs a MW. RNG is not being kind.

IBT: We lose Tikal and Capitol riots. Another Jav loses to a Warrior!.

690 BC: Things are thin. We need decent RNG.

IBT: Which we don't get and Yax falls. This game is dead.

Notes:
Well we didn't get the RNG we needed to survive the turn. This game would have been nearly impossible anyway with us surrounded. I think the lack of Cats simply killed us faster than otherwise. One would need an early army and a fight to find a wall to win.

Rat34_BC670.jpg
 
Top Bottom