- Joined
- May 5, 2005
- Messages
- 9,818
One more time thank you very much for your detailed reports. 
Unit graphics:
These unit graphics, as a lot of other wonderful unit graphics were done by Wyrmshadow.
Partisans:
Partisans (and later guerillas and vietcong for the Indochinese civ) can´t been built normally in CCM. They are upgrades of the basic apprentice autoproduced by the worker housings. These units (in terms of modding civ 3) have the "king-flag" to assure, that they can´t be built normally but can be received by upgrading (upgradable but not buildable). Frequently these units by the game get the name of the king of that civ and -as in civ 3 with the multiple rulers for different eras all leaders were named rulers to avoid interferences in the diplomatic texts of civ 3 - the AI frequently names them rulers. A lot of circumstances why and when civ 3 names such a unit "ruler" are not known yet. Sometimes this happens when such a unit is created by upgrading in the turn when a tech is researched. It always happens when a unit with the "king-flag" is upgraded to another unit with the "king-flag" and it frequently happens, when such a unit enslaves to another unit with the "king-flag".
The partisans and guerillas in CCM are very interesting units, having the invisible flag, treating all terrain as roads and the enslavement capability to enslave to other partisans, guerillas and vietcong. Sometimes they can create big partisan troops inside another civ, especially against weaker civs.

Unit graphics:
We're bombarded a bit by Zeppelins and WWI bombers--superb animations.![]()
German AV7’s show up in the counterattacks on our spearheads—another tremendous graphic.
These unit graphics, as a lot of other wonderful unit graphics were done by Wyrmshadow.
Partisans:
We use a partisan’s special movement ability to dispose of Akkad’s garrison, held by a late pikeman, and even get a new partisan from the unit’s slaving power (276-44).
We attack with partisans, the only units that can reach the town, and end up with two more than we started with, due to their slaving function.![]()
Four partisan victories this round yielded three new partisans (called Rulers for some reason).
Partisans (and later guerillas and vietcong for the Indochinese civ) can´t been built normally in CCM. They are upgrades of the basic apprentice autoproduced by the worker housings. These units (in terms of modding civ 3) have the "king-flag" to assure, that they can´t be built normally but can be received by upgrading (upgradable but not buildable). Frequently these units by the game get the name of the king of that civ and -as in civ 3 with the multiple rulers for different eras all leaders were named rulers to avoid interferences in the diplomatic texts of civ 3 - the AI frequently names them rulers. A lot of circumstances why and when civ 3 names such a unit "ruler" are not known yet. Sometimes this happens when such a unit is created by upgrading in the turn when a tech is researched. It always happens when a unit with the "king-flag" is upgraded to another unit with the "king-flag" and it frequently happens, when such a unit enslaves to another unit with the "king-flag".
The partisans and guerillas in CCM are very interesting units, having the invisible flag, treating all terrain as roads and the enslavement capability to enslave to other partisans, guerillas and vietcong. Sometimes they can create big partisan troops inside another civ, especially against weaker civs.