May as well post what I have for a log to this point:
Too lazy to try to find out what the work stack is suppose to do in the forest between Turin and Milan. I will road that tile, but it can never be worked.
I disband an archer in Venice as we will not upgrade it and it is not worth much and will cost of a lot of gold to sit on the bench. I disband a vet enslave in Turin as well.
Fresh knight out of Venice retreats from Zerk hidding in the trees.
e/char from the Iron kills the zerk (7-1).
Here I now see that Russia has 5932. That is after we took 711. Carthage now has more than 9600. Drop research to 20%.
Turin and Rome are unhappy. For this turn I slide lux up and we will see next turn. Turin would suffer no growth, if we have to use a specialist. Rome could switch a scientist to a joker. Still it cost 4 beakers.
The worker stack just finished a road I guess to Iznik, but I see nothing useful for them in that area for a time and do not want to have to sweat them being attacked. I go ahead and make a road by the town.
Knight jumps on an Indo pike in front of Iz (8-1) and goes elite.
Knight kills an Indo Longsword (9-1).
Missonary kills Indo treb and moves to a hill out of traffic, I hope (10-1).
Monk bombs and now we have some room at Iz.
I chicken out and switch the windmill to an Arq at Rostov.
Trajens kills Indo pike (11-1).
e/knight kills Indo WE (12-1).
MDI drives last phant off the hill.
e/slaver kills cleanly (13-1).
IBT:
4 Indo units head towards Wosan and 4 others head the other way? What do you expect from the AI, but mixed signals?
LB heads out of Orenburg?
Carthage has 5 vet knights and a vet WE enter the border at Wosan.
2 Indo units also at Wosan now.
5 more Turks head for Turin.
Vikes have 5 units around the Iron/Venice location.
Start on Renaissance. Set to 40% till I see whats up.
(2) 1280AD:
MDI kills the Russian LB, barely and I have to cover it (1-0).
Move an Arq into Florence as a precaution as I am not sure where the Turk stack will go right now. Knight kills Egyptian spear and goes elite (2-0).
e/mission kills Turk spear (2-0).
knight carefully steps over the river and then attacks the Russian pike, but still goes red (3-0) at Cheju.
I switch the Slavery build to a Castle in Wosan as there is a bad looking crew about to hit and I panic.
3/5 knight kills Arbian char (4-0).
4/5 enslaver kills one (5-0).
Set research to 70 and drop lux back to 20. Fix Rome and Turin.
Due in 13 now at -86gpt.
18-1]
IBT:
Too much movement to track. The final thing is all Carthage units headed for Iz. All the Indo units headed for Iz.
Two WE die at Rostov (2-0) [20-1]
(3) 1290AD:
Carth has 7 unit next/near to Iz.
Turks have 3 next to it (knights/treb).
Indo has 11 next or near.
I start temple in Turin and Pusan. Making Basilica in Rome.
knight rolls out of bed in the colony and barely kills zerk (1-0).
e/legion comes out of Venice and kills, barely. It does however get a leader (2-0).
switch knight to Acad and rush it with leader in Venice.
I spend 36 gold to rush wall in Rostov. Not becasue I fear attacks, but I want to get to a happy structure sooner.
AC kills Arabian char (3-0).
Bombare kill Arabian WE at Rostov (4-0).
Switch Nampo to temple from Arq. It is far form the action and need a happy build anyway. Switch pop from FP with no road to one with a road. Send workers to water it (smolensk). Switch Smole from slavery to temple. It makes one shield and has no use for a 25% boost.
Don't know when the last clan came out, but none during last set, so one should come out in mine.
I am going to plan accordingly. That is I am movng the stack of workers from Cheju to build around the colony. That is where I want to found the next town. It give protection to the Iron. It gives the worker stack a place to work that can be defended. It lets us be a bit more controlling the Vikes traffic. Mainly it is safer for the next town and the workers for now.
Legion from Venice kills zerk (5-0).
e/archer from Venice retreats a Vike cat (6-0).
Take risk with 4/5 char and finsih the cat (7-0). I think the char will not be able to reach ours.
Legion from Cheju kills a Vike char (8-0). I see only the lone char left in that area. Well ignoring all the boats. Four units in that area are goners, if any hidden units can reach them as 3 are red and 1 is yellow.
Turin sends out a knight to chop one of the Turkish knights (9-0). I leave the other as we cannot get back from the trees.
It took three Yogi to kill one MDI at Wosan (10-1-1).
Send out some knights from Wosan to check on Orenburg now size 2.
I take the archer and Arq from the workers at Iz and move them in the town as lots of attacks coming and the workers cannot be reach in one turn.
I want to clear the Indo from the road in from of Iz. Do not want them to cut it.
e/knight kills first thai pike (11-1).
e/knight retreats on second pike.
knight kills MDI (12-1).
knight kills wounded pike (13-1).
knight kills asian spear (14-1).
2 knights kill asian spears on flat ground (16-1).
Push my luck and a knight dies on a 3/3 Turkish knight (17-2).
knight goes red, but kills 3/3 knight (18-2).
I decide to sacrifice the archer and it attacks the Turkish treb. The treb retreated
and shockingly the archer lost no points. It will die on the IBT though. It was worth getting that treb out. 3/4 missonary kills the treb (19-2).
knight dies on Carth WE (19-3).
knight kills knight (20-3). Goes elite.
knight kills knight (21-3).
knight dies redlinning Indo WE (21-4).
knight kills WE (22-4).
knight kills knight (23-4).
Ran out of units. I was not sure about attacking or defending as most were on hills. I just figured that so many strong attackers would be able to do a lot of damage. So lost 3 killing 12. Who knows if that was better than defending. I figure we would have lost at least 3 and probaly be left with no Arq. What stinks is 2 WE are nearly dead and now will get away. Busy turn.
[41-5]
IBT:
Not bad, archer is killed (0-1).
Lots of Indo and Carth units zip to Iz. [41-6]