RB1 - Cuban Isolationists

Sulla said:
OK, there *WOULD* have been a picture of our finances here, but it totally failed to take. Stupid game! (I swear, every game promises improved automation, and you always have to end up doing everything by hand or having to settle for subpar results. Why we could never get the screenshots right is just beyond me.) (..) Wow, that's not our fiancial screen there, is it? Thanks a lot, silly game. Here's what I typed when I assumed that I'd actually be taking a picture of what was on the screen!
How are in-game screenshots taken if not by hand (Alt-Printscreen for example) ???? :confused:
 
lurker's comment: FWIW, I've been running in windowed mode for some time now and haven't had any problems with screenshots. On the other hand, I can't remember taking any with the interface (unless those civ ranking pop-ups count as interface).
 
Speaker said:
To anyone who says it's impossible to run large empires in Civ4 (ahem *cough* General Discussion *cough* ahem). :rolleyes:

:lol:

The phrase I came up with, which Soren seems to like, is: "Bigger is usually better, but you'd better be smart." :cooool:

Man, I'm glad those knights attacked. They passed up several chances to attack, and forced me to use defensive promotions. That Woodsman II maceman was a move intended just to deter (because, well, if they DID attack, they'd get pwned, as you can see.) The idea for me was that if I made one super defender there, I could use everybody else's remaining promotions for offense. I guess they finally saw the writing on the wall, that we were not going to make a dumb move, but if they were going to attack, they should have hit our troops walking north, BEFORE they reached the safety of the guarded forest.

Oh, and lesson for MP: Forests next to your front line city are an open invitation for tactical catastrophe. :lol:


I'll play my next round early tomorrow. :hammer:


- Sirian
 
Rik Meleet said:
How are in-game screenshots taken if not by hand (Alt-Printscreen for example) ???? :confused:

They're working in fullscreen mode. Well, 90% working. (They are failing when certain screens are open, like Diplomacy.)

You can get ANY shot in Windowed mode, but you get it (currently) by having the image dump to the windows clipboard, then you immediately need to paste it in to a file AND then eventually crop away the "extra" parts of your desktop that occur in each image. ... Yeah, it's a PITA. Sulla is griping mainly because he got caught by surprise. Next time around, he'll know what he has to do in Windowed mode to get the shots he wants.

Meanwhile, this now becomes a Known Issue, so I expect it will get fixed.


- Sirian
 
love this thread
I've read the previous Cuban Ice-olationnist one and this one is even better....

I'm gonna try that variant when i'll finish my Khazad-Dum variant ("you shall not pass", just no open borders)

do you plan to rip England off and get all 7 holy cities?
 
You can get ANY shot in Windowed mode, but you get it (currently) by having the image dump to the windows clipboard, then you immediately need to paste it in to a file AND then eventually crop away the "extra" parts of your desktop that occur in each image.

I don't understand, why would you have to crop away anything? If you're running in windowed mode why wouldn't you just ALT+PrnScrn to only get the contents of the active window? Or am I missing something about what is trying to be done?

-teck
 
tecknogyk said:
I don't understand, why would you have to crop away anything? If you're running in windowed mode why wouldn't you just ALT+PrnScrn to only get the contents of the active window? Or am I missing something about what is trying to be done?

-teck


Alt+PrntScrn? Aha. :crazyeye: You can tell how much I do things in Windowed modes. :lol:

Still, you probably need to crop the shot anyway. Take a good look at the shots in this thread and notice that few are full view. A good rule of thumb for effective screenshot use is to show only as much as you need to show to convey what you wanted to portray with that shot. When I do use full width shots, you will notice that I write my text in small, single lines so that readers won't have to scroll left and right (a HUGE PITA) to follow along.

This simple thing, to crop the shots and even be willing to cut and paste small sections from outside the cropped portion (dates, minimap, mouseover info, etc), makes a huge difference to readers. I recommend it for everybody playing in SGs or reporting single player games, in general. Failing to cut away irrelevant portions of images is akin to rambling in your text: don't distract the reader with dispensible content.


- Sirian
 
lurker's comment: I do see some screenshots in other threads that have a special window labelled "enter screen shot name". This is an example:
http://forums.civfanatics.com/attachment.php?attachmentid=102041&d=1130605175

That made me think Civ 4 has a special way of making screenshots and saving them while playing, so you don't have to open paint or whatever software you use to paste it in while playing.
 
Rik Meleet said:
How are in-game screenshots taken if not by hand (Alt-Printscreen for example) ???? :confused:

Just press "Printscreen" and it will automatically move the screen caps to a sub folder on your drive. This works perfectly if in full-screen mode, so not sure if it works the other way around.
 
Sullla said:
OK, there *WOULD* have been a picture of our finances here, but it totally failed to take. Stupid game! (I swear, every game promises improved automation, and you always have to end up doing everything by hand or having to settle for subpar results. Why we could never get the screenshots right is just beyond me.)

I don't think the "improved automation" necessarily referred to screenshots but the game itself. After all, what percentage of the people who play Civ4 will -ever- take a screenshot? :lol:

So would you rather have better city governers & workers, or a better performing screenshot capability? :crazyeye:
 
1625AD: Caesar appears to have Printing Press, yet next turn I learn that he did not. (Did we trade him something after the peace deal?? I must have misread it.) This is one of the shortcomings of the Trade panel of the Domestic Advisor: it only tells what deals you make THAT TURN, and not actually what techs your rivals know. Arrgh.

Anyway, I traded Printing Press to Hyuana Capac for Gunpowder, straight up. If I had known we still had monopoly on Printing, I wouldn't have done it.

1630AD: I load a missionary on board a caravel and move it in to position to dock at Ravenna and unload on the next turn. (Unloading is free, so it will save a turn.)

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1635AD: Did I miss the notice for this one?

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One patch of tiny islands appears to bridging between continents, which is how JC reached us still in BC times. Dyes are found there, too. Interesting. I wonder how far we can manage to push across the archipelago region, while remaining within our variant rules? :cooool:

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Might as well try, right? We can afford it. :hammer:


1650AD: We complete Taj Mahal in Havana, launches Golden Age. Havana starts Statue of Liberty.

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I swap to max shields config. We'll get more than halfway there during the golden age!


Arrgh. :smoke: At Santiago, I did it AGAIN. :gripe:

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OK, this time I am personally going to build the Barracks in Santiago. There will be no third strike on this batter. :crazyeye:
 
I found a sneaky way to move a galley closer to the front.

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We will need to get the western city on the isle to 100 culture before we can push any farther, but I have it building a Theater and running an Artist. When the golden age ends, and the Theater is done, maybe consider picking up a pop point and making it in to a second Artist?

We also need to train a new Settler (or two) and some more military, to ship up there! Early bird gets the worm!


1650AD: The first of several failed missionaries. :(

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1660AD: Saint Bob completes Versailles! Wow, six mines IN OPERATION? :eek: That is a shield powerhouse.

I'm wondering if we should build Heroic Epic and Ironworks there? Ironworks for certain and a second national wonder, but which one? We could also potentially do West Point or Red Cross there, and put Heroic Epic plus the leftover military item both at M-City.

Sulla? What do you think?

1665: More missionary failures. I did get the second try to work at Puerto Principe, though.

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See those two English Knights? Those guys were making me nervous. :p

1670AD: About forty percent of our missionaries failed! Geeze.

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Oh, and great. Three different religions adopted by our overseas rivals. All we need now is for Toku to become Confucian and the "lost seventh tribe" to turn up as Muslim. :lol:


1675AD: Discover Replaceable Parts, start Rifling.

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Settler arrives at Black Dot. So here's the plan for this city:

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Put the pop point ON THE MINE and run no food at first. Let the city run its free specialist(s) as Citizens for the extra shield(s). Build a Granary and a Lighthouse, and then simply let the city grow and grow and grow, with no production to speak of, slowly cranking out a Forge and then a Library, and when it reaches its max happy or runs out of sea plots to work, put the last pop point back on the mine and let it sit there, maxed out.
 
I got some trade going with our overseas partners.

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We still have more stuff we can trade, too. Spices, I think. Gold, Cows. Rice?


Havana, Holy City, up close and personal-like.

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Keep the Faith(s).

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Looks like Buddhism has spread a bit, overseas. It will cost us to check on it, though.
Maybe we should wait until we build more Buddhist buildings and spread that faith to more cities.
Maybe by then, Alex will have spread it all over his empire!


We are way the heck ahead in population, which is typical of the cottage-happy AI.
They don't handle "lines of irrigation" very well and won't do enough farms away from fresh water.

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Alexander is just barely ahead of us on land, though. This is after we took the island!


OMG! :eek: Someone has Open Borders with Tokugawa! !! !!!

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I have never seen that before. :lol:


Golden Age finannces.

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City specs:

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Cuba:

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I spent our golden age to this point building universities and wonders.
We need to crank some new military soonish, though.
The middle ages are over!


- Sirian
 
Nice set of turns there! Nothing I like seeing better than Universities going up all over Cuba using that Golden Age production. :) Just need to add observatories on top of that, and then we'll really be rolling in terms of research (unfortunately, Astronomy will obsolete our Colossus... but at least we got good use out of it!)

Sirian said:
1660AD: Saint Bob completes Versailles! Wow, six mines IN OPERATION? That is a shield powerhouse.

I'm wondering if we should build Heroic Epic and Ironworks there? Ironworks for certain and a second national wonder, but which one? We could also potentially do West Point or Red Cross there, and put Heroic Epic plus the leftover military item both at M-City.

Sulla? What do you think?

As soon as I saw that city site, I knew it would be a huge powerhouse down the road. Any city that can run six mined hills at once (one of them with copper on it too!) is a serious shield machine. Ironworks for certain there, no doubt about it. I'd say to build the Heroic Epic there too, and use it as our #1 military depo. We can have other cities take over missionary duty now that they've finished their early infrastructure. Do we have a unit with enough experience to qualify for West Point? I didn't think that we did... Oh, and down the road - Pentagon in Saint Bob too! :hammer:

That shot of our religious advisor screen is just priceless. Our people must be so confused! Oh - and someone signed Open Borders with Tokugawa?! :eek: I've NEVER seen that before either!

Let's see how far we can go island-hopping with our variant ships rule! I've got it, but I'll be away until late this evening, so don't expect the turns until very late. :)
 
PloreOSU said:
Check out the color of the flag on the city and the color of the flag on the ship. That is a foreign ship. ;)

lurker's comment:
Wait, you mean Sirian and Sullla weren't able to program the AI to follow the same variant rules?!? :eek:

:D

P.S. Great game, guys.

 
my guess is that handicap on the startup screen affects only human player.

AI is weak enough without any handicap.

Question
I noticed that you are using missionaries to convert cities with 2-3 religions already, failing considerable time even before you have at least one religion in all cities. Would not it be better to use missionaries first on the new cities without any religion (low chance of failuer), and let spontanious spread to do 2nd, 3d religion? Only after, you have at least one religion per city try to attempt to get secondary, tertiary etc. conversions with missionaries.
 
Religions spread on their own ONLY to cities that have no religion. If you want a second, third, fourth religion, the only way to get there is via Missionary unit.

So it's actually the other way around: let something spread to an empty city, hoping to save a missionary there, unless it is costing you too much to keep waiting. (Losing out on civics bonus, for instance.)


- Sirian
 
Hello! Great game, I'm enjoying the read.

One question, though, about religions: multiple religions is powerful, no doubt about it, and can give a nice income if you build several shrines. But in order to get this bonus, you have to build tons and tons of missionaries to spread those religions about, and manually assign their target cities one by one (I usually use the Globe View for this). Don't you agree that this gets tedious in the long run?? Doesn't this sort of go against Firaxis' general (and successfully implemented!) idea of less tedious micro-management tasks in the game?

Cheers!
 
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