I found a sneaky way to move a galley closer to the front.
We will need to get the western city on the isle to 100 culture before we can push any farther, but I have it building a Theater and running an Artist. When the golden age ends, and the Theater is done, maybe consider picking up a pop point and making it in to a second Artist?
We also need to train a new Settler (or two) and some more military, to ship up there! Early bird gets the worm!
1650AD: The first of several failed missionaries.
1660AD: Saint Bob completes Versailles! Wow, six mines IN OPERATION?

That is a shield powerhouse.
I'm wondering if we should build Heroic Epic and Ironworks there? Ironworks for certain and a second national wonder, but which one? We could also potentially do West Point or Red Cross there, and put Heroic Epic plus the leftover military item both at M-City.
Sulla? What do you think?
1665: More missionary failures. I did get the second try to work at Puerto Principe, though.
See those two English Knights? Those guys were making me nervous.
1670AD: About forty percent of our missionaries failed! Geeze.
Oh, and great. Three different religions adopted by our overseas rivals. All we need now is for Toku to become Confucian and the "lost seventh tribe" to turn up as Muslim.
1675AD: Discover Replaceable Parts, start Rifling.
Settler arrives at Black Dot. So here's the plan for this city:
Put the pop point ON THE MINE and run no food at first. Let the city run its free specialist(s) as Citizens for the extra shield(s). Build a Granary and a Lighthouse, and then simply let the city grow and grow and grow, with no production to speak of, slowly cranking out a Forge and then a Library, and when it reaches its max happy or runs out of sea plots to work, put the last pop point back on the mine and let it sit there, maxed out.