Schben
Chieftain
Doing great! Kick those British into the dust! One question though, what does West Point do? XP boost to new units?
Timko said:Can you bomb down population in Civ4?


Sirian said:1892AD: Scouting in the north reveals certainty of opportunity to cross to the NE continent.


Sirian said:Lizzie is beating me like a rented mule.
Indeed, old habits die hard. 
Sullla said:Great set of turns, Sirian! Just don't expect me to go to that level of detail (and that number of screenshots!) in my next 10 turns.![]()

Sullla said:Wow, a shrine surviving on capture? Never seen that happen before! (Actually, I didn't think that was possible, but it appears I was wrong.) All the better for us, of course!![]()

Sullla said:The Japan/Inca continent is clearly out of reach, at least in terms of the land we can see now. Sirian, any thoughts on how to get to the Greek continent?




That's a good sign. Our pop also makes certain that we at least won't lose via UN (all the AI civs voting together against us still wouldn't be enough for a loss).

We may be pulling in even more money than we realized from Havana. Our first bomber is produced and redirected to London. Probably too late to do much in this war, but we'll bring him plus friends for our next engagement.


Our own City Garrison infantry doesn't even take a scratch taking him our (odds were more than 2:1 in our favor). The knight and cannon are dealt with similarly. Warwick is almost totally surrounded and could probably be taken this turn, but I hold off for one more, just to ensure that I don't lose any units.
)
It took us 15 turns from when Sirian declared to when I wiped out the last unit, and we weren't even building units for the final 7-8 turns of the war. Total casulties for our side were roughly 5-10 units, complete destruction for the English. In Civ4, it's all about how you use the units. Fight smart, fight well, and you can achieve huge gains at few losses (the only unit I lost on my turn was a crossbow that the English invaders on Northwest Island took out in the initial attack in between turns). We've got a couple tanks approaching 30XP too!
Organized is great for managing large empires (what people don't realize is that civics costs scale with the size of the civ you have). I know that we could use an extra 125 gold/turn here!
We've had such fabulous luck with that city (first copper, then uranium!) it's almost hard to believe. Of course we have other uranium sources, but still good to know.

)
On the technological front, we have a solid lead of at least 5 techs over the next closest AI. Most of them seem to be running Mercentilism, which is undoubtedly hurting their tech efforts. We're in no danger of any of them running away from us technologically. We'll also get to see the world map in 3 turns when we discover Satellites, so maybe that will reveal some other strategy for us too. All told, there will be a few more quiet turns, and then all kinds of craziness should break out. Exciting times are no doubt on the horizon. 
(3) 1906AD Whoa! Looks like Vicky's NOT quite ready to throw in the towel, as she moves a galleon from inside Warwick full of units and lands them on Northwest Island
Too bad we HAVE to go through that Roman city, as Rome is our strongest AI ally at the moment...
ChrTh said:Is Setia connected culturally to the rest of Rome? I know they took out Flips, but didn't the Info Center say that if your culture becomes too burdensome on a neighboring city, the civ might gift it to you in order to get its unhappiness of its back? Is this a possibility here?

Those are "audience interaction". We don't want to erase that! 

@ "New Deal Style Railroads"
That one is going to stick! NDSRs! 

ChrTh said:At which point do we tell Thunderfall that he needs to link to this SG from the main page? Seriously, besides all the strategy S&S are showing us, the AI is giving us some important lessons as well.
