RB1 - Cuban Isolationists

This thread has been viewed 53,256 times in its 466 hour existence. Thats an average of over 114 views per hour. That means in the 29 hours we have been waiting for an update, there have been over 3,300 views! :eek: Thats a lot of people waiting on this turn to finish! :sad:
 
Uh, sorry... 3,299 of those views were probably me. :blush:

See, the boss is gone for three days. I was planning on loading CivIV on the work computer today. But as I was heading out the door this morning, I decided that I would just read the Cuban Isolationists thread instead.

So I've been reading. And reading. And reading. :coffee:

And reading...

:help:
 
MinionJoe said:
See, the boss is gone for three days. I was planning on loading CivIV on the work computer today. But as I was heading out the door this morning, I decided that I would just read the Cuban Isolationists thread instead.

:eek: RB1 > CIV-IV?!? :eek:
 
MinionJoe said:
So I've been reading. And reading. And reading. :coffee:

And reading...

:help:

I know! When is that slacker going to post the next installment! :gripe:

Er... wait. I resemble that remark! :eek:


(Patience, Danielsan. Patience!)
I'm working as fast as I can. :crazyeye:
I'll have something up momentarily.
(Please see previous DISCLAIMER! Thank you.)


- Sirian
 
Sirian said:
(Patience, Danielsan. Patience!)

I have been waxing on and waxing off all day! :mischief:

We need more training from you masters Sirian and Sulla! Please teach us the way of the civ.
 
IT 1920AD: Black Dot Production Mismanagement? Say it ain't so! :smoke:

rb1-275.jpg


"This unit is malfunctioning. We will effect repairs." - Nomad

rb1-276.jpg


:hammer:


After I nagged Soren to add this feature (shown below) I'd better, like, make actual use of it. :lol:

rb1-277.jpg


The city is MAXED on size/food, yet still has a surplus.
Rather than let it grow and begin to starve inexorably...
I activate the Avoid Growth governor option. Wallah! Problem solved. :cooool:
(Also have to activate the governor, too, of course. Did I remember to do that? Hmm.)

So Sulla either abandoned the plan to put RED CROSS in this city, or forgot, or vetoed:

rb1-278.jpg


No choice but to put it somewhere else, now. London seems the best alternative.


This "Zeroeth Turn(TM)" brought to you by Pepsico(R).
Makers of Diet Wild Cherry Pepsi(TM), the fuel that keeps Sirian going all night!
This is not a paid endorsement, just the ravings of a hardcore goofball.
"If I weren't already crazy, I'd probably drive myself nuts!"
:crazyeye:

Now on to Turn One. :whipped:
 
1922AD: M-City builds ROCK-N-ROLL, starts Hospital.

Remember earlier in the game? I kept saying we didn't have enough military?
And switching off Sulla's infrastructure projects to train more units?
Well, now that Sulla is training plenty of units... :crazyeye:
WE NEED MORE INFRASTRUCTURE HERE! :lol:
So for the second round in a row, I switch off all his military builds. :whipped:
We need to finish up Banks, Grocers, Markets, more Airports, and other bits.
There is simply no rushing the process of reaching the NE continent.
It will take as long as it takes, and we have more than enough to establish a beachhead.
Now is the time to clean up the last of our city constructions.


Our Bomber scouts deeper in to the Northwest Continent.

Aha! The eastern quarter of the land mass is not attached!

rb1-279.jpg


This explains much, including why THAT continent started with only one civ.
It's the smallest of the four main landmasses!
(The large island is counted by the start plot finder as its own lesser continent).

Greece did not send workers with its initial settlers, and never trained any over there?
Wow. That explains the completely unimproved lands! :eek:

A deeper look in to Japan:

rb1-280.jpg


Their capital is still short of 5000 culture, I see. (Ours has about 20k).


The borders at Warwick expand the same turn the city comes out of resistance.
(You've got to love Eiffel plus two forced Artists!)
This enables our Transports to legally reach the continent there, load up, and ship out!
I promote the 10XP transport to Navigation II. (Speed kills!)


1924AD: Hello.

rb1-281.jpg


Did I mention that I REALLY like Navigation II promotion line for Transports? :D

"If you lack for Oil, you may be in serious danger!"
(Guess who wrote that line? :groucho: Yep.)

rb1-282.jpg


The moral of this story? Without the Black Gold you are in for a Black Day.
 
A Black Dot related question: the screenshots show you using a Citizen instead of a Scientist to get two extra shields. I know the specialist gives 2 extra culture, but why not work the mine instead ?

And great thread, of course :goodjob:. Thanks !

edit again: never mind, you get two free specialists of course.
 
1924AD: Time to shortchange our trading partners! :lol:

I dial up Asoka and Capac, and foist off on to them our glorious Music and Musicals.
Hit Singles, baby, yeah! :band: That'll keep your bellies warm!

rb1-283.jpg


This is instead of those useless Rice and Spices we were sending them before!
(They don't, like, need HEALTH resources from us, I hope.) :satan:

We're going to need to build extra Health improvements ourselves, though.
(Asoka is not going to be too keen on trading us his stuff WHILE we are taking his cities!)

Oh, and since Sulla has us lined up for Military Output, while I have cancelled ALL military builds...

rb1-284.jpg


...I'm going to scrap 80% of our current government. :eek:

rb1-285.jpg


We don' need no steeking Police State, m'kay? Alrighty then!


1926AD: Now for the Real Story(TM) of SPEARMAN vs TANK.

sirian-spear-v-tank-1.jpg


sirian-spear-v-tank-2.jpg


Case closed. :)
 
I see the shape of the full map. and you apparently lucked out. you can gain access to 2 of the 3 remaining conteneints, I see. (and maybe even the 4th.)
Domination is well within your grasp!
 
1926AD: BEEP! BEEP! BEEP! BEEP!

rb1-286.jpg


Discover Satellites, start Plastics.

Yes we are running NINETY PERCENT SCIENCE and learning modern techs in two turns.
All bow down before :worship: HinBudJewIsm the Magnificent! :worship:

Satellite imagery reveals the World to the Cuban Ice-olationists:

rb1-287.jpg


Custom Continents! Definitely one of my faves. :cooool:

We capture Setia. Nothing to do now but gather our forces and wait five turns.
There's no rushing the wait on Local Anarchy after a city capture.


IBT 1926AD: The Roman Navy (consisting of one empty Transport-class warship?) invades Cuban Waters.

1928AD: The Roman Navy is wiped out. :spank:

rb1-288.jpg



1930AD: Discover Plastics, start Mass Media.

THE LAST DOT! :D

rb1-289.jpg


I'm having serious trouble converting London to the faith.
This is the FOURTH failed mission already on my turn!

rb1-290.jpg
 
TerrisH said:
I see the shape of the full map. and you apparently lucked out. you can gain access to 2 of the 3 remaining conteneints, I see. (and maybe even the 4th.)
Domination is well within your grasp!

Not with our variant rules in place. We can only legally reach the NE continent.
There's still hope of extorting a craptastic little city out of somebody, though.
We only need one! Just a toe-hold, and that will be all she wrote!
Well, assuming we can also conquer the entire continent from there, before time runs out.
(A minor detail, really. I mean, we're not afraid of longshot odds, right? :lol: Sulla?)


1930AD: NATIONWIDE INSTITUTION OF NDSRs!

rb1-291.jpg


Yeah, baby. New Deal(TM) Style Railroads! :hammer:


1932AD: Discover Mass Media, start Refrigeration.

Yeah, finally. Stubborn Londoners. :crazyeye:

rb1-292.jpg


Although our satellites have revealed the shape of the World...
We still lack for detailed low-altitude intelligence.
So our Bombers continue to reconnoiter.

Check out this find, tucked away in the north:

rb1-293.jpg


I use our bombers to explore everywhere we can possibly see from here.


1936AD: Discover Refrigeration (yes in just one turn!), start Composites.

Now our ships move faster:

rb1-294.jpg


Three turns on a Work Boat! Got to love that. :cool:


Setia comes out of civil disorder and immediately expands borders.

CUBAN UNITS SET FOOT ON ANOTHER CONTINENT!

rb1-295.jpg
 
Well that one picture was really interesting. Barbarian riflemens :eek: :eek: :eek:

I had no idea they got *that* nasty if left around.
 
Before I continue, first I need to address an off-topic topic.

My machine is above minimum spec, but below Recommended spec.

I do have some crash problems. :(

There are three categories of problems for me.
1. Unit-command CTDs (crash to desktop).
2. Interface-related crashes. (Hard, nasty crashes, total meltdown).
3. Rarely, something that is not one of the other two.

The Unit Command crashes I figured out. They arise from a bug, which is triggered if you give a unit an order (workers to improve a plot, great people to build something in a city, missionary to convert) RIGHT after moving them. Some kind of conflict if you don't let the animation of movement play out first. (This -should- be fixed in the first patch). This crash type crashes to the Desktop without disrupting the operating system at all.

The Interface crashes are specific to my machine. Never been seen on any other, never been duplicated. I bet there are a few others out there who have the problem, too, but probably not very many. Could be my vid card, but more likely my motherboard (which had rare but present crash issues with Civ3 expansions and with Pirates, too). These crashes always are traced to mouseover info or interface popups. I've played six hour games without a crash by studiously minimizing my use of certain parts of the interface. Other times, it's tougher to avoid.

The other stuff is really rare! Too rare to repeat, identify, or track down.

I have had zero problem with type 1 crashes since I launched RB1, but type 2 have plagued me. I was averaging 1 or 2 crashes per ten-turn round for a while there, but the last two rounds... Man. More than one per turn during the English War, and more than TWO PER TURN on the current round. (It's hard to minimize contact with the interface when we have so many cities, and they build stuff quickly and need new orders, and there are city specialists to manage, groups of units to manage, and advisors and other popup panels to check, where I'm at more risk to crash.)

This is the same machine I've worked on throughout my contributions to Civ4 development, and it's a dinosaur, yet I was more than able to be productive from it, for what that's worth. It's below recommend spec, and the game would run better for me if I upgraded. I'm actually planning to do that, been planning it, but have been too busy to pull the trigger on deciding what to get. I plan to make a move soon, though. The only part of the machine that is above spec is my vidcard, which I got specifically for Civ4, and which runs the graphics without problems.

My hardware issue has been tough to identify thanks to the nature of the crashes, which generate no error reports. If no other machine displays these symptoms, even with the same hardware, and there are no error reports, you can see why that particular issue isn't already fixed.

The patch should fix crash type 1, and probably clean up some if not all of the rare crash type 3, but that #2... I have no idea. Maybe yes, maybe no. Have to wait and see.

The fact that I had a particularly nasty run of crashes on this round is a large part of why it took me longer. And it's not something I'm hiding, but it's such a niche thing on my ancient computer that it's not something related to what others are experiencing. Since I can report my problems directly to Firaxis, there was no use posting about them. (I suspect a lot of people are running in to Crash #1, though. That's a bug in the game and has nothing to do with what hardware you have).

Sulla and I promised to release the saved games when we finish, and people who view the replay will wonder why there are so many "new sessions" recorded on my turns here in the late game. Well, now you have the explanation.


In order to minimize the disruptions from crashes, I've been making use of the Quick Save. You can only have one Quick Save at a time, but you can save at any point and it only takes a couple of seconds. By using the Quick Save often, I can preserve my progress and not have to replay much if I do crash. This has been a real life saver on this round. Some turns, with a LOT going on, I'm not sure what I would have done to get through them without Quick Save.

So here is how that works:

quick-save.gif


If you press Shift-F5, you save to the Quick Save. (Pink indicators).

You can load this game like any other, by finding it in your Save folder. If you have -any- significant instability in Civ4, this is a good way to reduce your frustration levels while you wait on patches. It certainly helps me! I love the game, but anybody will get frustrated by instabilities -- I can sympathize!


Also in the shot above, you can see my use of a command line parameter.

I've moved all of my Civ4 user files out of My Games folder and in to the Civ4 root folder. This is done by use of the /ALTROOT command line parameter. Setting alternate root path to the Civ root folder is done with the command you see there, which will cause the game to move all of your user files in to Civ4 folder -- IF you are running as an Administrative User on your machine. (If not, then don't try this!)

So anyway, my Civ4 files are all in the Civ4 folder on my D: drive, and I'm using Quick Save during these long, heavily active turns. In some cases, I had to reload four or five times on the same turn, due to crashes. I think I made it three or four turns without a crash near the end of the round, though. It's very much a random thing, I'm afraid: sometimes it crashes with little exposure to the crash-causing interface elements, and sometimes I can go for a long time without any problems. Sometimes I remember to minimize my exposure and I can avoid most crashes; sometimes I forget, and spend too much time doing at-risk things.

I can't discuss this topic any further, so please don't ask me about it. I'm just the gameplay guy, and the crash issues are out of my sphere. I know that most Civ4 users are not having problems, but I'm one of the ones who is. At least at this point! I'm hopeful I won't have to suffer these inconveniences for too much longer, though. :)


OK, now on with the show. There's a new continent to fight over! :D
 
1936AD: Let's get a good look at our invasion vanguard:

rb1-296.jpg


I landed four full transports, sixteen units, on the first turn possible.

I had more units waiting in Setia, and have loaded them on to the transports, too.

rb1-297.jpg


I also have one fully loaded Carrier and some tin cans escorting it.

That's all I can do on this turn: unload, load up second wave.


1938AD: Hello.

rb1-273.jpg


Our forward unit, a Gunship, attacks one of the longbows, no damage to us.

Gunships CAN attack cities, even the last unit in a city, but cannot capture cities.

They are really good for reconnaissance, though. Excellent for pillaging, too!

I move all of our landed troops forward.


1940AD: Our Gunship wipes out the last Longbow defender, taking some minor damage.

Oh, and... HELLO! :lol:

rb1-274.jpg


We're also going to have to go through the Incans to get to India. :crazyeye:


We're going to need workers on the new continent to build Rails to speed our reinforcement logistics.

I load up the two workers from Northwest Isle. That fills half a transport.
Back home, I put workers in to cities last turn, so they could Airlift.

I move the transport to Santa Catalina, where I can Airlift a worker.

rb1-298.jpg


rb1-299.jpg


The cool thing about this is that you can load or unload from a ship even if you've used all your movement.

rb1-300.jpg
 
It's good to know that even some of the "professionals" are having crash problems and it's not just a figment of everybody's imagination. Although it also contributes to the theory that the game was released too soon... (not that there's anything you could have done about that, Sirian).
 
Sound+Vision said:
It's good to know that even some of the "professionals" are having crash problems and it's not just a figment of everybody's imagination. Although it also contributes to the theory that the game was released too soon... (not that there's anything you could have done about that, Sirian).

Not correct that waiting another week or two would have made any shred of difference to my crash issue. That is simply not the case, so please don't speculate on such matters in this thread. Plenty of other places to do that! (No need to apologize, either, or say anything else. I just want to get that out of the way and get back to the SG, if folks will let that occur, please. Thanks!)


1940AD: So I load the airlifted worker directly on to the ship right away!

rb1-301.jpg


Then I sail north to Island Hopper, where I can airlift in another worker. :lol:

Here you see the worker back home, at Hydratia, ready to fly out.

rb1-302.jpg


And my fully loaded transport moving north, ready to unload on the enemy continent on Sulla's first turn.

rb1-303.jpg


Our settler has reached position on Baja California.

rb1-304.jpg


Puerto Siriano!

Note that I can also sail THROUGH that city now, and unload even farther forward!

If we take Hakodate before it grows, it will burn down.
Up to Sulla as to which way to play that one.
It is probably ten more turns away from growing. Probably can't wait that long!

Oh, and be aware, we CAN airlift in SETTLER units! :D


A Japanese Frigate experiences technical difficulties:

rb1-305.jpg


CUBA in 1940AD:

rb1-308.jpg


We have only three units building, and none are due to finish this turn!

Sulla, you can wait at least one more turn before switching to Military civics.
Or you can switch those three units to Air, which don't get experience, and wait even longer.
Your call as to when and how.
I forgot to train you any extra settlers, though. Sorry!


Global views:

rb1-306.jpg


rb1-307.jpg


Whew! What a long round.


- Sirian
 
Back
Top Bottom