(8) 1953AD Three Gorges Dam completes in Matanzas:
That's a wonder I don't find myself building too often, here we mostly grabbed it for denial purposes to the AI. Fits well with the Cuban theme though, I think! (Massive communist public works project, that is.) War weariness is already starting to be a problem, we will certainly have to revolt to Police State shortly in order to deal with the unhappiness. For now, we'll be OK though.
Our Modern Armor finishes off the remnants of the stack that Asoka sent after Ica in the north:
Didn't even take a scratch in killing a wounded cavalry and crossbow. Odds for the last fight were 52 vs. 3.6, so our Modern Armor almost certainly took out the unit just with its first strike! Our bomber up at Ica flies out to scout ahead and reveals yet another Indian SoD incoming, this one a mixture of infantry and cavalry:
Asoka doesn't quit, does he?

I airlift our first mech into Ica, then divert an extra tank up there to make sure that there aren't any problems. Our conventional bombers can't reach that stack, but fortunately our stealths (with their crazy long range) can in fact do so:
Ha! That ought to make them think twice about attacking me! Although the human is vulnerable when moving in stacks, so is the AI. Fortunately, the AI mixes it up between sending small stacks and large ones, and you should too in order to be effective.
Our hurt tanks stop to rest for a turn at Calcutta, the unhurt ones keep right on rolling forward. Unfortunately, the land forms a natural bottleneck in the east which will take two turns to traverse, but we'll just move along as best we can.
By the way, now that our planes have pulled back the fog of war, here's what India looks like:
There's India, all right. Notice the heavy use of cottages, even when it's not entirely wise to do so; Lahore clearly desperately needs irrigation and more food, yet the AI workers have surrounded it with cottages, and so it's stuck at size 10. AI worker routines - it's something we'll look into when the expansion rolls around. I've circled the narrow isthmus over which our army has to pass, which unfortunately will slow our tanks to a crawl temporarily due to the presence of hill tiles.
(9) 1954AD More units and buildings complete, cities are swapping military builds in and out with builds to increase health/happiness. Sirian will almost certainly want to swap to Police State on his turn to reduce war weariness, but I don't want to limit his options by doing a civic swap myself on turn 9 out of 10! So we'll just grin and bear it for now (it still hasn't reached the crippling stage as yet.)
The Japanese move a frigate next to Matsuyama (trying to get back their former city?) which would be dangerous, except we have a destroyer right next to it. It gets blown out of the water without taking a scratch (no picture, because I've taken enough already this round!)
Ha, India is attempting to retreat its stack that was moving after Ica! I'll do my best to ensure that as few of them get away as possible!
Look at how badly that stack has been injured, due almost entirely to the work of our bombers. Too bad Asoka hasn't reached Flight yet and doesn't have any planes of his own up in the sky to intercept our bombers! On that note, our bombers have knocked Madras' defenses down to 0. Now it's just a matter of getting our tanks there... They should arrive on Sirian's first turn.
(10) 1955AD More builds completing... Asoka seems to be mostly turtling up at this point. Our forces continue to roll forward, but the big action won't take place until next turn. Bombers pound the defenses of Lahore and Bangolore as our land forces push towards these targets.
And that's that. The last turn was very quiet. Asoka has been hurt very badly, but he still has enough forces for maybe one or two more large stacks. After that, his armies will have been crippled.