RB1 - Cuban Isolationists

Sirian said:
Most of India? Within ten turns?!? :eek: Sulla and his wild and crazy expectations. :crazyeye: Clearly that must have been a typo. :lol:

"I expect most of India to be taken out by the end of the next 10 turns." -Sulla

Definite typo. Here was what he meant to type:

I expect most of India to be taken out by the end of the next "10 turn".
(A ten turn being a turn ending in 0, divisible by ten).

...

Yeah. Yeah, that's the ticket. :cooool:


1960AD: THE FALL OF BOMBAY

The situation at the start of the battle:

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Cut to the chase:

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All that remains of Asoka's kingdom is a couple of villages up in the ice:
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Like, hey. This wouldn't REALLY be an authentic RB1 without an OMGWHTTZ Moment(TM), now would it? :cooool:

:lol:

(Sulla? You may need to translate that for the 98% of people who won't get it. Danke!)


Now for the real target. :satan:
 
CC: We beat down on the Z so hard, they took them out. ;)

(OK, that's not the real story, but it sounded way cool! :lol: *grin*)


I managed to wait 500 posts before referring back to the original RBD SG1. :D

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I should get a cookie :bounce: for being a good boy. :mischief:

Or something. :lol:


OK, sorry for being a goofball. Now back to your regularly scheduled war coverage. :hammer:


- Sirian


EDIT: "Oh One More Thing(TM)..."

In Civ3, it was India dishing out the blitzkrieg. You know what they say...
"What goes around, comes around." :eek:
 
1960AD: So now that the cities have fallen, it's time to mop up the countryside.

Hey! What gives? These guys must not have gotten the memo! :lol:

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Every dog has his day.

(Of course, technically, it may have been my fault.)
(This is what can happen when you send troops in to battle with no air cover!)


OK, so part of my mission is to "persuade" somebody to give us a city on another continent.

I try some "persuasion" on the Japanese homeland.

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Well, then. Three planes, three attacks, and we can't hit the broad side of a barn!
(Literally!) !@#$%! indestructible Farms. :lol:

Oh well. :crazyeye:

Forward, forward, always forward.
(Cuban troops cross the Roman border!)

Letter to Caesar: "Remember that time, like way way back, when you attacked us?
"I've been meaning to deliver a message to you ever since.
"Sorry for the delay! It's short and to the point."

Four words:

YOU HAVE CHOSEN UNWISELY. :smoke: [pimp]
 
1961AD: Cuban forces advance on Roman city of Satricum.

We came, we saw, we conquered. :hammer:

(Air strikes, blah blah, Stealth Bombers, blah blah, Armor, blah blah blah, Victory.)


THE BATTLE OF NEAPOLIS

Yes, we are a serpent with forked tongue. (Can slither and chew gum at same time!) :lol:

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(Softened defenders, blah blah, SAM almost shot down a bomber, blah blah blah, Victory!)

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ASOKA IS NOT OFF THE HOOK!

See, we've got like piles of war weariness with India. See?

And, um, if we make INDIA GO AWAY, so will the war anger against the war with India. :lol:

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Advance until the last drop of gas is expended, and then advance on foot!


SO LET'S TRY THAT BARN THING AGAIN

This time, let's forget the Invincible Brand(TM) farms along the river, and attack their most fertile ground.

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That's better.

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OK, so... "Will you give us a city? It can be a crappy one! We don't care!"

No? Drat. :(

So next turn, we'll bomb them some more! :crazyeye:
 
One question to our two sturdy conquerors: How many units have you needed so far to bring 1/3 of the world under your control ? And another newbie question (for Mr. Postman hasn't yet delivered my Civ4 copy :cry: ): What about this upgrading thing ? Does it merely give bonuses for the upgraded unit or could you upgrade a unit to another sort of unit (let's say, upgrade a warrior into a tank) ? Seems not so clear for me, for yet I have just seen scrennshots of the game...

Carry on with it, great turns by Sirian ! It's quite impressive how you can mop up a whole continent just by air force and tanks...

Regards,

Lord Timon
 
Timon, I think you might be getting a bit confused as there are two types of 'improving' your units.

First of all you can, like in civ3, upgrade your units to another type, so tanks upgrade to modern armour and swordsmen upgrade to macemen and so on. I am not sure if warriors upgrade to tanks, but they will definately upgrade to something useful in the modern age. Upgrading costs alot of money.

Secondly you can promote units, a bit like units going from regular to veteran to elite in civ3, but there is many more promotions. These can only be obtained from winning battles but it is not random like civ3 was. Promoted units keep their promotions when upgraded :)

The promotions a unit have are the little blue squares next to the unit picture in the bottom left hand corner of the screenshots above. So the modern armour in the screenshot in Sirians last post has 2 combat promotions (+10% strength each), +25% vs gunpowder units and blitz (which the unit starts with).
 
Warriors go all the way to Mech Inf. Nothing goes to tanks, that is the start point.


Edit for senility.
 
phew...

so it took me most of this week but I managed to read all 26 pages of post's, only sirian's and sulla's for the most part.

AND THATS WITH NO SCREENSHOTS!!!!!!!!!!!! bloody firewall blocks them due to the location they are saved at. None the less, it's still good reading.

thanks guys!
 
@AndrewN & vmxa:

Thx for that information, makes it clearer all the way... You know, i've so far only played opponents' Call to Power - I didn't like the look and feel of Civ3, and what's more, didn't understand it. :cry: Not great chances for being successful on Civ4, i know, but I'll give it a try - it just looks so awfully cool and has some nice ideas in it (like upgrading, religion sprteading and all that improved stuff), unlike it's predecessors...

I'm lookin' forward to the last 89 turns left on that great demonstration of ability... go ahead, take what is yours !

Lord Timon
 
1962AD: War Weariness climbs again.

I'd already needed to increase the Culture Rate to 20%, and still it looks like this:

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Bumping it up to 30% removes all of the War Anger effect, again. For now.

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This is why I am so fond of building those cheap Theater improvements. They add +100% effectiveness to the Culture Rate.

Culture Rate provides two things: happiness, per the old Luxury Tax, and commerce converted in to culture points for the city. The old Luxury Tax from previous civ games converted commerce in to happiness, but now the happy benefit is a flat rate affair, without regard to commerce, city size, etc.

You get one happy face for each 10% of Culture Rate. It's the same at a size 1 city or a size 40 city, but the same benefit costs you more at the size 40 city. All your commerce does get used as culture, but that normally isn't worth a lot.

Theater doubles the value of the Culture Rate, giving you 2 happy per 10%. Broadcast tower will add another +100% (making Eiffel Tower the "Hoover Dam of Civ4", for better or for worse). Colesseum improvement gives 1 Happy inherently (even if culture rate is zero) and +1 happy per 20% Culture Rate.

So for each 20% of Culture Rate you get this effect:
+2 - Base
+2 - Theater
+2 - Broadcast Tower
+1 - Colesseum

Running 30% Culture Rate is adding +10 Happy to most of our cities. This is a great quick fix for war weariness, and it adds a lot of endurance power even in the early game for Creative leaders to keep their people grinding away in wars for longer periods. (Half cost Theater and Colesseum! VERY cheap).

Yes, ph34r the might of the Creative warmonger, Kublai Khan! Creative civs can also more easily afford the loss of trade goods during wars, or the absence of religion or luxury resources in general.

But that's a tale for another SG. :D
 
1962AD: THE BATTLE OF KARACHI

Woops. *brain fart* Forgot that attacking uphill takes two movement points.

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Normally Tanks can Blitz, but there is no blitz when attacking cities on hills.
They had four battered defenders, but I only brought three units. :smoke:
So the city holds out for one more turn!
They're head over heels (in the above shot) in celebration. :lol:


THE BATTLE OF CUMAE

Wow. They actually shot down our Jet Fighter! :eek:

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Normally, you only take wounds from such a fight.

They only have two SAM Infantry in the area, though.
(One is in the city, and one is adjacent, guarding the Uranium mine).
Each can intercept only one aircraft per turn.
A Stealth Bomber was also nicked. That's two units, two intercepts.
This means the rest of my force has carte blanche for safe airstrikes! :hammer:

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We start rolling in on the ground.

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Arrgh! It's another stupid city on top of a hill! :mad:

And yes, TWICE IN THE SAME TURN, I made the same mistake. :lol:
 
Cumae: I didn't bring enough units to take the city this turn. :smoke:

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My chopper unit would have to face longs odds vs a SAM to attack sooner.
Saving it for last was safest, but it cannot capture the city. :crazyeye:

My forward momentum was blunted all the way across the front! :lol:

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Every dog has his day. :)
 
1963AD: Japanese Navy threatens commercial fisherman outside The Last Dot. :eek:

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Our ships cannot reach to protect them, due to "unsafe waters".

So Tokugawa's answer to our bombardment of his resources is to target ours?
Like... wow. :dubious: That's actually a good move!
They can't know our variant rules, but still. "Impressive, young Skywalker."

I dial up Tokugawa and offer him a Cease Fire. He accepts.

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I got no concessions from him because this is a CEASE FIRE.
In Civ4, you can get concessions and sign a binding 10-turn peace deal.
Or you can sign a Cease Fire, from which you get nothing, but...
You can violate the Cease Fire at will (restart the war) whenever it pleases you.
Right away, even, if you are of a mind to do that.

All we could have gotten from him was pennies in cash.
(I tried to get a city, but no dice.)
At least the nets at Last Dot are saved.


At Cumae, the SAM from the mine moves in to protect the city. :thumbsup:

Who says this AI isn't any smarter than Civ3's AI?
It has not improved on everything, but it has certainly improved many things.

Phyrric victory for the AI, though. Our Armor rolls over their SAM, and Cumae falls.

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"Friends, Romans, Countrymen... Lend me your cities!" :satan:


Haha! At Karachi, Asoka upgraded that wounded Cat to an Artillery. :lol:

Desperate times call for desperate measures, I guess. :crazyeye:

Of course, a wounded Artillery isn't much more of a match for Elite Modern Armor.

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1963AD: The Fall of Karachi

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An Incan battleship is wandering around the northeast shores of Cuba.
We -had- a B-ship of our own in the area, and a Tin Can.
THEY SANK OUR BATTLESHIP! :lol:
This is why you need multiple ships in a group on picket duty:

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Yes, our Destroyer appears to have been "beamed" inside that peninsula. :crazyeye:

No wonder we won the battle! SNEAK ATTACK!
OUR DESTROYER SPRANG FROM THAT REALLY REALLY BIG CAVE!
(You don't see the cave? You must not be running the latest greatest graphics card!)
(Also you need to enable the secret "RB" cheat code, "OMGWHTTZ!")

:joke:


Our vanguard in the south is also pushing forward.
THE FALL OF ARPINIUM:

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Our carrier-based jets can no longer target Japan.
None of the Greek cities in range have any tile improvements!
So we scout, revealing more of their landscape and city placements.

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I check and recheck for anybody willing to give us a city for peace, but no dice.
(I'm starting to wonder if the screws got tightened a little TOO tight on this element.)
(I know the AIs won't give up cities if you beat them to within an inch of their lives.)
(But I did expect a civ, who we are in position to rip to shreds...)
(...to be more amenable to paying a price for peace if it preserves their heartland...)
(...if we make the deal BEFORE they have nothing left to lose!)
 
1962: The Year of the :smoke:

:eek: I didn't think I'd ever see an enemy AI force Sirian into a cease fire via military tactics :eek: Viva Civ IV! :hammer:

...and now we wait for the rest of the turn :coffee:
 
ChrTh said:
...and now we wait for the rest of the turn :coffee:

Sorry. Not trying to stretch it out by design! :crazyeye:

(Do you realize I've posted over 350 screens already? :eek: In this thread?)

OK, I'll try to wrap this up, now.


- Sirian
 
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