With the reporting and double-checking everything these 10 turns took longer than most of my single player sessions. How do people find time for several SGs simultaneously?
Here is my report. Is it too long/too short/too informal, or fine as it is?
1200BC (0) The mighty Persian Empire looks good in 1200BC. We are 3rd in land area, army size and food production and 4th in most other areas. The only concerns are our slow research pace and limited infrastructure.
Since all our cities are more healthy than happy, we will not need corn for a long time. So the worker at Pasargadae is ordered to stop farming corn and go to build cottages. This town has no barracks and will take 9 turns to finish its axeman. Our capital, on the other hand, is about to get Barracks and will be able to put out an axeman every 4 turns. So Pasargadae is ordered to stop training troops and start building Granary (10 turns) and Library (30 turns).
The settler is ordered to move to the spot marked above. That would give us access to ivory, stone and spices, while making good cottage city on our primary river (so we will not need extra roads to connect it to our trade network).
Finally, since we can now sign open borders, I sign open borders treaty with everybody. This will give us many positive relationship points and trade route opportunities. If we decide that some treaties are bad, we can cancel them later, with no penalty.
Archer that was guarding the settler goes to scout out Indian territory. (Settler will be moving through our territory until he meets new escort near destination.) Bombay is guarded by 2 archers.
IBT We hear rumors that Stonehenge was built in a distant land. We don’t care about useless piles of stones. (We are creative, so no need for obelisks.)
1160BC (1) Persepolis completes the first Barracks in our empire. Our generals order a massive celebration, which involves a lot of marching and shouting. The architects start working on a Granary (3 turns, in time for growth in 4). (We are Expansive, so Granaries are cheap.)
Susa also throws in a Granary in 5 before its grows in 6. Axeman has 3 turns left and can be moved to front of queue if need arises. Both western archers move into Indian territory.
1120BC (2) Troops march. Workers work. Cities build.
Archer in SE gets a map from villagers.
1080BC (3) Archer scouting around planned city site sees barbarian archer. Moves to a nearby hill.
IBT Archer wins against barbarian, proving once again the superiority of Persian culture.
1040BC (4) Persepolis is about to grow into unhappiness. Ooops. MM to avoid growth. Axeman in 3.
1000BC (5) Troops march. Workers work. Cities build.
IBT Archer scouting in SW kills a barbarian warrior. Those savages never learn.
975 BC (6) Arbela is founded. Starts on Granary.
950 BC (7) Axeman is trained in Persepolis and sets out to destroy yet another barbarian archer that foolishly ventured close to our lands. Persepolis starts training Worker in 3. Worker completes mine near Susa, goes to help build cottages near Persepolis. I wanted to build a road to start a trade route along India’s river, but those barbarians didn’t have enough sense to connect their cities on the river to their capital. Perhaps they haven’t invented the wheel yet.
Delhi is protected by 3 archers, two with city garrison. Lyons by an archer and a spearman with no promotions.
IBT Axeman defending in forest kills barbarian archer with just a scratch. Perhaps that will teach them to respect our borders.
925 and 900 BC (8 and 9) Susa completes Axeman and starts working on Barracks in 8. City governor gets an angry lecture about building Barracks before you start training your army.
I notice barbarian border east of Persepolis. Axeman goes to investigate what kind of defenses these savages have in their cities. Susa axeman moves in the same direction to join the fun. Archer scouting in the southwest is recalled back to Susa. (Will return in 8 turns.)
875BC (10) Persepolis is arranged to build a worker in 4, but can be switched to an axeman if you decide that 2 axemen isn’t enough to take that barbarian town. A worker is standing on ivory waiting for border expansion due in 2 turns.
We are still 4th in GNP and 3rd in most other things and are falling behind technologically. Research will have to drop to 70% in 2 turns, even without taking barbarian town. We need a lot more workers to build tons of cottages around Arabela, Pasargadae and Barbarian town (once you clear the jungle). And we'll need to mine some hills around Pasargadae to solve its production problem. We also need a library in Persepolis and Arabela. Persepolis can grow as soon as we connect Ivory. Alphabet is due in 3 turns, so that should catch us up technologically for the time being, but we still need those cottages.
Attached screenshot is overview of our empire at the end of my turn. The barbarian city is located under the red dot (directly north of sugar).
PS About diplomatic situation, Louis, Alex and Peter all like each other (and have open borders) and dislike Ghandi and Victoria. However, Peter still hadn't met Louis. If those 3 form an alliance and we aren't a part of it, we might be in trouble unless we have a strong alliance ourselves.
PPS Perhaps instead of capturing the barb city we should raze it and build our own west of the peak. That would give us better space utilization, access to same resources (by the time we can use sugar, borders will expand to cover it), and more minable hills and some farmable land near the river. Or we could capture it AND build our own, but that would cause too much overlap in city radii.
Here is my report. Is it too long/too short/too informal, or fine as it is?
1200BC (0) The mighty Persian Empire looks good in 1200BC. We are 3rd in land area, army size and food production and 4th in most other areas. The only concerns are our slow research pace and limited infrastructure.
Since all our cities are more healthy than happy, we will not need corn for a long time. So the worker at Pasargadae is ordered to stop farming corn and go to build cottages. This town has no barracks and will take 9 turns to finish its axeman. Our capital, on the other hand, is about to get Barracks and will be able to put out an axeman every 4 turns. So Pasargadae is ordered to stop training troops and start building Granary (10 turns) and Library (30 turns).
The settler is ordered to move to the spot marked above. That would give us access to ivory, stone and spices, while making good cottage city on our primary river (so we will not need extra roads to connect it to our trade network).
Finally, since we can now sign open borders, I sign open borders treaty with everybody. This will give us many positive relationship points and trade route opportunities. If we decide that some treaties are bad, we can cancel them later, with no penalty.
Archer that was guarding the settler goes to scout out Indian territory. (Settler will be moving through our territory until he meets new escort near destination.) Bombay is guarded by 2 archers.
IBT We hear rumors that Stonehenge was built in a distant land. We don’t care about useless piles of stones. (We are creative, so no need for obelisks.)
1160BC (1) Persepolis completes the first Barracks in our empire. Our generals order a massive celebration, which involves a lot of marching and shouting. The architects start working on a Granary (3 turns, in time for growth in 4). (We are Expansive, so Granaries are cheap.)
Susa also throws in a Granary in 5 before its grows in 6. Axeman has 3 turns left and can be moved to front of queue if need arises. Both western archers move into Indian territory.
1120BC (2) Troops march. Workers work. Cities build.
Archer in SE gets a map from villagers.
1080BC (3) Archer scouting around planned city site sees barbarian archer. Moves to a nearby hill.
IBT Archer wins against barbarian, proving once again the superiority of Persian culture.
1040BC (4) Persepolis is about to grow into unhappiness. Ooops. MM to avoid growth. Axeman in 3.
1000BC (5) Troops march. Workers work. Cities build.
IBT Archer scouting in SW kills a barbarian warrior. Those savages never learn.
975 BC (6) Arbela is founded. Starts on Granary.
950 BC (7) Axeman is trained in Persepolis and sets out to destroy yet another barbarian archer that foolishly ventured close to our lands. Persepolis starts training Worker in 3. Worker completes mine near Susa, goes to help build cottages near Persepolis. I wanted to build a road to start a trade route along India’s river, but those barbarians didn’t have enough sense to connect their cities on the river to their capital. Perhaps they haven’t invented the wheel yet.
Delhi is protected by 3 archers, two with city garrison. Lyons by an archer and a spearman with no promotions.
IBT Axeman defending in forest kills barbarian archer with just a scratch. Perhaps that will teach them to respect our borders.
925 and 900 BC (8 and 9) Susa completes Axeman and starts working on Barracks in 8. City governor gets an angry lecture about building Barracks before you start training your army.
I notice barbarian border east of Persepolis. Axeman goes to investigate what kind of defenses these savages have in their cities. Susa axeman moves in the same direction to join the fun. Archer scouting in the southwest is recalled back to Susa. (Will return in 8 turns.)
875BC (10) Persepolis is arranged to build a worker in 4, but can be switched to an axeman if you decide that 2 axemen isn’t enough to take that barbarian town. A worker is standing on ivory waiting for border expansion due in 2 turns.
We are still 4th in GNP and 3rd in most other things and are falling behind technologically. Research will have to drop to 70% in 2 turns, even without taking barbarian town. We need a lot more workers to build tons of cottages around Arabela, Pasargadae and Barbarian town (once you clear the jungle). And we'll need to mine some hills around Pasargadae to solve its production problem. We also need a library in Persepolis and Arabela. Persepolis can grow as soon as we connect Ivory. Alphabet is due in 3 turns, so that should catch us up technologically for the time being, but we still need those cottages.
Attached screenshot is overview of our empire at the end of my turn. The barbarian city is located under the red dot (directly north of sugar).
PS About diplomatic situation, Louis, Alex and Peter all like each other (and have open borders) and dislike Ghandi and Victoria. However, Peter still hadn't met Louis. If those 3 form an alliance and we aren't a part of it, we might be in trouble unless we have a strong alliance ourselves.
PPS Perhaps instead of capturing the barb city we should raze it and build our own west of the peak. That would give us better space utilization, access to same resources (by the time we can use sugar, borders will expand to cover it), and more minable hills and some farmable land near the river. Or we could capture it AND build our own, but that would cause too much overlap in city radii.