Inherited turn: lone change is in Persepolis moving a worker from an unimproved grassland to a mined hill for a gain of a turn on a mace.
980 AD (1) Ghuzz and Tarsus start longbows, the one Tarsus just completed goes to the Ligurian town. Gordium completes library, starts barracks. We do want to reinforce our Eastern border, 2 lone axes are guarding the closest towns there.
I missed Persepolis growing into unhappiness, it'll need some cheap MPs to keep growing.
1000 AD (2) We get a call from Hatty:
(I took a screenshot here, but somehow it isn't in the screenshots directory ).
Anyway, she wants us to stop trading with Peter the Great.
We haven't discussed how we feel about Peter, but he looks like an obvious next target after we take out Gandhi ( a turn of phrase which makes me feel rather queasy given how he died !

). So I give her what she wants.
As thanks, we get no bonus with Hatty, but we do get a penalty from Peter

.
1010 AD (3) Pasargadae Elephant - Mace. Persepolis also continues with Mace production, Susa will pop out some spears next. Arbela continues its missionary position, er, production.
1020 AD (4) I had Bactra pop out an archer (helped with a chop) which now provides MP happiness for our capital, a Missionary arrives to spread Confucianism so it can safely grow again.
1030 AD (5) Military build up continues apace, Alex wants us to stop trading with Gandhi. We comply. Again, we get no bonus with the Greeks, we do anger India.
I to catch sight of what could be a rather tricky tactical problem:
The axe has two combat promotions and a melee promotion, we need to be able to take him out somehow but I'm uncertain what would work best. Probably an Elephant ?
1040 AD (6) Rarely do I get such good research times at this stage of the game at this level: most techs between 4 and 8 turns. I took another screenshot here which wasn't to be found in the screenshots directory either.
I pick Paper next, for one thing because it'll allow us to trade maps for some crucial intelligence and because it leads to education and liberalism, which I think we have a decent shot at to get there first. I'm not that fond of muskets because you can't upgrade to them and they take long to build. We can probably skip them until we get to rifles or Grenadiers.
1050 AD (7) Working...
1060 AD (8) I decide to trade Engineering to Russia in exchange for Optics and 250 gold to keep up deficit research a couple of turns longer, fund an upgrade and grab a tech useful on the way to Astronomy.
1070 AD (9) More longbows being built, I do think we should squeeze in the odd monastery here and there.
Gandhi now refuses to talk to is, he'll have to one last time though !
1080 AD (10) It'd be somewhat bad form to attack on my last turn, but I think we're pretty much safe to go now. Next player could probably start the invasion right away, just be sure to hand out some promotions first.
Here's the army:
(main stack, the other stack consists of a half dozen maces and a spear). EDIT: looks like I messed up the screenshots, the situation in the last turn is identical except there are several extra maces there with more on the way. We've also got longbows in most of our cities now, Gordium might need some reinforcing though depending on where the Indians are.
There's a missionary on GOTO to Susa, sorry.
Here's
the save.