RB4 - Desert Runner

I had a quite set of turns: I finished off Gandhi. I renegotiated our deals and squeezed out 15gpt more than before. I built Oxford University in Persepolis. I switched us to Free Religion and put nearly all cities to max growth. I sold Democracy for over 1000g to fuel our research. We popped another source of copper at Pasargadae.

We discovered Assembly Line on my last turn, and I've switched off research for now to upgrade all our city raider units and riflemen; after that, I suggest going for railroads which we need for our big empire. Alternatively, we could research Astronomy first for even more research power, but I think this can wait.

Peter lacks several techs including gunpowder, which (I think) is a prerequisite tech for cossacks - we can attack him quite soon. At the Greece-Egypt war, Alex has already captured Giza and Heliopolis.

We got a great prophet in Delhi. I moved him to Persepolis and fortified him there, for a golden age later.

I haven't looked through all our cities on my last turn; I leave that up to jameson because he can decide if we now want to build infantry everywhere, factories, or a mix inbetween. He or Snaproll gets to start our war with Peter, so I think he should decide how much military we will need.

Roster:
Kylearan -> just played
jameson -> UP NOW
Snaproll -> on deck
hiob
dopplex
Zeviz

-Kylearan
 
Our empire:

rb4_1640ad.jpg


Our military:

rb4_1640ad_2.jpg


Score graph:

rb4_1640ad_3.jpg
 
lurker's comment: Interesting score graph. Why did everyone jump up sharply at around 1500 AD, even Gandhi slightly?
 
Hi,

MadDogTrebonius said:
lurker's comment: Interesting score graph. Why did everyone jump up sharply at around 1500 AD, even Gandhi slightly?
Do you mean the jump at ~1630AD? Good question, I don't have the slightest idea... Maybe it's because around that time, I traded a bit. I think acquiring techs (and money? Or resources?) adds to your score, and maybe the AIs did some trading as well. But that wouldn't explain why we jumped so high as well... :confused:

-Kylearan
 
Possible, but Snaproll's score graph doesn't have the jump, and I'm pretty sure he(she) applied the patch before posting the graph.
 
Got it.

I prefer railroads to astronomy too, it doesn't look like we're wanting for research capability. With this kind of money and infantry available, I expect to go to war sooner rather than later; infantry against maces and knights is just murder.

I'll play tomorrow night or Saturday.
 
Side question - Kylearan, did you figure out how to get the flying camera mode working again? (It looked like it in the one screenshot.) I haven't been able to use it since patching to 1.52, so if you could tell me I'd be very pleased. :)

EDIT: Thanks, and WOW is that one bizarre button combo now. :crazyeye:
 
Patience, my young Padmewan... I'm busy uploading screenshots and the save as we speak ;)
 
Looking at the borders, Peter's defending his cities with longbows. We've got infantry. His best offensive troops are Knights, as witnessed by the border standoff:

rb4_flying.JPG


I spent the first three turns doing some upgrading and getting some units to the front.

In 1660 AD, we pounce ( and the Greeks pounce on Abydos, what happened to AIs not being able to take cities ? )

In 1665 AD (5) we take Orenburg and whack a knight or two. More are coming:



In 1670 AD (6) We arrive at the gates of Rostov. There's a city garrison III longbow in there so I'll pause to bombard here.

Russians storm uphill against our infantry, who massacre 3 catapults, 10 knights, 2 Elephants, 2 longbows, a mace or two and a pike. One infantry dies.

1675 AD (7)
The survivors find themselves in a sticky spot and only one unit can heal through promotions.



I had the bright idea of turning him into a hillsman, but accidentally ended up with a city garrison II instead :rolleyes:. It gets worse, though....

I don't fancy going out into the open here so the troops remain bravely on the hill waiting for reinforcements. In what turns out to be a monumental bit of folly, I turn on autopromote so that if these troops are attacked in the interturn, they have a chance of healing between combats.

1680 AD (8) Of course, we have a whole reservoir of unpromoted units waiting for tactically expedient promotions, but just about any infantry and any unit in a city is suddenly reclassified as a garrison unit :wallbash:.

And to add insult to injury, only one mace attacked and died.

1685 AD (9) Vladivostok is just another signpost on our Eastern route of advance:



One Russian Grenadier dies against our Rostov Stack in the counterattack

1690 AD (10) Only one wounded catapult remains in Rostov after I'm done with it, but we'll be able to send in three healthy infantries to guard it if we choose to capture it next turn instead.

Domestically, I built a mix of factories, infantry, and carryover universities. Railroads are due next turn, there's 1456 gold in the kitty for necessary upgrades. I also suggest building some more troops since both Hatty and Alex are now down to cautious.

I'm very sorry for dropping the ball on the upgrades thing; with Grenadiers around now and rifles around the corner, our existing infantries would do best with combat and pinch promotions, which for a lot of units now aren't in close reach. Also, I don't autosave every turn, and am leery of using autosave for correcting mistakes anyway. But as mistakes go, this is a rather bad one.

The save
 
Ok NOW I see it, will play today. Infantry against longbows and knights are fun, city garrison promotions or not!

By the way, that first screenshot is great!
 
Turn 1 - Peter attacks our large stack again, doing more collateral damage. Railroad comes in, and I'd just like to say that our research capabilites are off the charts. The most expensive available tech, Combustion, takes three turns! I dial up scientific method enroute to Physics (free Great Scientist) then Electricity, then Industrialism (you know, tanks...) We'll need combustion for tanks too. Our injured infantry still has 100% chance to win against the defending war elephants and catapults in Rostov. Rostov burns. I start the Pentagon in Persepolis. Takes awhile, but we are going for domination or conquest aren't we? Likely to get a great engineer soon here, anyway.

01_Rostov.JPG


Turn 2 - Units are healing in Rostov - will take a turn or three.

Turn 3 - Building railroads, infrastructure. Not too much military building right now - waiting on factories. We've got more than enough to finish Peter.
Scientific Method comes in, but I need astronmy for physics. Due in 2 turns.

Turn 4 - Troops in Rostov are healed, headed out

Turn 5 - Astronomy in, start physics, due in 3. Yarostovl falls. I'm doing two things with my workers - building rails on lumbermills and getting a rail route from or core to the Russian front.

Turn 6 - Ironworks completed in Ghuzz. We pop a Great Merchant instead of the Great Engineer I was hoping for, but that's ok. Can start a golden age, which I do. We jump from -2 gpt to about 50 gpt, but jumping to 90% puts us at -150gpt, so I leave us at 80%. My plan is to build factories in smaller cities during the GA.

02_Golden.JPG


Turn 7 - 2 factories, 2 coal plants complete. Capture St. Petersburg.

http://www.geocities.com/pacerdart/SGs/RB4/session5/03_StPeter.JPG

Turn 8 - Physics comes in and we get the Great Scientist. Susa is our second best research city and is currently building wall street, so I construct an academy there. Start electricity and turn down science 10% and turn up luxuries 10% to combat war weariness. Electricty due in 4 turns.

Turn 9 - Troops moving towards the last 3 Russian cities - the next player will get the glory of wiping them out. And the sooner the better - war weariness is getting bad. Don't stop until Pete is wiped out, though.

Turn 10 - We are kicking some serious rear here. I suggest regrouping and going to war against alexander as soon as we are done with Peter. We should exploit our infantry advantage for as long as we have it. I've put us on the path to Tanks as well. I vote for domination.

04_Russia.JPG


The GNP graph is particularly amusing.

06_Graph.JPG



Hiob, have fun finishing off the Russians and maybe going after the Greeks!

Bye Bye Peter
 
Good job capturing most of Russia so quickly. At this rate, by the time game comes to me, there'll be just a mop-up of Greeks left. :) (Although Greeks do have larger and more advanced armies, so we'll have to be more careful with them.)

And that infantry and longbows screenshot was very funny. :)
 
my gaming rig broke down today and i don't know when i get to fix it, so please skip me and sorry for holding you up again guys :-(
 
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