We're at war with India, Japan, and China. China and Japan are ready for peace,
but the India who are so far as to be phony, are not. Our FP is due in 8.
Russia has four cities, Monotheism and Monarchy, and NO resources
Mongols, Japan have those techs plus Engineering.
Mongols and India are top in power, we're middle above Japan and Russia. Our
culture is abysmal. Wonder wise, Mongols are a monster - Pyramids, Lighthouse,
Sun Tzu, ToA, Zeus, Templar, and working on Leo!
While I don't have a problem with continued fighting, there are no cities to gain
until our next war with Russia. The question is, once we take the three Russian
cities near us, what then? One of two things - a brief consolidation phase, or
near immediate war with the Mongols to keep them from growing TOO large. Captured
cites will want a rax and library, so 10ish turns of peace in preparation would be
good. Mongols are still sending out spears with their settlers, so they're not
likely at gunpowder yet. Wait too long, and they will, with Knight support.
Hitting them pre-Knights, if that were still possible, would be of benefit, but
we could not take and hold any cities really until we have the Russia cities under
our control. Hmm... just 6 turns of peace left with Russia?? That's less than expected,
and if we take peace with other civs then and hit Russia, timing is near perfect.
Peace with Mongols also lasts 6, with no conditions, so it will revert to 'normal' peace.
When we do hit Mongols, it should probably be with China as allies.
In the upcoming war with Russia we will NOT get any cities, so I expect one tech
or 1+discount, leaving them their one distant city for now. So we don't need to
buy Monotheism, unless we could buy Entr, trade it for Mono in hard cash only.
The problem there is we won't cause enough dmg to demand Monarchy, and they won't
have another tech by end of the war. Still, the peace discount coming up with Japan
or China is about all we have for money saving, and there's nothing else to spend on.
(We don't really need Monarchy anyway, as we're happily in Republic)
Conclusion for goal: beat on enemies a few more turns, then take peace with all and
"bring it" to Russia in about 6, capturing and keeping all 3 cities, then regroup
and prepare troops to fight Mongols. This will take about 20 turns, but whenever it
is, it will be up to the next leader to decide if and when to pull such a trigger.
[0] 150 AD - Nampo tile to forest so aqueduct and size match up. Pyongsong with no
shields swaps to library while Hyangsan with better shields and no need to expand
swaps from lib to rax. JMB suggests markets, and that's not a bad idea, but with need
of border expansions and units, and low commerce per city, they can wait a tad.
Temples are more useful for us, just more expensive. We may self-research far later
in the game, but won't do ANY for another era or two.
Tis tempting to Dbl whip Wonsan for Granary, which would grow back quickly, but the
current riot belies the fact it's a city with good shields. It's left to finish it.
What madness is going on at Seoul?? Not great in shields, a forest is being
chopped down pre-Engineering to save 1 turn on a horse which will be lost
immediately due to falling below 10spt? And an already mined grass is being
over-done with irrigation when there is an *unimproved* grass next to it??
In fact, we can mine-over an irrigated spot to hit 15spt. The workers are woken
up, and soundly beaten about the head and flank.
IBT - Holy cow, a SOD of 14 Indian units steps up the plate, in striking distance
this next turn or one after. China spear-cat bombards us and pillages.
[1] 170 - We bombard two jumbos and a spear. Reg sword beats that spear and promotes.
Elite sword barely beats the jumbo (and is glad for the catapult hit)
Army kills spear, but is kinda hurt and moves back.
IBT - Jumbo beats a sword, and whoa... LOTS of Indian movement!
[2] 190 - We beat a Chinese horse, then four elites attack, no ldrs. Army kills
two also. Horse wins, and that's all the dmg we can do. India has *33* units
in attack range, and we have almost all 1hp units scattered about, time for peace.
Despite killing more than losing, they must be aroused or something. It takes about
166g, or 9gpt, to buy them off. For Japan, they give us a worker for just 20g. China?
We're not done with them yet! From others, Engr is more than we have (552g+13gpt)
If we took peace now, China would discount it to 182g+13gpt (or 24gpt).
We have no more targets, that's not a bad price. Hmm... our very dmg'd army is in
range of a longbow. Not enough benefit to continue, we'll take the peace, with Engr
trade. It appears now everyone but Russia has Invention. Trade Engr for Mono?
Boo, there's a payment to be made for it, just under 400g. W/o Engr it's over 600,
so tis a decent discount, but she must be partway there. Done. Maybe she can come
up with Invention for us to extort
All hard cash this deal. Right after deal
is done I see she has Chivalry - excellent. That'll do for an extortion goal.
Yikes! An unanticipated problem! Our people must have been downright delirious with
happiness for being at war, and the absense of conflict leaves them MISERABLE.
We must jump from 10% to 30% lest our FP city riot. Moving the roving sword in for
MP lets us kick down to 20% and just one entertainer (for 7 turns anyway)
(Duh, the sword did nothing, we're Republicans
And why have I been expecting
to poprush temple??
) Also, everyone (except Russia) has Theology.
IBT - Japan and Mongols come to peace. Mongols start Sistine *and* Copernicus!
[3-4-5] 210 - 250. Healing.
[6] 260 - Peace treaties expire. What to do?!
It now reads simply 'Peace'
so there is no forced renegotiation. That's especially nice vs Mongols, but also
gives us a few turns if needed vs Russia. Is it needed? Two elites will be healed
next turn, so we'll hold one.
[7] 270 - Seoul hits 15spt. Russia, it's time. Declare honorably. Army takes out
a VERY rugged vet spear at Novgorod, exposing a reg spear and at least one bow.
IBT - No reprisal, only movement seen is two workers heading for safety.
[8] 280 - Several cities (especially with Russian names) don't take well to the
news of war. Too bad, the Wang Kong orders their food to be sold to provide
money for the war effort, and the people quiet down. Fish are not only not
biting at Novgorod, but we lose an elite sword. Three spears killed though,
then army takes the city. With a rax and marketplace, it's almost the most
developed city we have!
IBT - Russian archer dies across river vs fortified vet spear. In bigger news...
Our Forbidden Palace is complete, in Pyongyang [dance]
(Does it have any effect? Income goes from +16gpt to... +33, helpful!)
[9] 290 - The dreaded Korean catapults lash out at Vladivostok (missing thrice)
Then come horses - retreat and loss. Elites fish... win and.... WIN!
Chomung arises as a great leader!
('bout time)
He immediately forms an army back in the core, but we're going to wait until
Knights arrive to fill it.
IBT - Nothing from Russians. We see Japan is at war with someone, can't tell
who but would guess India.
[10] 300 - Army, now healed, moves up to Vladivostok.
[11] 310 - Bizarre round at Vlad! Our army attacks a spear... 4... 3... 2... 1... yikes!
And wins. Just one hp left. Then elite sword goes after reg spear, another leader??
Well that's handy and dandy
(I made the army even though no plans to fill it
just to make this possible, but I wasn't expecting another so soon
)
Of course, I make a third army. After marketplace, Pyongyang could make Pentagon.
The city still stands, however.
[12] 320 - Now Trebs join the cats firing on Vladi. That helps us kill three spears,
still at least one more. Fine, send in the elite sword...
Onjo!!?? (Gah, this is almost embarrasing 8-\ Still, we'll take another leader.
At 400 shields, the Pentagon is almost worth the rush. It will take us forever to
come up with 12 Knights to fill what we have. I'll have to ponder this, so I don't
make him an army this turn. Rax and market intact at Vladivostock, cool.
I buy spices from India, both for relations and better happiness in core. Our
harbor path is clear from what I can see.
[13] 330 - Healing.
[14] 340 - More healing. Leader is now in Pyongyang. Army? Rush Pentagon? Neither?
We only have one more city to go after, so only 2-4 more elite battles before next
leader. The Pentagon would mean adding an MDI to our army (or pike, or musket),
and is definitely something we want. But do we want it NOW, or in 20 turns? We
could in that timeframe build 5 MDI? One extra empty army, or five MDI? Gosh...
I still take the extra army and build the Pentagon by hand. I think I'll start the
'gon, save the leader, and the next general can veto if needed and swap to
a cathedral, then rush the Pentagon if that's the desire.
IBT - India is swallong Japan, almost whole.
[15] 350 AD - Seoul's market is done, and seeing how we have a few cities undefended
and this waves a red flag in front of the Mongols, we set it on Pike production
for the next century, one every other turn. We move up a bit this turn.
[16] 360 - Move onto hill next to Yekaterinburg. BWT, Japan is now at just 2 cities.
We see four archers on the road and can reach us next turn.
IBT - That stack of reinforcements diverts towards Novgorod
[17] 370 - Sword loses, sword wins, and that was it for Yeka. Now it's open
hunting season on the archer stack. We slaughter each one. Russia won't talk yet!?
IBT - Two resistances end.
[18] 380 - Consolidate. IBT - Beijing completes Sistines, starts Copernicus.
[19] 390 - Last round of healing. IBT - Karakorum completes Leo's, India completes
Copernicus in Bangalore.
[20] 400 AD - Japan is down to its last city. Even if we wanted to, we couldn't
afford any techs. Too bad all that knowledge will disappear before too long.
IBT - Ouch! I didn't mean THAT quick. The rampaging Indians just wiped them out!
[21] 410 - Last straggling Russian archer is killed. Time for peace, methinks.
They'll give both Chivalry and Monarchy and all gold for peace. Shoot... too
bad they didn't come up with Theology or Invention. But they're way too poor to
get it, and only one small city left won't research it. I grant them peace.
Actually, they have a useless little city on south coast. I don't want it as it's
indefensible. They can however part with 5gpt too.
Notes:
- Pentagon is due in 13. Could swap to Cathedral, but why?
- Upgrade a horse to Knight and start off the army next to Pyongyang. As you
get more, fill the other empty one with Knights. After Pentagon, add another
Knight to each, plus an MDI or a Knight (or later musket) to the sword army.
- The three new Russian cities are almost all starved down.
- There is one gap we might want to settle, so consider making a settler.
- You *do* have a MG leader sitting in Pyongyang.
- Peace with India and China are up for renewal soon. I can't see why not.
- I'm not sure if it's good or bad to leave army in Novgorod - careful.
- Don't leave any more undefended cities, in fact try to beef up the defenses
at the Mongol border. If they attack, we would be in dire straights, although if
they do not we are looking as healthy as we could hope for. If they get cav BEFORE
we fill the Knight armies it's going to be UGLY. If we can fill and get Pentagon before
any hostilities start, we're in great shape. Uh... wait...
** I talk to Temujin and look at the advisor, and see something obscene...
"The Mongols have cavalry."
Whatever thoughts we had of a new offensive now are out the window. Buddy up to
Temu for 20 turns until our armies are ready!!
In fact I would give the **highest** recommendation to buy ivory for 15gpt from
Mongols, which would improve relations and help him not to want to attack. The only
reason I don't do so now is not to tie next leader's hands, but... tis a good option.
(If only India and Mongols would go at it
)
Here is the new map of Korea:
Charis (out of town Feb 7-12)
Speaker <-- UP
Skyfish <-- ON DECk
Meldor
JMB
RBC8 Save File 410AD
Good luck, Speaker Kong!
Charis