LoadOrder of an action determines when an action and it's files is loaded into the game's database relative to all other mods with a smaller numerical LoadOrder number. Mods whose actions do not have a LoadOrder setting default to a LoadOrder behavior as if the action has a <LoadOrder>0</LoadOrder> setting.
Enable date and Enable order of mods is over-ridden by <LoadOrder> of a Mod's Actions, and the order mod files from an action without a <LoadOrder> setting greater than 0 are added to the game will not be the same when starting a new game as when loading a saved game
relative to other mod files and DLC files.
I am aware of a JFD Belgium mod led by Leopold II (and it works just fine with the Patch for this mod to which you have been referenced) but I am not aware of a Gedemon Belgium mod.
--------------------------------------------------
Gedemon's Yneamp system is another matter which I have not yet figured out where to apply a fix within RASL because Gedemon code is like six pay-grade-levels above mine, usually.
---------------------------------------------------
Dependancies and References within mods mean next to nothing (and in the case of References mean nothing) in terms of the order in which a mod's files load into the game database.
Since the Summer 17 Patch by Firaxis it seems that Dependancies also do not assert a file loading order, only that the mod listed as a dependancy also has to be enabled. (nor am I sure Dependancies ever did force file loading order).
---------------------------------------------------
If you do this, for example
Code:
<RASL_Units>
<Row UnitType="UNIT_SCOUT" NumberExtraUnits="1" AIMajPlayer="false" EraType="ERA_ANCIENT"/>
<Row UnitType="UNIT_SCOUT" NumberExtraUnits="2" AIMajPlayer="false" EraType="ERA_CLASSICAL"/>
<Row UnitType="UNIT_BUILDER" NumberExtraUnits="1" CivilizationType="CIVILIZATION_ROME" AIMajPlayer="false" EraType="ERA_ANCIENT"/>
<Row UnitType="UNIT_MUSKETMAN" NumberExtraUnits="1" CivilizationType="CIVILIZATION_NUBIA" AIMajPlayer="false" EraType="ERA_ANCIENT"/>
<Row UnitType="UNIT_MUSKETMAN" NumberExtraUnits="1" CivilizationType="CIVILIZATION_JFD_BELGIUM" AIMajPlayer="false" EraType="ERA_ANCIENT"/>
</RASL_Units>
All will be well if you apply the patch I have provided so long as you have the Nubia DLC and JFD's Belgium
enabled. If one or the other is not enabled, even though you have them available in the mod content menu, you will get shunted back to the game's main menu.