The common approach by people that want to move up a difficulty level seems to be to play a game at the next highest level and ask for advice.
So I wanted to do something different, by playing a game on my current difficulty level (monarch), and creating the most difficult map and AI setup I could think of (without resorting to things like "always war". If I can beat this soundly, it is time to move up a level.
Of course, I would very much welcome your advice
[edit] vranasm has convinced me that this is actually a rather easy setup. So, to keep it challenging, I set a new goal:
Beat obsolete's AD 1655 finish date
( http://forums.civfanatics.com/showpost.php?p=10736674&postcount=6 )
[edit2] The outcome: 1715 finish date. Too bad... But good enough for emperor, I guess.
These are the settings:
Small map. Archipelago (always have trouble here), arid, high sea level.
Player Civ: Charlemagne
Opponents: Catherine, Joao II, Darius, Zara.
No barbarians, huts and events. The AI is not particularly good at dealing with either(except huts).
Save attached.
The start:
My thought process went like this:
To the left is very likely the end of the island. However, the scout can't move to the right (grassland hill) anyway, so he might just as well go SW. There might be a positive surprise there, after all.
This revealed stone 2 SW of the settler, and the expected coastline beyond.
Then I reasoned: Not much land to the west. So if I want to place a city there, it might need the tiles the capital will occupy if I SIP. Therefore, let's move the the plain hills.
5 turns later, the situation looks like this:
Great. I managed to shoot myself in the foot with my very first decision
Instead of three very decent cities if I had settled on the ivory 1S of Aachen, I now have one super city, and one decent city on the white spot.
Okay, the plan:
Finish AH. Then tech Fishing -> Sailing -> mining -> BW.
Build order: Worker -> Settler (white spot) -> WB (fish), WB (scout)-> Settler / galley (which one comes first depends on growth of the capital)
I will probably not go for the GLH. It would make things too easy.
The reasoning for settling the white spot:
Fish in first ring, thus no need for monument compared to settling on the stone.
The second fish available if I settle 1SE is better saved for some city on the desert island.
Settling on the plains forest would mean wasting 20 hammers, and lead to overlap with the capital, all for gaining two coastal tiles and a very small reduction in maintenance.
Question: Would the mistake of settling on the plains hill have been avoidable?
Of course, I could have moved the scout on the grassland hill, the settler on the plains hill and on turn two moved the scout NW,N. But that seems... counterintuitive.
So I wanted to do something different, by playing a game on my current difficulty level (monarch), and creating the most difficult map and AI setup I could think of (without resorting to things like "always war". If I can beat this soundly, it is time to move up a level.
Of course, I would very much welcome your advice
[edit] vranasm has convinced me that this is actually a rather easy setup. So, to keep it challenging, I set a new goal:
Beat obsolete's AD 1655 finish date
( http://forums.civfanatics.com/showpost.php?p=10736674&postcount=6 )
[edit2] The outcome: 1715 finish date. Too bad... But good enough for emperor, I guess.
These are the settings:
Small map. Archipelago (always have trouble here), arid, high sea level.
Player Civ: Charlemagne
Opponents: Catherine, Joao II, Darius, Zara.
No barbarians, huts and events. The AI is not particularly good at dealing with either(except huts).
Save attached.
The start:
My thought process went like this:
To the left is very likely the end of the island. However, the scout can't move to the right (grassland hill) anyway, so he might just as well go SW. There might be a positive surprise there, after all.
This revealed stone 2 SW of the settler, and the expected coastline beyond.
Then I reasoned: Not much land to the west. So if I want to place a city there, it might need the tiles the capital will occupy if I SIP. Therefore, let's move the the plain hills.
5 turns later, the situation looks like this:
Great. I managed to shoot myself in the foot with my very first decision
Instead of three very decent cities if I had settled on the ivory 1S of Aachen, I now have one super city, and one decent city on the white spot.
Okay, the plan:
Finish AH. Then tech Fishing -> Sailing -> mining -> BW.
Build order: Worker -> Settler (white spot) -> WB (fish), WB (scout)-> Settler / galley (which one comes first depends on growth of the capital)
I will probably not go for the GLH. It would make things too easy.
The reasoning for settling the white spot:
Fish in first ring, thus no need for monument compared to settling on the stone.
The second fish available if I settle 1SE is better saved for some city on the desert island.
Settling on the plains forest would mean wasting 20 hammers, and lead to overlap with the capital, all for gaining two coastal tiles and a very small reduction in maintenance.
Question: Would the mistake of settling on the plains hill have been avoidable?
Of course, I could have moved the scout on the grassland hill, the settler on the plains hill and on turn two moved the scout NW,N. But that seems... counterintuitive.