RFC Civilizations in Abundance

@ J. pride:

The Fatimids, or rather, an arabic Egypt, aren't off the table, but very likely to be introduced later.
 
@ J. pride:

The Fatimids, or rather, an arabic Egypt, aren't off the table, but very likely to be introduced later.
Oh, thats perfectly fine; u have ur priorities on who to add first. I just thought that Fatimids were totally out of question
 
Are you going to add more resources to compensate for so many more civs?
 
Probably not in the next update, I'll have to test the new civs a bit in order to see if they (or the old ones) need more resources.
 
Probably not in the next update, I'll have to test the new civs a bit in order to see if they (or the old ones) need more resources.

Is Varietas Delectat or some sort of cultural variety mod going to be added to the next update?
 
that was mentioned earlier
Varietas Delectat will not be in this update, and I'm not sure if it is ever going to be included, although I'd probably like to see that.
 
Hey, i think this mod is awesome, I really liked RFC and now even more with the added civs. Zulus, Native Americans, HRE, Celts and Koreans seem to be great additions to the game. I'll try them all.

However, I just played Sumeria and it isn't that challenging. It's really easy to survive the barbarian invasion and in any case, after you do if want to keep playing there's no point because the Babylonians are about to steal take all the land!! I'd much agree with SanePerson and say you use them as Israelites. Actually, it's even impossible to build Babylon (if playing the Babs) with Uruk in place because they're next to each other, meaning you'd have to raze Uruk and probably destroy the wonder there....

Oh, speaking about wonders.... Stonehenge????? I loved it! The sphynx is cool, but just keep them both! please! =)

As for the Israelites, you could give them these goals:
Keep Jerusalem until a certain date, Spread Judaism to a certain percentage, and some other thing. You could even give the Israelites a second spawn (available for players in the 600 AD scenario) around 1948.

By the way, this 2nd spawn could also be available for India in 1947 (their independence) with the 600 AD scenario, or alternatively somewhere between 1550 and 1600, when the Mughal Empire appeared.
Egypt, Greece and Rome (as Italy), could also get this later starts, with different goals obviously, and give the game more options without needing to add more civs.

Well, just some ideas!


The Sumerian is not fun. Tech: priesthood - writing, Build a warrior to explore, grow to 3 then settler, then 2 Vultures(Use stone and 2 plain forest), you can get 2 in 10 turns. 2nd settler build a city, but don't defend - let it be razed, so you remain 1 city and won't be flipped by Babylonians. Then build Oracle and bulb Alphabet - win. The UB has no use.
 
Zulu UHV is bugged: got 3rd(acquire 5 European cities) pretty early and it's not 5; 1st (3 cities in South Africa) didn't work.
 
The Sumerian is not fun. Tech: priesthood - writing, Build a warrior to explore, grow to 3 then settler, then 2 Vultures(Use stone and 2 plain forest), you can get 2 in 10 turns. 2nd settler build a city, but don't defend - let it be razed, so you remain 1 city and won't be flipped by Babylonians. Then build Oracle and bulb Alphabet - win. The UB has no use.

I agree, Sumeria still needs heavy tweaking.

They are worth having - just understandably difficult to implement due to Babylon.
 
The Zulu-UHV has some weird issues that I have yet to find (although at least it doesn't keep you from winning). I actually don't have that much of a problem with the Sumerian UHV. I know that it is pretty easy, but most of the early civ's UHVs are. E.g. the Egytian UHV, or the former Babylonian UHV, which were also pretty easy to reach.
If there are suggestions how to make the Sumerian UHVs more challenging, I'll gladly hear them and implement them.
 
The Zulu-UHV has some weird issues that I have yet to find (although at least it doesn't keep you from winning). I actually don't have that much of a problem with the Sumerian UHV. I know that it is pretty easy, but most of the early civ's UHVs are. E.g. the Egytian UHV, or the former Babylonian UHV, which were also pretty easy to reach.
If there are suggestions how to make the Sumerian UHVs more challenging, I'll gladly hear them and implement them.

I'll play around with it for a bit, see if I can wrangle something fun, and less deterministic :D
 
Hey, could it be possible to take Greece out of the Byzantine spawn area? It's not cool to see a relatively stable Greece be destroyed just because.

Also, if I were playing as Greece I'd like to be able to survive to present day, and I'm not sure if that's possible.
 
It's possible, if the human is playing Greece, it won't be automatically destroyed (but still severely damaged, at least if you're not prepared).
 
I didn't meet the first requirement, was my mistake Nemausos?

Spoiler :
celtic.jpg

I replayed as the celts to see how things would go. I still didn't get the first historical requirement. I founded Lugdunum instead of Nemausos (1N) and Victoriae Iulio...something (2E) of (Untia?) on the posted picture. All of my cities were in the historical area, or is Sinope in Anatolia not counted?
 
I replayed as the celts to see how things would go. I still didn't get the first historical requirement. I founded Lugdunum instead of Nemausos (1N) and Victoriae Iulio...something (2E) of (Untia?) on the posted picture. All of my cities were in the historical area, or is Sinope in Anatolia not counted?

Try it with a city one S of Sinope, maybe that's it. I'm really sorry, I'll publish some kind of Atlas to avoid stuff like this in the future.
 
The next update will contain:

- Mughals
- Safavids
- Moorish Kingdoms
- Italy
- Indonesia

Suggestions for anything concerning these civs are of course still highly welcome.

Just wondering will all these be available in the 3000BC start? Looking forward to the update, especially Indonesia
 
The next update will contain:

- Mughals
- Safavids
- Moorish Kingdoms
- Italy
- Indonesia

Suggestions for anything concerning these civs are of course still highly welcome.

I'd like to suggest the following UHV's for the Mughals:
- Build the Taj Mahal and acquire a certain amount of wealth. (the wealth represents the Peacock throne. It's currently lost but estimated value is € 700.000.000)
- be the first to discover representation (As the Mughals had a very organized government)
- Don't allow any european city's in India

The Mughal Empire was founded in 1526. this would be a logical spawn date.
You could use the UU and UP of SoI... I played the Mughal there, but I honestly don't remember what they were :confused:

For Italy. it was founded as a whole nation in 1861.
Maybe the UHV's together rebuild the Roman Empire?
UU: The cabanieri as a substitute for the riflemen/infantry. The corps was founded in 1815 but is only incorporated in the army in 2000.
I can't think about an appropriate for Italy.


I'm looking forward to the update!
 
you hardly ever get Europeans in India though, if that was a UHV there would need to be some kind of conquest event
 
Yeah, that's true... there could be a conquest event that represents the English conquest of India. (the Portuguese arrived in 1510, before the founding of the mughal empire) This conquest could start around 1617 when the English received there first trading rights of the Mughal, or around 1757 when the british won the battle of Plassey which gave them the control of Bengal.

ABout the Poruguese presence in India. Maybe it is an idea to have some, relatively strong, independent cities in India to represent this presence..
 
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