Oh, thats perfectly fine; u have ur priorities on who to add first. I just thought that Fatimids were totally out of question@ J. pride:
The Fatimids, or rather, an arabic Egypt, aren't off the table, but very likely to be introduced later.
Probably not in the next update, I'll have to test the new civs a bit in order to see if they (or the old ones) need more resources.
Varietas Delectat will not be in this update, and I'm not sure if it is ever going to be included, although I'd probably like to see that.
Hey, i think this mod is awesome, I really liked RFC and now even more with the added civs. Zulus, Native Americans, HRE, Celts and Koreans seem to be great additions to the game. I'll try them all.
However, I just played Sumeria and it isn't that challenging. It's really easy to survive the barbarian invasion and in any case, after you do if want to keep playing there's no point because the Babylonians are about to steal take all the land!! I'd much agree with SanePerson and say you use them as Israelites. Actually, it's even impossible to build Babylon (if playing the Babs) with Uruk in place because they're next to each other, meaning you'd have to raze Uruk and probably destroy the wonder there....
Oh, speaking about wonders.... Stonehenge????? I loved it! The sphynx is cool, but just keep them both! please! =)
As for the Israelites, you could give them these goals:
Keep Jerusalem until a certain date, Spread Judaism to a certain percentage, and some other thing. You could even give the Israelites a second spawn (available for players in the 600 AD scenario) around 1948.
By the way, this 2nd spawn could also be available for India in 1947 (their independence) with the 600 AD scenario, or alternatively somewhere between 1550 and 1600, when the Mughal Empire appeared.
Egypt, Greece and Rome (as Italy), could also get this later starts, with different goals obviously, and give the game more options without needing to add more civs.
Well, just some ideas!
The Sumerian is not fun. Tech: priesthood - writing, Build a warrior to explore, grow to 3 then settler, then 2 Vultures(Use stone and 2 plain forest), you can get 2 in 10 turns. 2nd settler build a city, but don't defend - let it be razed, so you remain 1 city and won't be flipped by Babylonians. Then build Oracle and bulb Alphabet - win. The UB has no use.
The Zulu-UHV has some weird issues that I have yet to find (although at least it doesn't keep you from winning). I actually don't have that much of a problem with the Sumerian UHV. I know that it is pretty easy, but most of the early civ's UHVs are. E.g. the Egytian UHV, or the former Babylonian UHV, which were also pretty easy to reach.
If there are suggestions how to make the Sumerian UHVs more challenging, I'll gladly hear them and implement them.
I didn't meet the first requirement, was my mistake Nemausos?
Spoiler :![]()
I replayed as the celts to see how things would go. I still didn't get the first historical requirement. I founded Lugdunum instead of Nemausos (1N) and Victoriae Iulio...something (2E) of (Untia?) on the posted picture. All of my cities were in the historical area, or is Sinope in Anatolia not counted?
The next update will contain:
- Mughals
- Safavids
- Moorish Kingdoms
- Italy
- Indonesia
Suggestions for anything concerning these civs are of course still highly welcome.
The next update will contain:
- Mughals
- Safavids
- Moorish Kingdoms
- Italy
- Indonesia
Suggestions for anything concerning these civs are of course still highly welcome.