I found a bug in posted version (which causes random units to appear at South Pole) so I'll post the new version today. If you play as an Ancient civ and find scripting annoying- let me know. I'm currently looking for a way to reduce scripts but still enable historical events (if you have any ideas I would be grateful).@TheTurk: So Confucianism over Taoism? Taoism may be "local" but still the area and number of people following it is not that small. And Confucianism- being quite important, still makes a lot sense as additional UB (for China, and maybe as a reward for some quests). But I'm open-minded so post some links to post with your arguments and I'll consider everything.






Luko, I have argued extensively over this issue, on Leoreth's DoC and on RFCC. So for God's sake, please change it
)- every stationed unit causes 1 unhealthiness. This way protecting units from plague by sending them to one city won't be as good as it used to be. What do you think?Evetually, I would like to get rid of "hammers" and make food as a global growth restriction (excluding siege situations) to make everything more real but I don't think it's currently possible or optimal. But what do you think?
I've finally added sea health bonus
I've made it on my own (OK, copying existing code and trying to mimic Supercheese's mod, but still) so I'm not going to release it soon (testing, testing, testing) unless anyone demand it.