FractalAdvocate
Chieftain
- Joined
- Apr 1, 2017
- Messages
- 37
I think that what you're suggesting would be ahistorical. While there are leaders on this list that had same-sex relationships, these were mostly not considered socially acceptable at the time and were almost always kept well behind closed doors, and they usually also had conventional heterosexual marriages (even if only for public cover). The notion that an ancient leader would make a homosexual advance towards another leader of the same sex in the course of diplomatic contact seems absurd.
For early medieval through modern western cultures, that seems accurate for more sexual-tinged flirting? Writing letters of praise and admiration to fellow same-sex rulers: certainly a thing, throughout history. From what I know of them, I doubt Gilgamesh or Alexander the Great would care about throwing around some sexual-tinged same-sex flirting, though. I admittedly have less of a concrete idea about what was considered appropriate in the less western-influenced cultures.
Cleopatra's famous flirtations were because diplomatic marriage-type frameworks were a thing through which she could achieve power and autonomy, which isn't really in Civ VI, but if it's a trait for her and her alone, it doesn't really bother me because it's the best way Civ VI has to approximate that. If it's a potential trait for a lotta people, that's a little weird to me, if it's for literally everyone, that's very weird to me.
Please leave your political agendas and modern revisionism out of my historical games.
Like all commercial art, Civ VI is a mixture of what the various creators want in their heart of hearts to portray, what they can sell, and what won't get them in too much trouble. Like all art, it is inherently political.
Choosing not to include slavery: political. Choosing not to include still-living leaders: political. Choosing not to include leaders who committed genocide in the past century: political. Choosing to include barbarians as utterly separate from civilization, who can only be turned from their current path by religion: political. Minor villages just being there to passively give up an independent study to whichever empire finds them first: political. Some 'civilizations' being ciity states that can never grow beyond a certain prominence or make complex diplomacy: political. Choosing to include Great People, and exactly who counts, and what impact they have, and why they rise up: political. Choosing which civilizations and leaders to include: political. Heck, choosing to make the game as a single player eternal god-emperor no matter which government they're under at the moment has some political implications, although it's also very gameplay-conceit, even more than the others.
Civ VI couldn't be removed from modern perspectives on historical politics if it tried -- but it doesn't try particularly hard, and is more focused on gameplay than history when push comes to shove.