Rise And Fall Of Empires

They are rebells that are exploring edenism, an ideology that has interested the queen.

Surely you must not think that the FAF is doing this as a form of Holy War to stamp out Edenism as opposed to bringing the rebels back under its rule.
 
we do not see this as a holy war, we just think that Eden has more of a right to live then FAF...
This is a new founded policy given the insults FAF diplomats directed at our queen.
They called our ideologies barbaric and backwards, and for this reason we have decided to side with the rebels.

From this point on any FAF citizen trying to enter Commonwealth lands will be killed on sight.
 
The Wehrmacht Empire expels all naturalized diclonii from the Empire, in response to the Commonwealth's KOS policy with our newfound allies.
 
The Wehrmacht Empire expels all naturalized diclonii from the Empire, in response to the Commonwealth's KOS policy with our newfound allies.

And since the Machine Cult is an ally of FAF, shall we complete this triangle and form the Triple Alliance?
 
The Wehrmact Empire would like to stretch out a hand towards the AFCS and the PRTI (Red_Spy) for an NAP/future alliance.

Sorry it took so long, but I would accept an alliance, as you seem to help the Church of Atom.
 
Sorry it took so long, but I would accept an alliance, as you seem to help the Church of Atom.

We are glad you accept.


The Wehrmacht Empire will accept an alliance from the Machine Cult, provided there is no theological discussion/tension concerning Atom v. Machine.
 
I'm joining LH, Just give me a little time to make my country.
Give me a while...
I'll try to get this done as soon as possible, I'll have made my country by next Wednesday at the far latest.
 
Valeria questions the commonwealth's decision to interfere in a war that, quite frankly, has no effect on them.

Valeria also questions the very theory of going to war at this time, as absolutely no one seems to have an organized military.

while Valeria sympathizes with the other re-emerging old world power known as the FAF, quite frankly, a state of war still exists between us and has for many years. Essential to the restoration of our glory and majesty is being the only surviving Old World power.

EDIT: also, Ilduce, Carkers aren't slaves. They expect you to take care of them, and despite our finest efforts, don't follow suicidal orders and have the nasty habit of lopping off their "owners" heads in violent uprisings now and then.
 
I'm joining LH, Just give me a little time to make my country.
Give me a while...
I'll try to get this done as soon as possible, I'll have made my country by next Wednesday at the far latest.

It takes a week to make even a placeholder?
 
I'm joining LH, Just give me a little time to make my country.
Give me a while...
I'll try to get this done as soon as possible, I'll have made my country by next Wednesday at the far latest.

:confused: How does it take a week to make up a nation? I made up the Wehrmacht Empire in 5 minutes. Just add on to it as you want it to expand.
 
I don't know how much work I'm going to be jumped with.
I'll probably be done by Sunday morning, but you never know...
 
Name: New Denmark
Capital: New Aalborg (Eastern part of the island)
Techpath: Nanotech
Industry: 20 Industry
Money: $0
Units: None
Unique Units: None
Bio:
New Denmark was founded by merchants, who sought to create a place where trade could flourish. They cultivated the land around them, and created a growing market, which led many people to the city. Producing more than enough to satisfy New Aalborgs polulation, many turned to selling to other nations, bringing great wealth to New Denmark,

Note: Due to exams, I'll be joining as a "City-state", as I'd call it. So I won't be trying to win the game :P

Silly image thing won't work, so I'll put a map in the attachments

Edit: Color taken >.<
 
An exerpt from an article in the Milika Post.


(OOC: Trenati is the Kishlian name for the first day of the week.)

1 Hasli=$2.46

Also, my national info on the front page is updated. Any and all major information concerning my nation is and/or will be posted there.
 
Turn 1 - January 1933

Map:
Spoiler :
rafoemap.png


Nations have sprung up all over the globe - will they survive the ensuing tempest?

@None - you can join after this first turn. ;) You could even take over an NPC.

@All - you have 20 factories(20IP) and $40. GO CRAZY!

-L
 
Map:
Spoiler :
rafoemap.png


claim those 3 other territories on the continent of Aborinthia peacefully.
Name: The Maritime state of Valeria
Territory: The islands to the E of the middle continent(now called Aborinthia)
Techpath: Conventional
Industry: 20 Industry
Money: $40
Units: None
Unique Units: None
Bio: Valeria was the great power that started the world war, and has ceased to exist. Now, years later, survivors of the war have decided to resurrect Valeria. Present-day Valeria is small and weak, lacking enough food to feed all it's citizens or such luxuries as plumbing on it's backwards islands. Despite it's weakness, Valeria's ruling class, the Hanz family, possesses great cunning and covets the power of old Valeria.

Valeria is a land of contrasts. Despite having great untapped oil and other natural resources, the land and sea is poor for food gathering.

The highest rung of the Valerian social ladder is the Hanz family, which you can either be born into or inducted into if you do great enough things for Valeria. The Hanz family can basically do whatever they please in Valeria, but they are subject to the family leaders, known only by the pseudonym "Vetriteii Hanz".
The citizens of Valeria exist on national fervor and...survival tactics of questionable morality. According to official sources, they really don't get enough to eat, yet survive and some even thrive despite even food distribution.
The lowest rung of Valerian society are the Carkers. These poor souls are merely unfortunate enough to not have been born into the citizen class, or having proved loyalty enough to Valeria to ascend to the Citizen class. Carkers aren't even counted or tracked in national censi or surveys(ever), have no access to technology, and are used as menial labor by the Valerians. Rumors that the Carkers are the reason that the Hanz family and the Citizen class have not starved to death are patently false.

Population: 36,862.

Capital City: Estation, Hanz island. Population: 4000(citizens) ????(unrecorded). government: Monarchy. Food Supply: 1.2 meals per day per citizen. Electricity: 0 KwH

Technology: The Hanz family places great faith in the methods and buried secrets of old Valeria, and believe the simplest approach is the best. Thus, stick with what you know, the basics.

Goals: acquire enough food to feed the empire, and electricity to use. Develop our oil reserves. Reforge old Valeria.

Alliance: leader of the Imperial Powers. 1 member.

Outstanding Loans: League of nations, $100 15% interest. No longer relevant

Spending: $30 to Tech as outlined, $10 to new industry, resulting in 2 new factories.

Industry spending: 15 factories generate money, build 5 Infantry.
 
Mind if my nation is counted as a original one?
http://imgur.com/YY3FC

Name: United Colonial States of Trinity and (whatever the name of the southern continent is)
Territory: Navy is claimed. Orange is capital.
Techpath: Nanotech
Industry: 20 IP
Money: $40
Units: None
UUs: None
Bio: to be added later.
I want a two turn NAP with you, Red, so we can prepare.
 
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