Belofon´s reports:
1. Game crashes after appearance of Kongo aegis cruisers due to wrong victory sound (should be Victory.wav rather that Victory_JAP.wav):
Belofon, thank you very much for reporting this error.
It will be fixed with the next upload of the mainfiles. In the meantime the fixed INI for that unit is attached at the bottom of this post.
2. The Great Lighthouse doesn't increase speed of ships but instead allows city size 3:
Belofon, again thank you very much for reporting this error.
The Great Lighthouse in RARR has the same settings as in RAR 1.04, but the civilopedia text still is from RAR version 1.02. I like the settings in RAR 1.02 for this GW better than the settings in RAR 1.04 (and RARR). In the next version of the RARR biq the settings for the Great Lighthouse will be like the settings in RAR 1.02 and shown in the civilopedia.
3. The civilopedia entry for the barbarian vessel, that they don't sink in ocean was wrong in the RAR versions 1.02 - 1.04 and therefore it is wrong in RARR, too. That entry will be fixed in the next upload of the mainfiles and the entry about "ordinary galleys" will be skipped.
4. Harbors are cheaper for Celts (REL/AGR): This is no error. In all versions of RAR (and therefore in RARR, too) the harbor among several traits has the agricultural trait.
5. No bonus HP for Ghurkas: This is no error. The Ghurka in RARR has the same settings as in all versions of RAR. It is a special unit in the pikemen row and all these pikemen don´t have additional hitpoints. The Ghurka in RARR (and RAR) isn´t a WWI or WWII unit, but an ancient no-firearm unit.
6. Lethal defensive bombardment: I made several checks of landunits with defensive bombardment and all units have the lethal land bombardment flag. As pointed out, the problem in RARR (and in RAR) as in many other mods and scenarios is the extensive use of additional hitpoints. Therefore defensive bombardment in RARR is less effective compared to mods and scenarios without these "tons of additional hitpoints".