That's the point of the svartalfar elves, they are a ba recon focused civ and the ljosalfar are archery unit focused(they get a pretty good buff for all archers and they get a special marksman with blitz)...
Yes,I know.


That's the point of the svartalfar elves, they are a ba recon focused civ and the ljosalfar are archery unit focused(they get a pretty good buff for all archers and they get a special marksman with blitz)...
Primarily because it's not an option I or the rest of the team plays, and so isn't supported actively.
Yes,I know.Is it just me looks the town with two appearance?If so perhaps I need to reinstall the game.And the promotion "froest stealth" can't be seen by hawks is really not a bug?
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It looks like that to me to, but then I've never really looked that closely at city graphics so for all I know that could be what my cities look like too...
Hawks can only detect animal stealth but eyeballs should work against them.
Yeah, we'll have to fix that gameoption at some point.
Eyeballs didn't work at all in my game(It works on D'tesh's recon units but has no effect on "froest stealth")
How didn't it work? Was the spell completely gone or does it just not do anything? You might want to try reinstalling RiFE from scratch if your having those kind of issues(or if that doesn't work you can try reinstalling Civ IV). I remember having an issue like this with ffh2 and that worked for me.
edit: Are you sure they were in line of sight of the eyeball when it did a recon sweep?
Of course I'm sure.In my game the eyeball detects most hidden units.I just know there's a ranger in forest next to me by WB.And then I use the spell only find a hidden spider but no Svartalfar's recon units.
Perhaps I need to reinstall it- -
Nox Noctis?
About the appearance of their town,finally I think it may be a texture mix bug after I replace all related "szBatchGroup:buildings_med_eu" with "szBatchGroup:buildings_med svartalfar/svartalfar(or ljos)" in CIV4PlotLSystem.xml.Now it looks right![]()
The option doesn't scale properly on larger maps, and the warming effect ends by around turn 200. Net result is that much of the world remains ice on larger maps.
edit:Is there some special way to kill Loki?