ROTQM03: Return of the Quantum Monkies

Veeery interesting. I did not know that the barbs have a Poor Man's Internet built in. I shall make a note of it for future edits.

@Ruff - I loved the report. Does "Chris", by any chance, have a hat with 'Wizzard' written on it?

@Negy - Thanks for those graphs. I guess we won't have any trouble identifying the Events in our history, eh? :lol:

Keep it coming, everyone. :clap:
 
Zophos said:
@Ruff - I loved the report. Does "Chris", by any chance, have a hat with 'Wizzard' written on it?
I should think so. He probably also has a mathematically inclined camel friend. I added an appropriate link to my original report.
 
Yeah, i really love this SG!!

Here's a Roster since Rex is IhP this weekend (in his pockets):

ex-Tyrannus: on deck?
GreyFox:
Pholkhero:
Ruff Hi:
negyvenketto: just played
Lobster Boy: UP NOW
 
Impressive most impressive......:goodjob:

No let me rephrase that....brilliant. A most entertaining/enjoyable read. Interesting to see how the time warp will be dealt since the AI seems to be already adjusting rather quickly. A five star SG.
 
This is getting awfully fun, folks (and pholks). Incidentally, I'm not really OOP this weekend. I just can't invest the time to write a quality report. I pulled jury duty all last week and am trying to catch up on work. Fortunately, this SG and the Mag. 7 game are providing ample distraction.
 
Fellas:

I got it, but probably can't play until Monday night.
 
Upon re-reading the last couple of turn reports, I realized that you guys are still playing 20 turns/set (which helps me understand why infantry were appearing during the second set after the Event). Is this the plan going forward, or are you going to drop to 10/set soon? Apologies in advance if this was hashed out in the thread earlier, and I just missed/forgot it.

I ask only because I scaled the Event timing based on 10/set E.g. 10 sets at 20/set is almost a third of the game, which seems waaaay too long to me.
 
Rex Tyrannus said:
Ozzy, you're an Australian, which is half monk(e)y anyway, so you can be our beer-fetcher in chief.

OK, in my quasi-ceremonial role in this SG as beer fetcher in chief (and with the gracious permission of Zophos), I make the following announcement.

THE SAVE IS HIJACKED. :mischief:

Please stay tuned...

P.S. Will be back up before Monday night for Lobster (who should be Chokonutting before then anyway)
 


It had been a slow day in Chimpsopolis. Bubbles trudged into the barracks at the end of his patrol. Bobbo was already asleep behind the desk.

"Hey, wake up!" Bubbles said, nudging Bobbo in the shoulder.

Slowly, one and then two eyes opened and then focused on the chimp standing in front of the desk. "Ah, hey Bubbles, anything to report?"

"Nothing. I've been on patol all day and haven't seen any signs of the enemy at all. Those guys down in Mr Teenyville have it good!"

"Yeah, you're right there." sighed Bobbo. "Fancy slipping down to the pub for a couple of quiet ones?" :beer:

"May as well, not like anything is going to happen around here in the next while."


...some time passes...


"and then I said, 'I don't think you're a fishmonger, I just think you've walked into the wrong lavatory'"

Bubbles and Bobbo both collapse onto the floor in laughter, attracting strange looks from the other patrons.


...some more time passes...


"you fink yur a reeel tuf guy, bobbo!"

"yeah, well yur motha waz a lemur!"

"yeah?"

"you now what i fink?"

"wha?"

"I fink I'm going to be sick." :vomit:



...yet more time passes...

"i wanna get a tattoo!"

"nah, les get a kebab!"

"tattoo"

"I fink I'm going to be sick." :vomit:


...until finally...


Bobbo's head felt like an army of Orang-a-tang's were hammering away at each temple. His eyes were crusted shut and with extreme effort he managed to open them. The bright light reflecting of the water made his head hurt so he closed them again. The sound of the wind blowing through the palm trees hurt his head, so he put his hands over his ears.

Suddenly, he bolted upright! Water, palm trees!

"Bubbles!" he shouted.

A groan escaped the mound of fur asleep next to him. "I'm never going to drink again" he moaned as he too opened his eyes. Again, he too bolted upright and madly looked around.

"Bobbo, where are we?" he screamed as he looked around.

"I don't know" said Bobbo, "but we're definately not in the barracks. In fact" he said, looking at water that surrounded them, "I don't think we're in Chimpopolis at all."



STAY TUNED. :D
 
"But sir, it is experimental technology. It is not yet ready to be used." pleaded Cornelius.

"Well as those two idiots have disappeared and left Chimpopolis undefended, what do you suggest we do?" replied Mr Chimps.

"I ... well that is to say ... ah!"

"Excatly. We have to use the Cross SG Character Flux Generator."

"There is no saying what sort of unexpected side effects could occur and even if it is successful, who knows what sort of creature will appear."

"Nonetheless, we must try."


....


Cornelius and Mr Chimps are standing before an enormous raised platform. Cornelius has a black box, with a small red button on the top, in his hands.

"Hmm" said Mr Chimps. "You could have made it more impressive looking."

"Well, it is only a prototype." replied Cornelius, "We have plans to make them ten time bigger, with many buttons, levers so we can sell them to the Span... ah nevermind, shall we get on with this?"

"Well, there's no time like the present." said Mr Chimps.

"OK, here goes nothing."

Cornelius presses the button. At first nothing happens but after a short while a red fog starts to envelop the platform. Before long the platform itself is obscured from view. Short flashes of light begin to light up the fog in an eery display of pyrotechnics.

Suddenly, there is a blinding flash of light from within the fog. Illuminated within, is a huge figure.

"He-hello" said Mr Chimps. "Is anyone there?"

There was only silence from within the slowly disspating fog. Both Cornelius and Mr Chips moved cautiouslytowards the platform. Both jumped back as an enormous creature strode out of the fog on all fours.

"I AM GENERAL BEAST. COWER BEFORE MY MIGHT!"



Ladies and Gentlemen and Rex, your new save

View attachment 141905
 
Wait a minute. You stole an infantry (which we still have to pay for) and replaced it with an elephant? We didn't even get Beasts 83XP? Rex :mad: at BFIC
 
Back in the real world ... infantry (20 str) v Phant (8) is 250% load or a ... .00001% chance of victory. Thx Benno!
 
Egad! The General returns! Can't wait until we upgrade him to a Gunship :lol:

So, hopefully lobster checks back in before he plays :D
 
Hilarious Oz-B! Nicely done. I suppose that I should drive sail that Frigate up North to return our hung-over adventurers to garrison duty...

Fortunately, I didn't play last night, (as Oz predicted, I was, in fact, Chokonutting), but I should be able to move things along this evening. I'll play 10 turns, but I'll wage that not much exciting will happen, since we can't even produce an Infantry in 10 turns!

BTW, any reason we should not convert to Christianity? Afterall, we shouldn't need to worry about relations should we?
 
Ok, a couple of things - why are we building cottages around our capital? I had started a farm so that we could grow like crazy and then draft or whip in the infantry. I think that we should designate one city as the draft city, build ALL FARMS and the Globe theatre then just draft, draft, draft (oh and whip too) when we find ourselves in the modern era.

The other cities don't look as promising because they don't have rivers. We might want to think about moving the capital so that the current capital can just become draft city.

Also, I hope that the free boat isn't a frigate because those puppies cannot transport units.
 
Cottages are next to useless. We will probably no use for research in this game. Though we might need it to pay for overhead. Not sure. I say farm=>whip.
 
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