negyvenketto
Scientist
I could check the save. As Zophos mentioned it will be hard to research anything. We can finish Refrigeration in 624, Rockerty in 780, Ecology 858, Flight 900 or Plastics in 1092 turns, of course extrapolated from our current 12
/turn rate. I suppose we don't need these techs ASAP
Our millitary possibilities are interesting. We can build all naval units (from galley to battleship) and all mounted (from immortal to cavalry, at least as soon as we hook up the horse), the top gunpowder units (inf, marine, MG) + tank and artillery but no archery unit or melee unit. No real suprise except the naval and mounted line. Is it a bug or a feature?
Of course we can and should change civics. I thinking about Univ. suffr. for goldrush if we don't reseach, Bureaucracy, Serfdom for faster workers (we have lot of jungles to chop) until cities grow, than slavery to whip expensive units, Mercantilism.


Our millitary possibilities are interesting. We can build all naval units (from galley to battleship) and all mounted (from immortal to cavalry, at least as soon as we hook up the horse), the top gunpowder units (inf, marine, MG) + tank and artillery but no archery unit or melee unit. No real suprise except the naval and mounted line. Is it a bug or a feature?

Of course we can and should change civics. I thinking about Univ. suffr. for goldrush if we don't reseach, Bureaucracy, Serfdom for faster workers (we have lot of jungles to chop) until cities grow, than slavery to whip expensive units, Mercantilism.