mike p
King
- Joined
- Mar 2, 2005
- Messages
- 705
OK. Looking at the save, it might be beneficial in the long run to move the capital to Moscow, of course, in the long run we'll probably be overrun by AI anyway. I do send a couple of units out of the capital to level up on barbs SE of Cuzco and send the medic axe north where the action seems to be.
515 AD Our Spearman near St. Pete's kills off a French Horse Archer.
2 Barb archers approach our worker building a road to Tiwananku. That city will probably never be productive for us. For some reason the barbs skirt along Egpyt to make a beeline for us, and Hatty will take the city just to the north of it soon, which means that since she's Creative, she'll get the Ivory and Sheep in the overlapping tiles.
I also lose a Combat 2 Shock axeman attacking a Spanish Combat 1 axe on a flood plain. That was one of only 2 bad rolls this set, so that's OK.
530 AD A spear kills another French Horse Archer. But our swordsman dies attacking a catapult. Alas, bad roll #2. Our axeman cleans up the remains though.
545 AD Loius shows up with longbows. This is going to get not fun pretty quickly. I promote one of our axes to cover and really wish the Sword of St. Petersburg was still alive. He's got a longbowman and a horsearcher and I manuever to the hill tops so he'll have to go across the plains to get to St Pete's.
560 AD A barb archer assailing Uzbek is killed by one of the swords I moved out of Cuzco. We're spread pretty thin between Uzbek and Tiwananku.
575 AD Revolt to Bureaucracy. I haven't made any trades with it yet, figure I'd leave that up to the team. Pick construction next because a few cats will let us start decimating Spanish cities.
590 AD Monty demands that we cancel our deals with Egypt. I tell him no.
We have a spear and two axes opposing a French longbow and horse archer, neither of which is getting a defensive bonus since I've been camping out on the hills near St Pete's. We're only 30% to kill the longbowman, but I figure that as long as we wound him enough, we'll be trading an axe for longbow and HA. So I attack, we lose, but redline the longbowman. Our spear can pick of the Horse archer, and the other axe cleans up on the wounded Long bow. St. Pete's is safe for now though.
605 AD Actually, Loius sends a single HA to harass St. Pete's again, but our newly built spearman can reach him this turn and kills him.
620 AD Khan demands Fur. I give it to him, since we're already fighting two wars already.
And there are more Frenchies coming up from the south of Cuzco (A HA and a cat).
635 AD A Spanish Archer is in position to pillage a mine near Novgorad, but I can't do anything about it, since Izzy has an axe and another archer on our door and I only have 2 axes there. I'd much rather lose the mine than the city.
650 Monty declares war on us. On the bright side, after killing the two units Louis sent towards Cuzco, he's willing to give us 10 gold for peace, which is much more reasonable than his earlier offers of our giving him St. Petersburg. Isabella is also willing to give us 100 gold or so for peace, so it looks like we're wearing them down some.
I stopped here at 10 turns. I suggest we make peace with the French and Spanish and take the fight to Monty. Hopefully with a couple of catapults we can grab a few cities near our capital for low upkeep.
Do we want to trade Civil Service around?
http://forums.civfanatics.com/uploads/56599/HC_s_worst_nightmare_AD-0650.Civ4SavedGame
515 AD Our Spearman near St. Pete's kills off a French Horse Archer.
2 Barb archers approach our worker building a road to Tiwananku. That city will probably never be productive for us. For some reason the barbs skirt along Egpyt to make a beeline for us, and Hatty will take the city just to the north of it soon, which means that since she's Creative, she'll get the Ivory and Sheep in the overlapping tiles.
I also lose a Combat 2 Shock axeman attacking a Spanish Combat 1 axe on a flood plain. That was one of only 2 bad rolls this set, so that's OK.
530 AD A spear kills another French Horse Archer. But our swordsman dies attacking a catapult. Alas, bad roll #2. Our axeman cleans up the remains though.
545 AD Loius shows up with longbows. This is going to get not fun pretty quickly. I promote one of our axes to cover and really wish the Sword of St. Petersburg was still alive. He's got a longbowman and a horsearcher and I manuever to the hill tops so he'll have to go across the plains to get to St Pete's.
560 AD A barb archer assailing Uzbek is killed by one of the swords I moved out of Cuzco. We're spread pretty thin between Uzbek and Tiwananku.
575 AD Revolt to Bureaucracy. I haven't made any trades with it yet, figure I'd leave that up to the team. Pick construction next because a few cats will let us start decimating Spanish cities.
590 AD Monty demands that we cancel our deals with Egypt. I tell him no.
We have a spear and two axes opposing a French longbow and horse archer, neither of which is getting a defensive bonus since I've been camping out on the hills near St Pete's. We're only 30% to kill the longbowman, but I figure that as long as we wound him enough, we'll be trading an axe for longbow and HA. So I attack, we lose, but redline the longbowman. Our spear can pick of the Horse archer, and the other axe cleans up on the wounded Long bow. St. Pete's is safe for now though.
605 AD Actually, Loius sends a single HA to harass St. Pete's again, but our newly built spearman can reach him this turn and kills him.
620 AD Khan demands Fur. I give it to him, since we're already fighting two wars already.
And there are more Frenchies coming up from the south of Cuzco (A HA and a cat).
635 AD A Spanish Archer is in position to pillage a mine near Novgorad, but I can't do anything about it, since Izzy has an axe and another archer on our door and I only have 2 axes there. I'd much rather lose the mine than the city.
650 Monty declares war on us. On the bright side, after killing the two units Louis sent towards Cuzco, he's willing to give us 10 gold for peace, which is much more reasonable than his earlier offers of our giving him St. Petersburg. Isabella is also willing to give us 100 gold or so for peace, so it looks like we're wearing them down some.
I stopped here at 10 turns. I suggest we make peace with the French and Spanish and take the fight to Monty. Hopefully with a couple of catapults we can grab a few cities near our capital for low upkeep.
Do we want to trade Civil Service around?
http://forums.civfanatics.com/uploads/56599/HC_s_worst_nightmare_AD-0650.Civ4SavedGame