S-04 HC's worst nightmare

Well, with Monty and Izzy around we'll have to keep our power high with swords and axes. And if we're building swords and axes then we may as well take the barb cities rather than build settlers right now. As for next tech, we've got a choice of (a) poly and literature for the library, (b) head up to code of laws, (c) trade for mathematics and go for currency or (d) compass to trade for currency and calendar. I'd probably go for compass, but I'm not completely sure.
 
Well, I decided on Compass, since it should have decent trade value and it probably won't be prioritized by the AI.

Here were our choices, note that actually research time is about 1.6 X listed, since we're running a cash deficit.

s04techchoices.jpg


I didn't build any swords or axes, I only whipped out two Quechas to deal with Barb archers entering our territory. Otherwise we're finishing Granaries for the most part.

My number one priority was hooking up Russia to our capital. The barb city on the river cut out our trade routes. One road built just outside the barb city did the trick by connecting to the river just upstream of the barb city. This meant 2 extra happy, and much health, and iron in Cuzco.

After Alphabet was done, the only thing we could get for it was Mathematics. We could also do an Iron Working for Polytheism swap, but that didn't seem worthwhile. I did trade Priesthood and Meditation to Vicky for Masonry, hoping that Construction would open up next turn, but no one has that yet either. 11 turns later, at the end of my set, we're still in the same situation. No one else has Alphabet, and the only techs they're willing to trade are Math and Polytheism, so I continued to hold Alphabet as a monopoly, even though it is a depreciating asset.

I also used the whip once in Moscow to get the borders popped sooner. Getting the Flood Plains Pigs working will mean that we quickly get the gold and 3 gem mines working too.

Here's Russia in 400 BC:
s04snapshot400BC.jpg


A few points to note:

1. Novgorod will expand in two turns. The jungle over the wheat will be cleared by then and the wheat and cows are already roaded. There's a worker there for each of them, but you may want to consider taking the worker that just finished clearing the forest over the cows and moving him to build a connector road to the wheat tile. Once that road is done, he can help build the farm, then the two workers can also combine on the pasture without losing any turns since everything will be roaded.

2. Hatty just put a city down in the last turn or two 3 tiles from Moscow. Since she's creative we're going to lose at least one gem until we take her out.

3. Rice on an ice hill sucks.

4. I've been chopping jungles around Cuzco to help its health.

http://forums.civfanatics.com/uploads/56599/s04_400bc.Civ4SavedGame

I also changed the save game file name to s04 400 BC to avoid being banned by the board gremlins. Why take the chance?
 
Since we have a monopoly on Alphabet, how about Literature and the Great Library? Once Moscow pops its borders it would be a prime candidate for building that wonder. Cuzco has decent production as well.

We should try to scout out to the NE of St. Pete: those two irons look tempting for a production city. Hopefully there's a food bonus or two and a couple hills in the area.
 
I am back and more time on my hands now. I noticed this has stalled a bit and Soooo I can play tomorrow (my day off -- finally). Let me know if I can jump in tomorrow sort of a delayed turn.
 
Played 10 turns.

I start off by checking our power. This is not looking good with Monty right next to us. I decided I would try to get some extra troops going in my turnset.



Next, I checked the trade situation, but decided that for now, its better to just hold off. We probably have atleast a decent bit of time before the first AI gets alphabet, we should hold it off until they are about to research it themselves. The only tech ew have to trade is alphabet anyways. Confucianism is founded in distant land in 370 BC. Monty has code of laws but wont trade it yet. Both Loius and Hatty came to me for a math for alphabet trade, I declined both. I ask pleased victoria for 100 gold, which she happily gives :goodjob:

Moscow's border expands, and I take notice of this monter tile:



7 FOOD! :eek: This is a great city and im happy we got it. Once it grows to size 6 or 7, we can easily work all those gold/gems and still grow at a strong rate. I whipped a swordsman in St.Petersburg and used overflow to get quecha. We have a sword and quecha in position to take barb city Usbek in 2 turns. Good thing I wont have to attack, I was expecting to lose both battles.

Ive started buddhist temple in St.Petersburg, I suggest going max food there and whipping the temple once we have 6 population. Compass is due in about ~15-20 turns depending on which tiles
we prioritize.

Save:
 
Seems like fantasy realm map is toroidal, we already wrapped north to south. And the empire is quite stretched in this axe. We are paying 22 for distance maintenance :eek: COL must be a priority in tech trading. Calendar would help us a good deal too.

I see that Monty is already pissed about border tensions and it would only worsen from now on unless we share a religion and that would give us 5 new enemies. Can we go raze/steal some cities from him before he gets longbows ?
We would turn short on things to build anyway so let's get an army (:whipped: ). There are aztec cities close to Cuzco so they should not hurt in maintenance as much as russian ones


We should explore more, like around those 2 iron deposits north east of St-Pet. Concerning tech trades, let's hope the AIs go for currency before alphabet, that should give us more trading flexibility. Those bastards are already using calendar resources
 
Victoria has currency already, thats how I begged for her 100 gold :). She also has CoL so my guess is she will have alphabet soon. If we can get Compass before victoria gets alphabet I think we will be able to pick up all tech's we are missing.
 
Go ahead and take it, Cosmichail. I won't be able to play until Sunday evening as it is.

Before we think about expanding into Monty, we need to pick up those barb cities.
 
Ok sounds good Pindicator and if ok with Soooo will play tomorrow am (eastern standard daylight).
 
Looking at the game and I see our science is pretty low and we are needing techs like Construction and Monarchy. I find with this tilted axis type games my video card for some reason displays a blackened area that doesn’t go away. The first picture I put up will show that. It makes it difficult to see what to do with the workers but I just go into the city and then decide what to do with the workers since in the city it displays properly.

I did not trade alphabet but considering our poor state of science I think that we should whilst we still can benefit from it.

On turn 1 we get world’s most advanced and its official our science blows.

Civ4ScreenShot0565.jpg



Turn 1

Move Quech, sword across river to attack Uzbek.

Turn 2

Cuzco finishes BT starts sword.
Sword attacks Uzbek and loses at 87%
Quech attacks Uzbek and wins at 69%

Turn 3

Quech attacks Uzbek and wins (93%) against wounded archer
Vicky asks to trade incense for gems and accept

Checked around with AI’s and not much to offer but I don’t like the look of Monty. We should get our military in shape just in case he decides to attack. I think he should be our next victim.

Civ4ScreenShot0566.jpg


Civ4ScreenShot0567.jpg


Turn 4

zzzz

Turn 5

Uzbek comes out of revolt and obelisk for border expansion.

Turn 6

Vicky asks for Alphabet decline.

Civ4ScreenShot0568.jpg


Turn 7

Cuzco finishes sword start axe.

Turn 8

Workers doing their thing.

Turn 9-10

zzzzzzz

hier is zzzzzzzzzzz save……… not banned yet………..
 
Very glad to see we got that barb city! One more to go (though there is a scary-looking sword down there that I hope doesn't travel north). I see Izzy has kindly decided to improve the iron city site for us while our city upkeep is too high to claim it ourselves. We'll let her know when we're ready to take it over. :cool:

Some observations that I'm making now just in case someone wants to jump in and play this before Sunday, which is when I can get to it next:

Economy: St. Petersberg and Moscow should be MMed for commerce. We'll be able to up our science to 40% in the black and get Compass in 7 turns or less (move Moscow's iron tile to the gold mine and pick up every lake tile we can; move two of St. Pete's citizens to work the lake tiles -- maybe even MM Cuzco as well, but I think we need the production there more).

I'd suggest founding a city on the shores of the ocean north of Cuzco. Put it one north of the fish (after we chop the forest of course). Being financial, the city will quickly pay for itself and then some, and it will not need defense as it is surrounded by friendly cities.

Trading: Again, Compass needs to be researched ASAP in order to catch up. We need CoL and Currency desperately: Moscow costs us 10gpt, Novgorod 12gpt, & St. Petersburg 8gpt. Those 3 cities are currently eating up 50% of our GNP by themselves! But I don't think we should trade Alphabet: I'd propose a run to the Great Library. If any AI picks up Alphabet, I'd trade it to everyone else, though.

Units: We do need some with Monty as a neighbor, but we are currently paying 5gpt for unit upkeep. Making too many will kill our economy even more. If Monty is the only one we fear, then Cuzco is the only city that needs a good garrison, possibly St. Pete's. Capturing the barb city is a priority. Here's a question: since the barb city is defended by archers and on a hill, is it more efficient to build a bunch of Quechas to assault it with or to build Swords? We'd need probably a dozen Quechas to take the city (22 hammers X 12 Quechas = 264 hammers), but we'd also need probably 8 swords (60 hammers x 8 swords = 480 hammers) to be sure to take it as well. There are certainly other factors than purely hammers spent.

Worker actions: right now we are farming a tundra tile at Cuzco. That is pretty inefficient. I'm sure there's something better for him to be doing. I'd consider building a road to be better, honestly. (Are those tundra tiles even worth improving? They will be 2 food 1 commerce tiles: wouldn't it be better to cap growth and run a specialist 40 turns eariler than waiting for our city to grow to work one extra commerce?)

Actually, there's a chance I'll play Saturday, but only if I'm not doing what I should be. :lol:

Any other ideas?
 
I would change from working the ice hill at Cuzco to work the FP incense, and stop working the plains cottage to hire a scientist. Then when the city grows again in 7 turns I would hire a second scientist there. Let's get an academy (EDIT: or philosophy slingshot if we need to catch up by trading).

I would work the gold instead of the iron at Moscow, and switch St. Pete over to military rather than a temple. Our hapiness limit is really high for immortal - we're lucky here.

And yes, lets stop farming the tundra.

About that barb city: It's pretty bad; very short on food despite having 2 food resources. I wouldn't worry about taking it. I would rather save our axes for Monty. There are some other good city sites left over, like a fishing village 2W of the whales. Should be low on maintenence and go well with our financial trait. Build a settler in Novgorod once its axeman is done? We also need to scout our SW and NE for any better sites.

Next tech? I'm not sure about the great library this game. Our cities are pretty low on production and we have no marble. I think I'd rather build military. Thoughts? Plus if we're not chasing the GL, we can trade away alphabet. In my experience, we can get loads of cool stuff for compass+alphabet together. Calendar, metal casting, construction, CoL, Currency etc. We'd have to trade alpha for maths first to see if anyone has currency and construction though. Maybe do that with Louis, because then even if no one else will trade currency or construction, then we can still get CoL from Izzy or Vicky for compass+alpha, and metal casting from Hatty when it stops being a monopoly for her.
 
Is the distance penalty for our Russian cities so high because of the world wrap? That is, is the distance being calculated along a line SW from Cuzco, rather than going NE over the edge of the map?
 
I agree with Soooo's trading plan. I think we should pass up on GL and trade alphabet + compass together.
 
Turns played, report will have to come tomorrow because I am so tired. I ran a marathon today, so you'll have to forgive me. But, I'd hate to leave you guys with nothing so here is a teaser:

s04125adwarzi4.jpg


Edit: Here's the save too, in case you guys want to pick it up sans report
 
Asperger..........never forget your sense of humour....

My video card really doesn't like these tilted axis maps as I couldn't see all that well with a blackened area right over Moscow/Novogrod. I find it hindered my play somewhat last time. I was able to view better inside the city but it sucks not being able to see the city outside the city. So if I erred with the workers it is likely due to the difficulty of seeing the terrain.
 
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