pindicator
Emperor
I played 14 turns to get us back to an even number. But it was busy enough to fill 20 turns.
We started by making the concessus changes: increase commerce and slider to 40%, start St. Pete's on military, stop farming the tundra. I'm still looking to the west at picking up the city site with the gold, marble, ivory, and sheep, but it looks kind of food poor. Maybe a coastal site right beside the oasis would work better?
I keep shifting the proposed city location around, mainly because all the land tiles suck -- aside from the oasis plains hill and the gold grassland. This location seems the best one spot to pick up all those resources while also working a good amount of water tiles (which are better than the nearby land tiles). There's already a barb city in the area, most likely at the quesiton-mark due to the lone tile we can see.
I would put this city at a high priority so we don't lose the site to Egypt. Our south has also been filled up: to the west is the only peaceful expansion we have left!
Izzy and Monty are such chums. Great minds think alike, or something like that. (I'd roll my eyes here if I wasn't already at the image limit.)
So I chummed along the first couple turns. I was building axes for the impending war with Monty (since he loves those Jaguars). I had the farm worker re-connect the road between Cuzco and the north (later he would chop the forest north of the Fish), and Novgorod was building a settler to claim the tile with. The proverbial poop hit the stereotypical spinning blade on my 5th turn:
I had seen the barb axe coming and tried to lure it away with one of our Quechas while I moved in axes. But I wasn't able to buy enough time and Uzbek was re-captured. The axe to the south didn't waste in time in taking it back:
I was very tempted not to take the city back: our GNP shot up when we lost the city! But long-term it was more valuable to get the city up and running, so we took it back.
At the same time, we were taking on Monty's invasion. He came at us with an initial force of 5 Jaguars and an archer. 4 Jaguars and an archer went north; a lone pillaging jaguar went south. Somehow I forgot to take pictures of all this, but the initial phase of the war had us attacking with Swords because that was all we had to attack with: still, a shock sword was ~80% to win, so of course it lost against the pillager. And the sword who came to mop up lost as well. Now Monty had all those Jags and we only had 2 archers and a Quecha in Cuzco. Not so good. I double-whipped an axe, using the spillover for 2 axes in 2 turns. The first axe killed the archer, mightily injured. The second axe killed a Jaguar...
then the next turn promoted to heal and killed another jaguar...
then the next turn promoted to heal and killed another jaguar...
then the next turn promoted to heal and killed another jaguar.
I wish I had taken screenshots of that! He's Combat III, Shock right now.
Here's the current situation against Monty's forces. His initial troops have been eradicated and he is sending in one or two at a time.
Our lone Axe is in danger from Monty's Horse Archer. I thought about promoting him to Formation, I thought about leaving him unpromoted, and I'm thinking now it might not be a bad idea to move the Combat/Shock/Medic axe out to cover him. Someone will have to do the math and see what is the best odds on defense, but maybe we should just leave it how it is and if the HA wins we'll mop up and kill it off. We're also short of Spears, so I'm making a couple of those throughout the empire.
It wasn't all warfare and blood and guts. I was very peaceful and loving and tried to get along with everyone. I even met a new friend:
Doesn't he look friendly?
I met him the same turn that Compass came in (20AD) and noticed that he was teching towards Alphabet at the same time. It seemed obvious to start making trades, so I did so immediately. My first trade was to get Math so we could open up all the other techs we so sorely needed. I traded with Lizzy because she was the tech leader and therefore seemed less likely to trade Alphabet to anybody else:
That was followed on the next turn by these following trades over the next few turns:
Looks like I cropped out the 230 gold that Louis gave us as well. Somewhere in here I know I traded Code of Laws to somebody for Calendar as well. So in total we traded Alphabet and Compass for:
I probably shouldn't have taken the cheaper religious techs because of WFYABTFA, but I was drugged on the rush of getting as good a deal as possible.
I set our research to Drama because a part of my brain told me that was a tech the AI didn't research on its own so could be used for future tech trades. If it's a bad idea, nix it. Maybe we'd want to go for Civil Service now that we have some cash to burn?
Unfortunately, Izzy decided she wanted some of her cash back. The turn after I took her gold she made this demand:
Of course I didn't want to be fighting a war in the north AND in the south at the same time, so I caved in and gave her most of her money back. But then 2 turns later!
Obviously I was the fool. Last time I give her any money. Since I annihilated Monty's southern forces so easily, I didn't bother to shift units made in the north down south. We may actually get to take some of her cities because of it: Izzy doesn't appear to have any metals. She also doesn't appear to have any horses. The only unit she's moved in our territory is an archer next to the iron of St. Petersburg. I have an axe in the area.
In Novgorod we have 2 Quechas that can be upgraded to axes: they are both Cover promoted, one is also CR1. If we want to take an Izzy city we can, but it would come at the expense of deficit research (to upgrade the Quechas). I really like where Izzy put Salamanca; Novgorod is food poor to begin with and won't be able to work all of its tiles anyway. Salamanca also picks up the grassland furs, a lake tile, and a floodplains tile.
I have a bit of a beef with Novgorod's tile improvements. I understand we needed commerce immediately and that was why we cottaged its only floodplains, but the city needs food to work all of its tiles: that flood plains is going to need to be irrigated when our economy is in better shape. Fantasy Realm maps can be very food poor; we can't get away with just cottage spamming here.
The settler is due out of Novgorod in 3 turns: where does the city go? 2W of the Whales is the safe spot -- but how about the red dot I outlined above?
Finally: I didn't revolt us to Hereditary Rule. With us being at war I didn't want to lose a turn to anarchy. Plus, with Calendar luxuries now online we may not need to.
We started by making the concessus changes: increase commerce and slider to 40%, start St. Pete's on military, stop farming the tundra. I'm still looking to the west at picking up the city site with the gold, marble, ivory, and sheep, but it looks kind of food poor. Maybe a coastal site right beside the oasis would work better?

I keep shifting the proposed city location around, mainly because all the land tiles suck -- aside from the oasis plains hill and the gold grassland. This location seems the best one spot to pick up all those resources while also working a good amount of water tiles (which are better than the nearby land tiles). There's already a barb city in the area, most likely at the quesiton-mark due to the lone tile we can see.
I would put this city at a high priority so we don't lose the site to Egypt. Our south has also been filled up: to the west is the only peaceful expansion we have left!

Izzy and Monty are such chums. Great minds think alike, or something like that. (I'd roll my eyes here if I wasn't already at the image limit.)
So I chummed along the first couple turns. I was building axes for the impending war with Monty (since he loves those Jaguars). I had the farm worker re-connect the road between Cuzco and the north (later he would chop the forest north of the Fish), and Novgorod was building a settler to claim the tile with. The proverbial poop hit the stereotypical spinning blade on my 5th turn:

I had seen the barb axe coming and tried to lure it away with one of our Quechas while I moved in axes. But I wasn't able to buy enough time and Uzbek was re-captured. The axe to the south didn't waste in time in taking it back:

I was very tempted not to take the city back: our GNP shot up when we lost the city! But long-term it was more valuable to get the city up and running, so we took it back.
At the same time, we were taking on Monty's invasion. He came at us with an initial force of 5 Jaguars and an archer. 4 Jaguars and an archer went north; a lone pillaging jaguar went south. Somehow I forgot to take pictures of all this, but the initial phase of the war had us attacking with Swords because that was all we had to attack with: still, a shock sword was ~80% to win, so of course it lost against the pillager. And the sword who came to mop up lost as well. Now Monty had all those Jags and we only had 2 archers and a Quecha in Cuzco. Not so good. I double-whipped an axe, using the spillover for 2 axes in 2 turns. The first axe killed the archer, mightily injured. The second axe killed a Jaguar...
then the next turn promoted to heal and killed another jaguar...
then the next turn promoted to heal and killed another jaguar...
then the next turn promoted to heal and killed another jaguar.
I wish I had taken screenshots of that! He's Combat III, Shock right now.
Here's the current situation against Monty's forces. His initial troops have been eradicated and he is sending in one or two at a time.

Our lone Axe is in danger from Monty's Horse Archer. I thought about promoting him to Formation, I thought about leaving him unpromoted, and I'm thinking now it might not be a bad idea to move the Combat/Shock/Medic axe out to cover him. Someone will have to do the math and see what is the best odds on defense, but maybe we should just leave it how it is and if the HA wins we'll mop up and kill it off. We're also short of Spears, so I'm making a couple of those throughout the empire.
It wasn't all warfare and blood and guts. I was very peaceful and loving and tried to get along with everyone. I even met a new friend:

Doesn't he look friendly?
I met him the same turn that Compass came in (20AD) and noticed that he was teching towards Alphabet at the same time. It seemed obvious to start making trades, so I did so immediately. My first trade was to get Math so we could open up all the other techs we so sorely needed. I traded with Lizzy because she was the tech leader and therefore seemed less likely to trade Alphabet to anybody else:

That was followed on the next turn by these following trades over the next few turns:

Looks like I cropped out the 230 gold that Louis gave us as well. Somewhere in here I know I traded Code of Laws to somebody for Calendar as well. So in total we traded Alphabet and Compass for:
- Mathematics
- Monarchy
- Currency
- Code of Laws
- Polytheism
- Monotheism
- Calendar
- 550 gold
I probably shouldn't have taken the cheaper religious techs because of WFYABTFA, but I was drugged on the rush of getting as good a deal as possible.
I set our research to Drama because a part of my brain told me that was a tech the AI didn't research on its own so could be used for future tech trades. If it's a bad idea, nix it. Maybe we'd want to go for Civil Service now that we have some cash to burn?
Unfortunately, Izzy decided she wanted some of her cash back. The turn after I took her gold she made this demand:

Of course I didn't want to be fighting a war in the north AND in the south at the same time, so I caved in and gave her most of her money back. But then 2 turns later!

Obviously I was the fool. Last time I give her any money. Since I annihilated Monty's southern forces so easily, I didn't bother to shift units made in the north down south. We may actually get to take some of her cities because of it: Izzy doesn't appear to have any metals. She also doesn't appear to have any horses. The only unit she's moved in our territory is an archer next to the iron of St. Petersburg. I have an axe in the area.
In Novgorod we have 2 Quechas that can be upgraded to axes: they are both Cover promoted, one is also CR1. If we want to take an Izzy city we can, but it would come at the expense of deficit research (to upgrade the Quechas). I really like where Izzy put Salamanca; Novgorod is food poor to begin with and won't be able to work all of its tiles anyway. Salamanca also picks up the grassland furs, a lake tile, and a floodplains tile.
I have a bit of a beef with Novgorod's tile improvements. I understand we needed commerce immediately and that was why we cottaged its only floodplains, but the city needs food to work all of its tiles: that flood plains is going to need to be irrigated when our economy is in better shape. Fantasy Realm maps can be very food poor; we can't get away with just cottage spamming here.
The settler is due out of Novgorod in 3 turns: where does the city go? 2W of the Whales is the safe spot -- but how about the red dot I outlined above?
Finally: I didn't revolt us to Hereditary Rule. With us being at war I didn't want to lose a turn to anarchy. Plus, with Calendar luxuries now online we may not need to.