Scapegrace's Stunningly Spurious Sivs. =]

Lol?
Point was, when the amount of designs someone makes exceeds the amount of those present in the game(or just when someone makes a lot of designs), especially if he focuses on a certain geographical area, which was influenced by the same things(Sramble for Africa, for example) you can't expect designs to be massively different from each other and focus on entirely different things. Israel and Arabia are perfect example: both were massively influenced by religion thought history, both came under the control of the same powers for the most part, and both were ruled by (relatively) socialist governments during the last century.

So pls
 
Different cultures should feel different, Natan, and if they don't then that's on me.
 
Huh. I'd argue with you(as somebody who lives in an ever-burning melting pot), but that would be pointless.

I just don't think that constantly including certain elements is necessarily a bad thing...
 
Frankly? It is a bad thing. My designs do tend to have a focus on hub-and-spoke Civs that I could stand to address. The problem is, I didn't do all these Civs at the same time, and I'm not super inventive when it comes to mechanics, so it's only when all the designs come together in one place that I realise the similarities are quite as pronounced as they are.

Believe me, I will be adjusting these designs. I just hope some of the other Civs - particularly the ones in Set Atop A Hill - will be a bit more up to scratch in terms of creativity. =]
 
Well, tbh, splits always leave me a bit cold. I'd much rather come up with something new than work (kinda sorta) off something that already exists. With regards to Ethiopia specifically, I simply haven't looked into it in any particular depth, so perhaps I should fix that and give pleasure to my adoring fans. I love you, daaaaaaaahlings. =]
 
Go scapey! Woo hoo!
..just dont push yourself too far now, we dont want to find you going overboard and make, like a split for every 233 countries in the world.
 
Go scapey! Woo hoo!
..just dont push yourself too far now, we dont want to find you going overboard and make, like a split for every 233 countries in the world.

Looking forward to the Sao Tome and Principe split
 
CHALLENGE AC-BLEEDING-CEPTED

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Sao Tomé and Principe (Miguel Trovoada)
Start Bias: Coastal
Capital: :c5capital: Sao Tomé
UA: Biafran Airlift
International Trade Routes generate a percentage :c5food: Growth bonus in both Cities equal to half the :c5gold: Gold generated. Aviation Technologies increase the yields of Plantations by +1.
UU: JCA (replaces Helicopter Gunship)
Unlike the Helicopter Gunship it replaces, the JCA generates 2 turns worth of :c5food: Food for the City in which it is constructed upon its completion and grants a +10% :c5food: Growth bonus when Garrisoned. It is also much faster and does not have to embark. However, it is also considerably weaker (55 :c5strength: vs. 65) and may not attack.
UB: (replaces Temple)
+2 :c5faith: Faith, +2 :c5food: Food, +1 additional :c5food: Food from Plantations. The :c5food: Growth bonus from the UA is increased for the City in which it is built.

===

Sao Tomé & Santo Antao (Alvaro Caminha)
Start Bias: Coastal
Capital: Sao Tomé
UA: The Prince's Duty
Resources improved by Plantations are doubled for trading purposes and generate one point per turn towards a :c5goldenage: Golden Age. Trading Luxury Resources for flat :c5gold: Gold grants a 5-turn boost to :c5gold: Gold, :c5production: Production, and :c5culture: Culture in a random Sao Tomean City.
UU: Advanturer (replaces Longswordsman)
The Advanturer, unlike the Longswordsman it replaces, is an exceptional assault unit, able to deal 33% damage to enemy units adjacent to the target thanks to the unique "Verdandara Destreza" Promotion. It also starts with Charge. Upgrades as normal. Does not require Iron.
UB: Roca (replaces Windmill)
Standard Windmill bonuses. Additionally, provides +1 :c5gold: Gold and :c5production: Production from Plantations, rising to +2/+2 during a Golden Age.

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I'll thank you not to doubt me in future. =]
 
Impressive.. The helicopter gunship one was different, yet strangely useful.
...waiting for the 100+ countries left! Dont worry,I left out those who already been made!
 
I actually want to see what you'll Mae of a Congo split...
 
I'm excruciatingly impressed, Scape. You get 20 Senshi Points.

also if you're up to the challenge I'd love to see a Duchy of Lorraine because there's basically nothing unique about them and they're powerless and they're my people
 
Okay, so. Adding the Sao Tomés to Black Star Rising for now, but I might badger a mod to put in a couple of extra posts for Australasian and Split Civs. There's a few in the works. As for you, Senshi...

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Lorraine (René II)
Start Bias: Grassland
Capital: :c5capital: Nancy
UA: Chateau de Luneville
:c5greatperson: Great People are generated 10% faster in the :c5capital: Capital for each foreign :c5capital: Capital you control. The cost of purchasing Buildings with :c5gold: Gold or :c5faith: Faith is decreased by the amount of :c5culture: Culture you generate per turn.
UU: Vorhut (replaces Pikeman)
A radically different unit to the Pikeman it replaces, the Vorhut has 4 base Movement and is slightly stronger (18 :c5strength: vs. 16). In addition to the standard bonuses of the Pikeman, it starts with Sentry I and II, as well as the unique promotion "Murten Surge", allowing it to deal additional damage the more it has moved each turn. Upgrades to Cavalry.
UB: Basilique (replaces Temple)
+2 :c5faith: Faith. Additionally, generates +1 :c5faith: Faith and :c5culture: Culture for every Specialist slot worked in the City in which it is built.

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I hope that's okay. =]
 
Okay, Scape, you officially get ALL the Senshi Points, causing the fragile economy to crumble.

I might actually get around to doing this one day as well, in part to appease my father ;)
 
Please do! I'm all for people making actual Civs out of my designs. =]
 
Please do! I'm all for people making actual Civs out of my designs. =]

I'm very productive when I'm bored :P
3AFWNC2.png

I'm also artistically debilitated.
 
You know, I'd really love to see that Miguel Trovoada civilization, it's so odd and different.
 
Between Miguel and Herbert Hoover, there could be a "Let's Be Friends" pack in the offing. Just have to figure out other ways of doing it. Vanilla Sweden had kind of the right idea with the second half of the UA, but I think it can definitely be built upon.
 
Sorry to necro, buuuut... an actual new design has made an appearance! Yay!

Knowledge Is A Lighted Lantern now plays host to The Sassanids, a very offensively oriented Civ which answers the question: what happens when Scape tries to make UIs even more complicated than normal?

The answer is siege units. Really, really good siege units. And technically combat engineers. =]

Also, in slightly less exciting news, The Royalists have arrived in Bauble of the Gods. A slightly less crazy Civ than the Sassanids, but not without its little quirks and foibles: the now obligatory Lancer replacement is pay2win in Civ. Bloody microtransactions, they get frelling everywhere. =]

Enjoy! =]
 
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