Screenshot of the Day #39: Monster Production

I had a size 46 in one of my games w/o dogpiling. I was the Japanese, and captured Bombay, which eventually had 11 million inhabitants mostly Indian. Every time I went to war afterwards the city descended into chaos and flipped back.
 
Originally posted by Grawss


Only 40 or 41? I have gotten it up to 82 without cheats, seriously I hadn't used the editer or any trainers or anything, I was amazed.

How did you do that? By cheats I assume that includes "Worker dogpile" that you can't do. If you have the screenshot then could you post it because that'd be really cool to see.

My record was 33 and that was a surprise because that city had been riddled with diease for the longest time. Sometimes three turns in a row I'd get diease and it kept on waving from metropolits to city to metropolitis to city and so on...
 
Originally posted by Mathias
Correct me if I'm wrong, but I believe the most food any one tile can provide is seven. That would be an irrigated, railroaded flood plain with wheat. I have seen random positions with 5 of these such tiles, but even 20 of these plus the city tile would only yield a total of 142 food, supporting a maximum of 71 citizens.

Read this, grawss. This proves that, even if you specifically made the "perfect" city via editor, you could still only have 71 citizens. Therefore, you must have been using the "worker dogpile" cheat. Sorry buddy, but math wins. :p ;)

CG
 
Originally posted by hbdragon88
Sometimes three turns in a row I'd get diease and it kept on waving from metropolits to city to metropolitis to city and so on...

This doesn't quite make sense. In order for a city to become a metropolis, it would need an hospital. One nice little thing about hospitals is that they eliminate disease. Well, at least they do in Civ. So, your city/metropolis should not be affected by disease because of the hospital.
 
Originally posted by Mathias


This doesn't quite make sense. In order for a city to become a metropolis, it would need an hospital. One nice little thing about hospitals is that they eliminate disease. Well, at least they do in Civ. So, your city/metropolis should not be affected by disease because of the hospital.

No, it doesn't. All Hospitals do is allow the city to grow into a metropolotis. Only Sanitatation elminates diease from flood plains, but nothing can be done with jungles. I checked it against the Civ3 improvements chart just to make sure.
 
It should be pure math to determine the absolute maximum shields/turn/city number. Like you just counted the maximum number of people in one city.

Let's see... The city should be able to support exactly 20 inhabitants, no more, no less. That would require four maximum food production squares as the hills produce on food each but as many shields as a mountain (7: Mined, railroaded & coaled). Makes 16 hills with railroads and coal -> 6 shields each. One hill with iron, as we need the Iron Works. So without any city improvements we get 16*6+5=101.

Then a nuclear plant: 2*101=202 and the Iron Works: 2*202=404

If you still add the mobilization the number comes up to 472.
It's still possible to lower the number of food by four, there is currently "too much" of it, 44. You tell, what kind of square would produce (at least) three foods and as much shields as possible..?

JoseM's Antium is pretty impressive, though. :)

Still about that Monster Production city... Yet another point that confirms it is modded is that ICBM's cost 600 shields, in this mod they cost <= 524 shields. And the squares produce 8 shields, 7 should be the maximum as I wrote at first. Or did I miss something?
 
Some math you put into that - I bull my way through trying to get my cities to grow. Irrigate and that's it for me.

Impressive the way you calculated it - I would have accepted that as fact that you could do that.
 
Seen this SOTD reminds me of the combination GA and
mobilization.Do you get both bonus shields?I tried this
in one of my games and I noticed that only 1 extra shield
occured in every square.
 
Originally posted by Tatran
Seen this SOTD reminds me of the combination GA and
mobilization.Do you get both bonus shields?I tried this
in one of my games and I noticed that only 1 extra shield
occured in every square.
Are you sure you weren't in despotism? (In despotism, each square producing more than 2 of something produces 1 less.)
 
Originally posted by ZeroOne
RufRydyr, here http://www.civfanatics.com/civ3units.shtml#air it says 600 shields/ICBM.

And about my calculations, I forgot the GA. It goes over 500 shields with it and mobilization then. Dunno how much but that 524 is quite close to it.

Well one of them is wrong. In my current game I haven't rearched the tech for ICBMs yet, so I can't look it up.

Who wants to look it up and submit a correction to that page if it's wrong? :mischief:
 
I've never gone beyond 110 shields...
more than 500 is just...is just...INSANE MAN!!!
 
Besides, I wouldn't need that many sheilds per turn - in fact, I'd hate it. When in the Future Tech age and with twenty cities, all cities can produce MAs in 3 turns or less. So it's a big pain to say "OK" for each city when they complete it. 524 sheilds would be "OK" each turn.
 
that's simply amazing even w/cheats!!!
 
I do - but for Civil Disorder purposes only. I keep 'em from falling into disorder by letting the governor take over that. How would you control them to stop asking you to produce new units each time?
 
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