SGOTM 02 - Fifth Element

KK has a caravel spying on us and threatening pillage at Cordoba

That caravel has been hanging around a while. Fortunately, caravels cannot pillage but he is an effective spy. There is a frigate now near Aryan (caravel that was upgraded when KK's frigate/galleon appeared) that can go N to take care of this annoyance. I wasn intending to bring the frigate north with the work boat to Toledo.
 
Good TS, Brian

Apart my compts about hammers, now is time to focus on units.
Who's up?
Haven't seen news from Sweetscshon and Merum, i suppose you're up, Perugia.

Why not try to trade RR for Physics with Hatty?

@Brian
did you drafted something for the 1st spoiler?
 
Good turnset Brain. We have amazing power.

RR for physics is good trade since we need money and Hatty is no longer a threat for the game.
 
I agree we should trade RR for Physics with Hatty. I have been trying to get this from her but it's been unavailable. Opening the save, I see it is now available -- she must have changed her mind in the last turn. The last previous save I have is 1762 (2 turns ago), and she was still unwilling to trade Physics at that point.

One other thing -- looking at the save again reminded me that KK still has a cannon down by Aryan. No nearby units have movement points left, so this needs to be addressed next turn. There is an infantry nearby.

Sorry, I didn't get the spoiler drafted. My job is going to be out of control this week. I will see what I can do.
 
RR for Physics is good. I expect Hatty's willing now as we have part researched Physics.

edit Welcome back Sweetacshon, I'm glad you had a good holiday.

Now we have more territory, I'm wondering whether there any resource-resource deals we can cancel cos we have our own source? We don't want to be giving the AI unnecessary resources. I don't have the save available to check so I'm noting it here.


Perugia said:
Merum and/or Sweetacshon are now up as they're due back from skip. I'll give them jointly 48 hrs to post a got it which will give the rest of us time to discuss the fastest way to achieve victory.

Grand Strategy

Here's a suggested overall plan taking on board there's a strong consensus that Biz is next.

Phase 1 - Capture Mongolia & prepare for war in the field with Germany
1.1) Complete the conquest of Mongolia leaving KK with his Egyptian holdings
1.2) Send the majority of reinforcements to the German borders
1.3) Build some defense in New Japan
1.4) Build strategic railroads
1.5) Mass naval assets in Inner Sea, Niani and in the Toledo - Dortmund area.

Phase 2 - Destroy German field units & prepare to capture German & remaining Mongol cities
2.1) DoW on Biz and engage his SoD & navy
2.2) Prepare new ship chain from Toledo - Dortmund
2.3) Once Biz commits his SoD capture Dortmund ship in forces in his rear

Phase 3 - Capture German cities, eliminate KK and roll on into Eqypt
3.1) Capture Kubi Saleh > Frankfurt > Berlin > Cologne > Phonecien > Essen > Byblos > Memphis
3.2) Capture Gao > Hamburg > Munich > Alexandria > Dortmund > Giza > Heliopolis
3.3) Capture Teohuican > Elephantine > Pi-Ramesses

I'm not excatly sure when we should DoW on Mao. Previously I suggested a naval strike on his north coast in a clockwise direction starting at Xian and ending in Beijing after which it's a short hop to Thebes but I now think putting naval assets up there would be rather wasteful as we will have a large navy in the inner sea. So I'm now inclinded to believe we would be better attacking overland and possibly linking up with our inner sea navy moving anticlockwise through Germany and up to Thebes.

We can either start on Mao as soon as we capture Mongolia as our units will then be in the North. In this case we can probably do without much naval support and spend time marching overland. But we would be fighting both Mao and Biz at the same time. In this case the line of attack could be
Nanjing > Xian > Shanghai > Chengdu > Guagzhua > Beijing.

We can also attack Mao after we capture Biz's Inner Sea cities ie.
Kubi Saleh > Frankfurt > Berlin > Cologne > Phonecien > Essen > Beijing > Guagzhua > Chengdu to link up with the overland attack and picking up Thebes on the way. That way we can delay the DoW but we'd have to redeploy units from Mongolia to Germany or leave them idle for a while.

What do you think we need to get agreement so we have units prepared in the right places?
 
Yep, I am back now... I decided to stay for the weekend as well, so my holiday went a little longer. Anyway, I'll go next.

You guys have done an EXCELLENT job, and we are really cranking along. I will take a bit of time to study the save and re-read your posts before playing, because so much has changed in the last week. I'm grabbing the save now.
 
Welcome back from me too Sweetacshon, then you're up, now
and Merum got some time to rejoin.

Good luck to all.

@Perugia
I've seen your strategy plan, and i'm inclined to DoW on Mao first.
The main reason is that we got all our forces right there, and with Mao gone, we can focus on the south, leaving a small number of units to guard our cities.
We can raze all China cities, at this point we don't need more, unless there is some wonder or shrine in there.
Every city we keep costs units to be protected.
In addition we'll have to move our troops south for war to Biz, then again north for war on Mao, then again south to finish KK and Hatty.
Attacking Mao first we'll probably save 10 turns.

@ Doom Train, your # 430
True, but Mao can too ... probably the best thing to do is attack the one closer to AL (infantry), anyway we can decide after Sweetacshon's TS.
Much can depend from our trade with Hatty: if she accept RR for Physics, we are very close to artillery.
And ... you're right, i forget railroads.

Only now i have seen BrianS #428
I agree, if have enough units, it's the best choice.

I share the same thought of Brian in his # 432
 
Thanks for laying this out Perugia. My preference is to declare war on Mao and Biz at the same time. Currently we have assembly line and Biz does not. I'm sure he'll have it soon, and I'd love to press the advantage while we can. I don't think we should do anything that will cause us to delay a DOW on Biz.
 
BLubmuz said:
Welcome back from me too Sweetacshon, then you're up, now
and Merum got some time to rejoin.

Good luck to all.

@Perugia
I've seen your strategy plan, and i'm inclined to DoW on Mao first.
The main reason is that we got all our forces right there, and with Mao gone, we can focus on the south, leaving a small number of units to guard our cities.
We can raze all China cities, at this point we don't need more, unless there is some wonder or shrine in there.
Every city we keep costs units to be protected.
In addition we'll have to move our troops south for war to Biz, then again north for war on Mao, then again south to finish KK and Hatty.
Attacking Mao first we'll probably save 10 turns.

But Biz can backstab us while we are busy with Mao. Remember Aggressive AI is on in this game.

Biz doesn t have Infantry. if this situation continues during the wartime we can fight Biz and Mao sametime after weekening Biz.

Transportation will not be a problem with railroads in the ring continent.
 
I like the idea of an early attack on Mao soon after we DoW on Biz.

I'm not sure it's a good idea to raze all Chinese cities if we are attacking exclusively overland we need to be careful with razing as units heal faster in cities (even those in rebellion) and this healing stacks with medic healing. So it's would not be a good idea to raze a city that left a good number of heavily damaged units in hostile terrain without naval transport and unable to use the rail network. I suggest that in these cases it's better to pay the maintenance costs. Besides if the cities are large when they come on line we can whip the hell out of them.

OTOH If we are using the navy to jump along the coast or attacking from 2 directions to capture 2 adjacent cities simultaneously as is likely in Germany and Egypt then the city nearest our cultural border can be razed as the pressure from the other one will be removed the same turn.

Attacking Biz and Mao simultaneously sounds good so we can spend a few turns absorbing their SoDs (neither have been involved in war up to now) in our own territory before making the final push to victory. Since as has been pointed out Biz lacks AL we should DoW on Biz soon. We can then DoW on Mao as soon as our units in the Mongol cities have healed and the cities on the China border come out of revolt. A few turns at high culture at this point might help to grab some more tiles.

So let's now focus on exactly what we need and where we will use naval transport to assist the advance so we can get our navy up to scratch and into position to support a rapid assault.
 
A few turns at high culture at this point might help to grab some more tiles.

This may be a stupid question, but is there a risk that we accidentally get a domination victory?
 
There's no such thing as a stupid question only stupid answers.
BrianS said:
This may be a stupid question, but is there a risk that we accidentally get a domination victory?
Yikes, all victory conditions are enabled, there's every risk :eek: We need to stay below this domination limit.

SGOTM02_FE_HC002.jpg


Note Biz currently has 15% of the land area so we can capture an equivalent territory and still be safely below the limit at 57/62% so capturing 3 more cities now from KK is OK plus some strategic/wonder ones later.

I'd like to keep Samarquand and Turfan for their drydocks so we can rush ironclads/galleons near Mao. We should keep Karakorum for it's land unit production.

I suggest we raze Ning-hsia and Old Sarai. Actually razing has another advantage - the AI will build setters instead of military. Folowing up on BLumbuz's suggestion, over the border we can keep Nanjing (Versailles) and Shanghai (Notre Dame). Beijing might be worth keeping so we can ferry units to Thebes from there - the game will likely end before it gets much culture expansion if it even comes out of revolt.

In KKs Egyptian holdings, Teohuican, Alexandria, Pi-Rammeses and Elephantine can all be razed but it might be worth retaining one inland city as a base. Teohuican has incense and the Spiral Minaret but we do not have a state religion so there's no big deal razing it unless we have WW issues.

We should take Dortmund as a port as it will claim more coast than land and not count much against the Dom limit.

edit: We now have our own winery so can cancel the Wine/Sheep deal with Mao. We are also importing Hatty's only incense as she lost the second source at Teohuican.

BTW my 7 year old daughter just discovered if you press <space bar> the forum tabs to the next post! Amazing what these kiddies know isn't it :cool:.
 
Space seems moree like page down than tab, but I've got to say I've never used it before. Congrats to your intelligent offspring :thumbsup:

Well, there's so much to think about! The goal is fastest conquest, so what can be done to speed this along?

1. Obviously knock over KK asap. But what to keep? I think we have a great production base to the south, and should only keep the best cities. So keep Karakorum (solid) and Turfan (for chinese invasion) and raze the rest. This will save units, freeing more up for mao and biz, and reduce costs. I think as long as we have naval superiority outside the ring (ie a blockade), we don't need cities out there. I also think we should continue this trend into china, keeping only Nanjing and Beijing. So the plan is to run 2 armies, N and S, with a (minimal) northern supporting bombard/ blockade fleet which will eventually sit around the mouth of the donut to ward of Hatty.

Civ4ScreenShot0093.JPG

2. Biz will go to war with Hatty for AL, and KK for 690 gold. AL is our advantage over him, but possibly we could sick him onto Hatty, and then blitz/ backdoor him... or get him to send a stack or two onto KK with a similar idea. In any case, I will amass troops in exMali, send in some scouts, and possibly relocate the transport fleet toward Dortmund. We'll also need enough navy in the inner sea and at Niani to avoid Biz complications. As for his settlement on the stone island... well we could take that down now, but we don't sseem prepared for the resulting war.

3. Internally, the GP will be added to a city.. I suppose Osaka. Divine Right is no use. I'll make the RR/ Physics trade with Hatty. The New Japan defence is slim, but ok. If someone does land troops, we have so many in production, it shouldn't be hard to defend, espescially with railroad coming on. I can't find the tech queue, but it was physics>artillery>combustion, right?

I'll play tomorrow, say in 12 hours or so. Any other issues?
 
Good plan.

What do you think about keeping Samarqand as a base for the northern supporting bombard/ blockade fleet. There's a drydock there that if it survives would give 2x naval production.

I'd have thought Shanghai is worth keeping for Notre Dame which would give +1 happy face in all our cities on the ring continent.

Here's my suggested plan of attack on Mao with the naval transport of a bombard artillery stack (3 infantry + 3 artillery) shown in purple while slower overland movement of assault infantry and suicide artillery is shown in red. Xian and Shanghai are close to each other so we can save some time by landing the bombard stack behind Xian, reducing it then moving onto Shanghai. This will free up the 2 galleons to load up a new stack to drop outside Chengdu allowing most of the main force to move directly to Guangzhou.

A second force marches overland on the Turfan, Nanjing , Beiing axis. Both forces meet in the mouth of the donut and the galleons start transporting across.

Can the scouts be quite strong units so they can join up as a SoD in the rear of Biz forming an advance party for the landing at Dortmund when we DoW (They can always hide somewhere in Egypt).

Biz vs KK for 690 gold is really good. Not sure about letting Biz have Infantry - although it's good too if he is close to getting AL himself. Hatty will not trouble us in the end when we can trash our economy by pop-rushing and our vast armies hit her from all sides.

edit. Here's a suggested plan of attack in the South. One army heads out along the inner coast towards Kubli Saleh while a second heads for Gao(red dotted lines). Both these are supported by fast naval deployment of bombard stacks droping behind the target city (purple lines). The galleons are protected by frigates/ironclads to deter Biz interfering with the landings as this will delay victory plus these add to the bombard capability.

The entire forces then march overland into the Fatherland proper and deal with Frankfurt and Hamburg (solid red lines). Now again to save some time we drop bombard stacks outside Berlin and Munich so by the time the assault troops arrive the city defenses are already at 0%. The Berlin bombard landing is behind Berlin so the artillery has a short march to Cologne. A final naval movement of the inner sea artillery stack into position behind Phoenicien will provide the units to reduce the defenses of Phoenicien, Essen and Byblos. The inner sea navy can then land whatever units it can at Essen which should be sufficient to cross the ring continent and take out Byblos.

Meanwhile an exclusively amphibious force has established a bridgehead in Dortmund (which should be kept) and, linking up with scouting units and the victorious force at Munich, proceeds to eliminate KK.

With the ships from around Munich added to the ship chain from Toledo we can DoW on Hatty and rapidly unload bombard troops directly outside Giza, Heliopolis and Memphis with units marching overland to capture the closer cities.

The key here is to trash our economy so we can take out Hatty in a very few turns dropping enough troops by sea to avoid long overland marches. Ideally we capture Thebes, Memphis, Byblos and Helipopolis on the same turn.

The plan does not show all cities which we should raze. Kubli Saleh, Berlin, Phoenicien, Thebes & Byblos can be razed. Essen should definitely be kept as a canal leading towards Byblos. We should keep Cologne & Munich as these will save time by allowing units to move and board ship in the same turn (it would be nice to keep Hamburg and Frankfurt for the same reason but I'm afraid Berlin's culture might surround them).
 

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Your plan sounds good to me, Sweetacshon.

A quick update from my end... got my laptop from fedex today, and actually got to see the opening video for the first time! :D It's very nice to not get the "Your system falls below the minimum requirements" message... and might I say that it looks pretty awesome on a 1440x900 widescreen!

I'll scout out Guangzhou when I get there next week, and let you know how things look for the upcoming offensive. ;)
 
Well, this took a long time. I don't think I'm much of a general.

PT
Not much to do... a little MMing
Traded RR for Physics, DR, map, and gold. There is Uranium near Gaul and Panama.
Sunk a KK frigate.

Turn 1 1768
It turns out that Biz is not settling the stone, but attempting to grab some land south of panama. Ning Hisa is razed... lost 1 cannon and one infantry at 80odd%. grrr

Turn 2 1770
Troop movement. Mao is also ready to settle near Panama. We'll need a force to flog these when we're redady to DoW.

Turn 3 1772
KK has a few frigates going to town in the inner sea. I sink all bar 1, but this one sinks a few fishing boats. I bring in a reinforcement frigate thru Panama. Biz has landed his settler, but Mao is just off the coast. We could take it now, but he hasn't been in a war yet, probably has a SOD, and our forces are scattered fighting KK. I have started to relocate the galleon chain toward Biz. It will take forever :( (7 turnish) Biz has combustion.. our attack will have to be soon.

Turn 4 1774
Karakorum is ours. Some field combat. Troops gathering for German scouting - 2 cav, 6inf, a few cannon. The northern fleet is near Samarqand.

Turn 5 1776
Similar to the last turn.

Turn 6 1778
Samarkand is ours.. even tho I wanted to raze it, you guys wanted a naval base, and I'm sick of seeing Mao fill the gaps. There is a spare workboat in Satsuma just in case we get plastics and want oil. Cancelled Mao's sheep for wine trade, as we have wine.

Turn 7 1780
KK wants peace.. not til after the next 2 cities, which we almost have.

Turn 8 1782
Turfan is ours. Mao dropped a culture bomb on his new city, and is prety well defended... he might be hard to knock over (without more troops).

Turn 9 1784
Troop positioning, costal scouting of china, and our backdoor stack moves into germany. I got carried away with this, and its not a scout but an invasion force.

Turn 10 1786
Artillery is in, and I started combustion. I stopped here, and there will be a lot of units that can move this go, even though they may have a white spot, so check this before you press end turn!! Perhaps I should've stopped last go, because I wanted to get Biz into war, but finishing artillery seemed a good place.

the save

the log

..is too long... and who'd read it anyway?

The situation:

Biz will attack both Hatty and KK + WM and all his gold for our AL. We have 2 fleets of 3x galleons near Aryan and Toledo with close to enough troops to fill them. The problem is that we don't really have the naval support, only 1 frigate there, and 2 on the way. We have only 4 ironclads (but these are only coastal, of course), with 6 more on the way, but it'll be some turns before they will be able to help out. Even so, he doesn't have infantry or artillery, and his oil well won't be finished for another 6 or so turns. He does have a huge stack in Gao, including galleons and frigates, so our assault on him should include getting him to attack someone else first (KK by himself is only 400gold, but this mig ht not take enough of his attention). Perhaps we should really get whipping in exMali and just dive in after 5 turns or so of his attacks on others. Oh yeah... he never did settle, but has a settler running around in our borders somewhere.

Civ4ScreenShot0095.JPG

Mao looks tougher, but should be ok... he has about 3 infantry in each city, and I don't see a stack. He also has about 5 frigates on his north coast. His non core cities won't be any hassle. I left 2 galleons with 3 cannon and 3 inf just outside his northern border. There is a small stack in Turfan, and KK's last up there Old Sarai should fall next go, so there'll be another unhealthy stack there. This should be enough, but I am unsure... I always like to be a little more certain..

All in all it's ok, don't let Biz get oil, protect our galleons, and we'll be fine.
 
Great Turnset Sweetacshon. Merum you are up. I'm hoping to be able to play my own turnset on Saturday as the folks will be out all day.

How about stopping research now and generating cash for upgrading cannon to artillery.

With Biz's stack at Gao I'm now starting to think more favourably about the Biz Dow on KK and Hatty for AL deal. He's not going to earn much new cash to upgrade his rifles before we stab him. We need to come to a consensus on this point.

I'm OK with the idea of whipping the missing elements of our forces from ex Mali.

If Biz leaves his mega fleet at Gao it might be a disaster to try naval landings at Gao and Munich and we'll have to alter our plan a bit. I'm also worried about Biz's fleet sailing east. Frigates from New Japan may not hold them from damaging our ship chain. Maybe we can whip out an ironclad or two somewhere like Niani and send them past Munich to the Dortmund area as extra cover before we DoW (otherwise its a long way round via the gap in the ring).
 
Good TS, Sweetacshon ... but you seem not much happy, i can't see why.

Good luck, Merum, i'm curious to see how civ4 graphics deals with a 16:9 ... you'll let me know.

Some strategy

We got physics, then we are able to work uranium, and use it as fuel for our modern ships ... pity we lack combustion.
An upgrade Galleon/Trasport is cheap and a transport can easily defeat a frigate.

I propose to research combustion at max, then shut off research, we don't need more.
In the meantime, let's hook the Uranium, as a priority.

The battle plans seems good to me ... we need "only" actuate them with some luck, possibly.

@Perugia
nice what kids can discover ... and shift + spacebar go back.
 
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