Well, this took a long time. I don't think I'm much of a general.
PT
Not much to do... a little MMing
Traded RR for Physics, DR, map, and gold. There is Uranium near Gaul and Panama.
Sunk a KK frigate.
Turn 1 1768
It turns out that Biz is not settling the stone, but attempting to grab some land south of panama. Ning Hisa is razed... lost 1 cannon and one infantry at 80odd%. grrr
Turn 2 1770
Troop movement. Mao is also ready to settle near Panama. We'll need a force to flog these when we're redady to DoW.
Turn 3 1772
KK has a few frigates going to town in the inner sea. I sink all bar 1, but this one sinks a few fishing boats. I bring in a reinforcement frigate thru Panama. Biz has landed his settler, but Mao is just off the coast. We could take it now, but he hasn't been in a war yet, probably has a SOD, and our forces are scattered fighting KK. I have started to relocate the galleon chain toward Biz. It will take forever

(7 turnish) Biz has combustion.. our attack will have to be soon.
Turn 4 1774
Karakorum is ours. Some field combat. Troops gathering for German scouting - 2 cav, 6inf, a few cannon. The northern fleet is near Samarqand.
Turn 5 1776
Similar to the last turn.
Turn 6 1778
Samarkand is ours.. even tho I wanted to raze it, you guys wanted a naval base, and I'm sick of seeing Mao fill the gaps. There is a spare workboat in Satsuma just in case we get plastics and want oil. Cancelled Mao's sheep for wine trade, as we have wine.
Turn 7 1780
KK wants peace.. not til after the next 2 cities, which we almost have.
Turn 8 1782
Turfan is ours. Mao dropped a culture bomb on his new city, and is prety well defended... he might be hard to knock over (without more troops).
Turn 9 1784
Troop positioning, costal scouting of china, and our backdoor stack moves into germany. I got carried away with this, and its not a scout but an invasion force.
Turn 10 1786
Artillery is in, and I started combustion. I stopped here, and there will be a lot of units that can move this go, even though they may have a white spot, so check this before you press end turn!! Perhaps I should've stopped last go, because I wanted to get Biz into war, but finishing artillery seemed a good place.
the save
the log
..is too long... and who'd read it anyway?
The situation:
Biz will attack both Hatty and KK + WM and all his gold for our AL. We have 2 fleets of 3x galleons near Aryan and Toledo with close to enough troops to fill them. The problem is that we don't really have the naval support, only 1 frigate there, and 2 on the way. We have only 4 ironclads (but these are only coastal, of course), with 6 more on the way, but it'll be some turns before they will be able to help out. Even so, he doesn't have infantry or artillery, and his oil well won't be finished for another 6 or so turns. He does have a huge stack in Gao, including galleons and frigates, so our assault on him should include getting him to attack someone else first (KK by himself is only 400gold, but this mig ht not take enough of his attention). Perhaps we should really get whipping in exMali and just dive in after 5 turns or so of his attacks on others. Oh yeah... he never did settle, but has a settler running around in our borders somewhere.
Mao looks tougher, but should be ok... he has about 3 infantry in each city, and I don't see a stack. He also has about 5 frigates on his north coast. His non core cities won't be any hassle. I left 2 galleons with 3 cannon and 3 inf just outside his northern border. There is a small stack in Turfan, and KK's last up there Old Sarai should fall next go, so there'll be another unhealthy stack there. This should be enough, but I am unsure... I always like to be a little more certain..
All in all it's ok, don't let Biz get oil, protect our galleons, and we'll be fine.