Regarding the REX, perhaps I'm dwelling on it far too much, but let's not forget this game is "No City Razing". I'm in agreement that killing off Toku is the way to go, but I'm concerned that if we go ahead and settle every city we can we will end up with a large number of cities, which could hurt our efficiency if going for a cultural VC.
Just to restate my idea about the Cultural VC:
At no point would I suggest this is the best/fastest way to win this game. I'm working on the suspicion that the mapmaker has made the other conditions difficult enough that culture will at least be competitive. Yes, that is a huge assumption to make. Given that assumption, I figure we at least fully commit to the best cultural game we can play. If it turns out that culture was in fact a good idea for this map, then we have a real chance at a medal
. If not, then hopefully we all learn something about how to play a really great cultural game.
Global Strategy
To achieve the cultural VC, I'm thinking that our main drivers will be Great Artist bombs, of which we hope to produce many given that we are Philosophical. In a "usual" cultural game (at least for me) I would run a fairly balanced empire aiming to tech to Liberalism/Nationalism/Drama while building Cathedrals, and THEN turn off the slider and aim to produce the many great artists I want.
In this game, I'm thinking we could get going on the artists much much earlier. We are also Spiritual. We could really leverage this by switching back and forth between Caste System and Slavery as we swap between Culture/Science and Production modes. Right from the moment we learn CoL I think we should be running artists wherever we can. This is where the Pyramids come in: Most of our research could be coming from the artists.
Milestones
- Apostolic Palace: This isn't about aiming for an AP victory. This is about denying it to the AI, who are allied as Buddhist against us, hence an AP defeat is a real possibility. The extra production for all our Hindu buildings is also a real bonus.
- Kill off Toku: Expect him to be a thorn in our side for the whole game if we don't remove him. Unfortunately, this requires a deviation in our tech path of at least Construction. I suggest we do it ASAP before he settles too many garbage cities that we are forced to keep.
- Expand to not much more than 9 cities. Even this I'm not entirely convinced about - see below.
- Tech to Music: Free GArtist. Also enables Sistine Chapel which is an excellent wonder. Aesthetics and Parthenon are also on the way, which would be a bonus.
- Tech to Philosophy: Enables Pacifism and hopefully land us an extra religion. Consider bulbing this with a GS.
- Tech to Civil Service: Bureaucracy is always nice. Our capital won't be the mega city, but it will have great production. Consider bulbing this with a Great Prophet if we have extra from Oracle/AP city.
- Tech to Education/Liberalism/Nationalism: Consider spending a GS to bulb part Education. Switch to Free Speech with Lib.
- Finish tech at Drama. Fully commit to culture game.
- All throughout: build the requisite temples/cathedrals.
Expanding to 9+ cities
This is typical for a cultural game, where every three cities is worth a cathedral. But, if our empire is well committed to producing Great Artists we might find a large chunk of our culture comes from artist bombs, which are unaffected by cathedrals. If we had 6 cities for example, then one legendary city basically misses out - but it's possible to bomb 40000
using 10 GArtists. I'm hopeful we can get twice that number of GArtists.
Where the extra cities do come in useful is to produce the artists.
Immediate Concerns
That's sort of an outline, so these suggestions are based on playing a game as described above.
To answer C63s immediate questions. Mids are a key driver of our research, missing them would be quite a loss. Settling an extra city or two is not necessarily as important as a) securing Mids, and b) quickly killing Toku before he settles garbage cities.
Explore the map. Yes, certainly wise. Though, pretty much every AI we meet we can expect will dislike us. The longer we delay meeting them the later they will start planning a war against us. If we're lucky, it will give them more time to get angry at eachother.
Monuments vs Missionaries. I agree, missionaries are better value.
Tech path. Pottery for sure, since granaries+food+slavery gives such great production. Fishing... I suppose it's cheap at least and the banana/crabs city might as well be settled sooner rather than later. Workboats to explore... I'm not so excited about. Maths->Construction thereafter sounds good to me.