Fippy
Mycro Junkie
- Joined
- Mar 17, 2013
- Messages
- 14,042
I made a quick test before going to bed, and seems we are over-reacting.
Screenie soon, i think i got defenses right.
Oops sorry for new post, was not needed.
I added 500 culture, walls, forty, hill and so on. Not sure if i forgot any bonuses. Yep this would require shared general XP for strong enuf units. Something to work on if you keep thinking Have fun with sports or sleep well otherwise!
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Nopes it's not secure wins, but very doable if we bring backups (we will still have some Swords and stuff). Need galleons added, most likely Amsterdam / Utrecht whip & forests, and we can bring quiet some numbers.
I think with 5mp galleons it's not like we would lose terrible amounts of time if he gets Feuda or Machinery while we move, some could turn around for Shaka, Willy's last city or other targets and ~2 could get us barb cities.
We should see what he teched soon without Espio, 200BC he had the same techs researchable so still busy on what he picked longer ago.
After thinking some time, there should be no mousetrap with cheese (nice one Izu ) at Lou.
We are never forced to attack, can load everything back on galleons even if we DoW and he upgrades on that turn.
At worst we lose ~3 turns before we land somewhere else.
And 3 trade routes until he calms down.
City & unit producing thoughts:
* Cabelas, more Maces (keep whipping at size 4, 2 farms now with Utrecht one)
* Surf, Mace whip next turn
* HF, could add another Mace if we double chop 2S with our galleon workers. For south galleon, cos of long north ways. Cat would be better thou, so maybe wealth until Construction?
* Corn, whips Mace and galleon 2 in Clams ships him
* Whale, hopefully peace with Shaka soon and then chop & whip something for south galleon if needed
* Amsterdam, galleon whip & Granary with chop
* Utrecht, 2 chops & 1 pop whip for 2nd new galleon if we can manage.
We have some flexibility with Amsterdam & Clams here to add last needed units cos of nice food and forests in Amsterdam.
= total 5 galleons, 4N 1S.
~9 maces, hopefully ~2 Cats added somewhere + ~4 backup units (Swords, general, maybe even 1 spear or chariot)
We would need a gather spot somewhere north for our Maces + general + bear or sword hero (depending on what we pick for free upgrade).
Worst case he takes 1 galleon backup unit spot, and we do that after landing and splitting our units in front of Paris on 2 different tiles.
Adding test game (BAT, sorry..), 2 Cats make fights against only Archers easy. (forgot Axe, but probably not that much stronger and only 1 currently)
Screenie soon, i think i got defenses right.
Oops sorry for new post, was not needed.
Spoiler :
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Nopes it's not secure wins, but very doable if we bring backups (we will still have some Swords and stuff). Need galleons added, most likely Amsterdam / Utrecht whip & forests, and we can bring quiet some numbers.
I think with 5mp galleons it's not like we would lose terrible amounts of time if he gets Feuda or Machinery while we move, some could turn around for Shaka, Willy's last city or other targets and ~2 could get us barb cities.
We should see what he teched soon without Espio, 200BC he had the same techs researchable so still busy on what he picked longer ago.
After thinking some time, there should be no mousetrap with cheese (nice one Izu ) at Lou.
We are never forced to attack, can load everything back on galleons even if we DoW and he upgrades on that turn.
At worst we lose ~3 turns before we land somewhere else.
And 3 trade routes until he calms down.
City & unit producing thoughts:
* Cabelas, more Maces (keep whipping at size 4, 2 farms now with Utrecht one)
* Surf, Mace whip next turn
* HF, could add another Mace if we double chop 2S with our galleon workers. For south galleon, cos of long north ways. Cat would be better thou, so maybe wealth until Construction?
* Corn, whips Mace and galleon 2 in Clams ships him
* Whale, hopefully peace with Shaka soon and then chop & whip something for south galleon if needed
* Amsterdam, galleon whip & Granary with chop
* Utrecht, 2 chops & 1 pop whip for 2nd new galleon if we can manage.
We have some flexibility with Amsterdam & Clams here to add last needed units cos of nice food and forests in Amsterdam.
= total 5 galleons, 4N 1S.
~9 maces, hopefully ~2 Cats added somewhere + ~4 backup units (Swords, general, maybe even 1 spear or chariot)
We would need a gather spot somewhere north for our Maces + general + bear or sword hero (depending on what we pick for free upgrade).
Worst case he takes 1 galleon backup unit spot, and we do that after landing and splitting our units in front of Paris on 2 different tiles.
Adding test game (BAT, sorry..), 2 Cats make fights against only Archers easy. (forgot Axe, but probably not that much stronger and only 1 currently)