zbgayumn
Emperor
Makes sense.
Re: Alpha
There's always an announcement as soon as the first civ gets Alpha. It will say they're "willing to trade" even if it's not for a tech you can currently offer.
Makes sense.
Here's the test game updated to T88 in case you guys want it.
It's definitely getting to be a pain to match it up with the real game. I ended up with a few differences:
1. Oak is 2 ahead on the DS
2. WPB is 5 ahead on the galley
3. Ombu is 1 turn behind in production (warrior should've finished last turn), however there's already 19 in a Library, so after T88 it will be very close to the real game.
I'll work out a plan for the next 10 or so turns by Sunday night, I think. I'll delay the Settler a little bit to avoid whipping the galley in WPB. I think I'll put off any religious conversion until at least one more city gets Confucianism. I'd prefer 3 cities.
Questions:
Why no trade for horses and then production of a chariot?
Building a monastery, so are you planning to convert? If so, why?
Why build a Totem in Oak?
What's your rationale for building two cottages in Ombu, where you're planning to build a mine and then whip the lib in Ombu and run two scientists? No use for cottages for a while. Irrigating a grassland by the lake would seem more helpful. In general, wouldn't worker turns be better spent roading east (as noted) and roading forests in prep for eventual improvement?
Sorry, trade for horses should be in there. If he won't do it for two health resources though, I don't think we can make the trade. If we have horses, we trade out DS builds for chariots.
The monastery is partly in case we need to spread religion ourselves (at some point in the future) after we convert. And partly for lack of anything better to build. Same for the Totem in Oak. Will make for excellent Archery units when we get them, but not much use right away.
I have to agree the cottages aren't going to get worked soon. Still, there's lots of time to put roads on forests. I could send another worker to help with roading east. A farm in Ombu doesn't seem worthwhile when the city is already at +10 food and we haven't even built a LH yet.
There are a great many forests to build roads on, and we may need workers to improve new city sites soon, so could argue that now is a good time to get some of it done, but I'm okay with your revised plan.The monastery is partly in case we need to spread religion ourselves (at some point in the future) after we convert. But do we want to convert now? Will conversion affect trading techs with Germany? Concur that having a monastery could prove to be a good thing, but hammer-poor Pine, a GP city, seems a lousy place to plan to build missionaries. And partly for lack of anything better to build. Same for the Totem in Oak. Will make for excellent Archery units when we get them, but not much use right away.
I have to agree the cottages aren't going to get worked soon. Still, there's lots of time to put roads on forests. I could send another worker to help with roading east. A farm in Ombu doesn't seem worthwhile when the city is already at +10 food and we haven't even built a LH yet.
Certainly fine with that approach. Thought you couldn't build a monastery unless you had religion in the city.I don't want to convert yet. The founder of a religion will often stop sending missionaries if you convert, but will keep sending them if you don't. If we get Confu in Oak and Ombu as well, then I might convert. It would be best if we can wait until a Golden Age.
I'm for the trade. It may keep Germany from getting horses, and there are no other trades on the horizon. After ten turns, if good trades open up, we can cancel.
GREEN
It's Scotland Yard.Is it just me, or is that the UN? The UN doesn't show up on the Wonders screen