I have got to a point where I think I need to seek a second (if not also a third, fourth, ...) opinion.
It is at the end of 410 and we have a second Great Leader.
Question is what do we do with it? The only wonder available is Sistine and I've never been keen on moving my palace in the middle of a GA so I would go with a knight army. Trouble is all this boating doesn't suit armies. Any ideas?
Here's my progress so far (I've not found it a pushover against an iron army) and a copy of the save. My intention is to rush some boats next as Persia has almost fallen and we need to get onto the Viking wasteland asap but I'm taking a break as I'm too tired. I'll finish it tomorrow. Feel free to chip in with any advice you feel appropriate.
0-(350)
Sell rax in Cow-S and Antalya and use the proceeds to cobtribute towards short rush at Antalya. Uskudar switches to wealth for a turn then settler afterwards to maintain population @ 7/8. Switch Bursa clown to taxman. Switch Davidiople build to settler due to forest chop and Edrine cit onto irr bg. Iznik switches to lib to claim the extra few coastal tiles and taxman onto grass.mm Lahore and New Calcutta so that Lahore will grow next turn. Grab three native workers and mine plains SE of Cow-N to increase spt to 10. Move elite sword to hill outside Bapedi. Switch builds in Alexmanika, Adana and Ankara to settlers and move slaves by Bapedi onto the forest. Galley on auto-move catches me out-I move them further S and then I don't see the settler in Hlobane-just caches the galley up to load next turn. Send two galleys from Bursa S. settler, pike and two knights will hop on next turn. Load up two horses from Konya and send then South. Workers clear jungle by Damascus and I think that I'm done.
IBT
There are three Am galleys coming in! Vikings head North??? So do the Persians, I think in order to incept our galleysKnight are attacked by a single archer that knocks 1 hp off the defender (1-0: my first blood at long last!)
New Calcutta: rax>knight. Cow North: pike>pike. Jungle Port: pike>axe.
1-(360)
Salonika is built and the Dyes are claimed. Settler on old Zulu lands loads onto a galley.
Battle of Makkah:
1. Vet knight vs vet spear.. a cat fires a defensive shot that has no effect but the knight withdraws after knocking just 1 hp off the spear. Not a good start!
2. Vet knight kills a second vet spear, losing just 1 hp. (2-0)
3. Vet knight loses two hp to reg spear but is promoted. (3-0)
4. Vet knight loses the early skirmish but doesn't withdraw and kills the reg spear. (4-0) We are now down to the wounded defender.
5. This defender is made of steel. The Vet knight redlines him but I lose

(4-1)
6. Reg knight seeks a promotion chance. Wins but stays a reg. (5-1)
6 resisters in Makkah. Starving taxmen are employed but the good news is that the city has a granary and market. 3 slaves and a cat.
Victorious reg knight moves a futher 2 S and hits two immortals on the forest by the flood plain wheat. Another vet knight with full movement moves to the fpw and attacks the mini stack-knocks two hp off the immortal but withdraws. Knight wounded by the archer then follows and also withdraws. Last full movement knight from the stack kills an immortal but also loses 2 hp. (6-1). Elite knight from Damascus joins them with non-critical survivors from Makkah battle and some of the 3hp knights from Damascus.
Do short rushes in GL and Sogut.
Cats redline Am galley close to AI bait but then the Vet galley loses (6-2). Reg galley then wins (7-2).
2 knights upgraded and the others shipped over to Arabia with a settler-most end up in Makkah. Knights and horses shipped from Zululand to the homeland. 2 galleys head for Jungle Port but empty.
mm various cities, including New Calcutta that can produce a knight in four turns now.
IBT
Lots of galley activity. Persians drop off two immortals by Makkah and Arabs send an archer in that direction.
Sogut: knight>knight. GL: knight>knight. Izmit: knight>knight. Aydin: knight>knight. Antalya:knight>knight.
2 resistors converted in Makkah and one in Bapedi.
2-(370)
Battle of Diriyah:
1. Vet knight withdraws doing just 1hp damage..
2. Reg knight does the same.
3. Elite wins, leaving just two wounded spears to deal with. (8-2)
4. 3/4 vet loses to 3/4 spear. (8-3)
5. 3/4 vet just beats a 2/3 spear. (9-3)
6. 3/4 vet beats 2/4 spear and takes Diriyah. 7 resistors.
2 immortals and archer dealt with, the archer battle promotes a knight. (12-3)
settler moves to desert 3NE of Susa, protected by 7 full-strength knights and a pike. This empties Damascus and so the two Frankish axes saddle between here and Emanopidu.
settler almost in position to found the southern tip port and new knights head that way and galleys do the same.
worker moves into GL to join next turn but I find that I can mm it to get 35 spt without the 12th man!
IBT
Immortal attacks our stack with settler, killing a knight flawlessly. Hmm (12-4)
Lahore: knight>knight. AI bait: axe>axe. Desert Beach: pike>pike. Insence hill: pike>pike.
3-(380)
Bombard Am galley and then take it out with our reg galley-promoted to vet (13-4). Change build in cowtown N from pike to galley. Move most of the remaining cats East to try and hit the galleys earlier.
Found Mugla NE of Susa. Bombard the immortal and then attack with a knight-lose! (13-5). Second knight takes out the newly promoted immortal.
Battle of Susa:
1. vet knight red lines the vet pike and then loses. (13-6)
2. second vet does the same. (13-7)
3. third red lines a reg but loses (13-8)
4. fourth loses to a 2hp immortal!!!!! (13-9)
5. fifth only just beats a 1hp pike (14-9) I think this is what you might describe as a poor run of luck!
6. My last vet kills the 1hp pike flawlessly (15-9) but I cannot finish the job. I'm not happy!
Found Denizli and get two more knights across into Mugla. Pike goes in to protect the knights by Susa.
Short rush knights in Sogut, Izmit, Antalya and Aydin.
IBT
galley enters and leaves Susa.
Sogut: knight>knight. GL: knight>knight. Uskudar: settler>wealth>settler. Cow-N: galley>knight. Bursa: knight>knight. Cow-S: knight>knight.
4-(390)
Battle of Susa pt2
1. Vet knight withdraws after doing no damage to a 4/4 pike.
2. 4/4 knight defeats vet pike. (16-9)
3. 4/4 knight knocks 3hp off a 4/4 pike but loses. (16-10)
4. 4/4 knight defeats the last defender and Susa is ours but at a massive cost. (17-10)
The road network NE of Persepolis is non-existant therefore I have built up knights in Mugla which will move to a mountain next turn and strile their capital the turn after.
Resistance has ended in Bapedi so I rush the settler. Rush the lib in Madras.
IBT
A Persian knight pops up!
Bapedi: settler>lib. Madras: lib>settler. Izmit: knight>knight. New Calcutta:knight>knight. Aydin:knight>knight. Antalya: knight>knight. Istanbul: pike>pike.
5-(400)
Bombard and KO a persian galley. (18-10)
True to form for the Persian campaign my knight loses against the persian one (18-11) but the get one is victorious (19-11) and is promoted to elite.
12 knights move to the mountains NW of Persepolis and a pike moves into Persian territory SW of Susa to prepare for the arrival of a settler to help bridge the gap.
Short rush in Sogut.
IBT
Am land an archer by AI bait.
Sogut: knight>knight. GL: knight>knight. Epulu: knight>knight. Jungle Port: axe>axe. Konya: knight>knight.
Persia and Am have PP and persia has 176gp.
6-(410)
Battle of Persepolis:
1. Vet knight loses to reg pike (19-12)
2. vet withdraws from reg pike.
3. vet just about defeats reg pike. (20-12)
4. vet red-lines a reg pike but is defeated (20-13). Just wounded defenders now.
5. vet defeats 2/3 pike. (21-13)
6. elite attacks 1/3 pike. Is red-lined but wins and spawns our second GL-Murad I. (22-13)
7. vet defeats the last defender and we take Persepolis and its silks. (23-13)
Axe kills the archer (24-13)
Bombard Viking galley and pick it off with a reg galley (25-13)
Short rush knights in Antalya, Izmit and Aydin.
Turn Unfinished!
Here's the save if you want to look at it!